New WoW General Discussion Thread 6/8/10

@Palooka: Excluded middle. There are plenty of stack sizes between “one” and “full.” Too, even before the current “post everything as singles” paradigm, there were always plenty of smaller-than-full stacks. It was very rarely that I wanted a smaller number of an item than was available based on stack size, and if I needed to purchase more than I required, I was always able to resell what I didn’t need, almost always for a profit over what I’d paid for it.

My MO, in fact, is to post items in “utility stacks”: before I pick a stack size, I check Wowhead for the ways the item can be used. If the item is, say, never used less than two at a time, but commonly used in fives, I may post several 5-stacks and the rest as 2s.

Aww, crap. :frowning:

Most paladin healing spells have been jacked up to cost 10% more mana. I hope that’s not a major issue but it makes me a little nervous.
I can’t read the patch notes right now; did they do anything to priest’s PW: Shield? I was trying to use it in our regular five man last night: I’d cast it on the tank and it would literally be gone before the GCD was over. WTH?

10% more mana, or 10% more *base *mana? There’d be a very large difference between those two things.

It isn’t an excluded middle. One is better than two or three or five or ten or twenty. Sure, assorted stacks always exist, but those are rarely the optimum price. Reselling just dumps extra gold into the AH gold sink, which is bad because it’s better to keep the money in the player economy so player’s can use it to buy things like mounts and raid drops. That’s why it’s always bad if manufacturer-players need to buy more than is necessary, which is why one is better than two. Think of it as auction house min/max’ing.

My alchemist’s once-a-day “Transmute Living Elements” thing takes 15 Volatile Lifes each day, but instead of buying 15, I but three stacks of 20 which sets me up for the next four days.

Not if most of your sellers want to buy in multiples of two, or three, or five, or ten, or twenty. I gua-ran-fucking-tee you, if I need to buy in bulk, I will actually buy a *higher-priced *item if it’s in a more convenient stack size, assuming the price difference isn’t too great.

And if you think single-stack items are so great, perhaps you should go to your local grocery store and convincing them to sell everything as singles. Let me know how that works out for you. :smiley:

Hmm, good question, someone who can access the patch notes will have to answer. My impression when I read the notes is that the spells will cost 10% more mana than they cost now.

Palooka’s right in that if there was an addon that just let you buy 15 volatile life for the lowest possible price in 3 clicks, it wouldn’t matter how many people put single stacks on the AH (and in fact it would be better for everyone to sell in singles). But as the system works now, single stacks are a PITA.

… “And this kind gentleman has offered to buy the other half.”
:smiley:

Oh hot damn, the Archaeology survey cooldown has been reduced to 3 seconds!

The patch notes say “[Paladin Healing Spell X] mana cost has been increased by approximately 10%.”

In this case, it doesn’t matter if it’s base mana or total mana - +10% is +10%. It would matter if it were something like “Spell cost is now 10% of [base] mana.”

The patch doesn’t say if it’s base mana, but WowHead has the healadin spells taking around 30-33% of base mana.

“The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.”

Actually, I’d say that’s incorrect, and it does in fact indicate that it’s 10% of total mana, not base mana.

I didn’t see anything about fixing the LIITA bugs…did I miss it? Did they fix them?

No you’re not understanding it.

It used to cost X mana to use. Now it costs 1.1X mana to use.

Whether X was a percentage of your total mana or a percentage of your base mana is irrellevant.

There are plenty times where wow uses funky percentage math (“Increases your critical strike chance by 10%” means you go from 30% crit to 40% crit, not 30% crit to 33% crit), but this isn’t one of those.
At any rate, I believe all spell costs are based on base mana. Spell effects may be based on total mana.

The only thing in the notes is:

Players level 83 and higher should be able to correctly queue for holiday dungeon bosses.

I think the rest of the items (dead quest targets, broken vendors) fall under the category of hotfixes and wouldn’t make the notes, although they were promising to have them fixed by today for the most part.

I wonder if they’ve added a leash to Springvale.

Sorry, I got all mixed up. My brain is full of bees today.

It’s a small patch, 150mb. Woo!