Hmm…Ruby Sanctum. Looks like a fun fight. Unfortunately I made the mistake of getting my tank locked with a group that had limited time (I was one of the limited-time folks) and we couldn’t quite get him down. The movement in phase 2 is a pain in the neck. I was the shadow-realm tank, and doing the constant rotation wasn’t easy for me–I felt very jerky and kept having him in the wrong place. I also felt like it was my fault we didn’t get him down. Realistically I don’t think it was *all *my fault, but it still felt bad to keep messing up on the rotation.
We should be doing him in our main raid on 25 tomorrow night, so hopefully my mage will do better (and have less responsibility!) Next time I tank it I’m going to allow myself more time.
I wanted my belf paladin to actually quest all the way through all of the Outland zones, mainly because my human paladin had hit lvl 70 without ever touching Blade’s Edge or Netherstorm. I wanted to see those zones. Problem was, at the rate I was going, my belf was going to be level 75+ by the time she finished Outland. So at level 70 she paid a visit to wossname in Orgrimmar and turned off her XP for a while. Then she quested through Blade’s Edge and got about halfway through Netherstorm before I finally said “heck with it”, turned her XP back on, and headed to Howling Fjord.
Unless it’s the tank or one of the melee DPS - then that cord is so short that I’m not going to see it from as far away as my mage is. Actually, I wasn’t even aware there was a “glowy cord”, as I’ve somehow been fortunate enough that neither my paladin nor my mage has been targeted with Mirror Soul.
Well, that was an unexpected treat tonight. I did my usual scan on the AH for leather BOEs to see if there was any good tanking ups I could afford. Lo, Ikfirus’ Sack of Wonder was listed for a “mere” 8400 gold. For a BiS item like that, that’s cheap. But I only had 7455 gold on Cairne in total.
Happily, Bird was good enough to lend me the last 1k gold I needed, and I’ve got a bitchin’ tank chest now. I’m at the point where I should be able to tank Normal dungeons pretty easily, and I might even be able to take on regular TOC. Once I manage to get some actual tanking trinkets and gems (I’ve got 9 gems to buy after I pay Bird back his moneh), I should be more than raidworthy. But before that I need to run quests like nobody’s business this week, as I am broke like an empty Brew of the Month bottle right now. Dailies are good and all, but there’s a vast amount of quick money to be made in easy uncompleted quest chains.
As Rik said, lock the xp while you wait and go on doing instances and quests. We met a boomkin who’d done that to wait for some friends to level up, so he was a lot more equipped than your usual level 70, and the person with recount was refusing to show it saying “it’s depressing!” I mean, boomkins are depressing in general unless they have no idea how to play, but this one was extra bad. 3000dps vs 850 for the next person… where is a “crying a river” smiley when you need one?
I know, right? My other Druid is a Boomkin (how’s that for a bumper sticker?) and the DPS he puts out is ridiculous. Oddly, my ICC raiding friend is complaining about how his Boomkin DPS is barely able to keep up with even the tank DPS. He’s not stupid and he knows how to gear for his spec, so it’s confusing that he should be having so much trouble.
“This Wednesday all European realms will be offline from 00:01 until 12:00, Paris time.
The maintenance has been extended for all realms until 14:00, Paris time.”
Have they ever finished their maintenance on time? Why can’t they do like Scotty and always add a couple of hours to their initial estimate and appear like miracle workers when they finish earlier than planned, or at least they won’t have to annoy people by extending the maintenance when they underestimate the time they need.
Shortly after coming back from my forced hiatus (freaking internet service at the uni refused to give service to MMORPGs), actually in my first ICC raid, I noticed the other hunter doing less damage than me.
His equipment was much better than mine, he knew the fights better, he had more “active time” than I did (as usual), but I was blowing him out of the water for both DPS and total damage.
Turns out he’d for some reason forgotten that You Use AoE Attacks On Groups Of Three Or More Mobs. Now, I realize hunters are well-known to be more bubbleheaded than a blond night elf, but still. I’ve also seen people not using their trinkets (bind them to your most common skills, peeps!) or their instant boosts (I promise your frosty isn’t marked Boss Fights Only).
Maybe your friend has one of those “glitches in the decision tree”?
Oh, and I think that would make a great bumpersticker… a friend of mine was growing his third paladin in the same server when they came out with double spec; I did have multiple hunters with different specs but damn, they were in different servers! I used them to try out different combos before changing Mz Dorfwithgun.
I think the 00:01 to 12:00 was already supposed to be inflated, Mogle. I’ve actually seen patches come through early a few times, but for something like a complete revamp of the chat system (and one which isn’t even cross-battleground but fully cross-server), it was bound to be painful.
When will I remember that server downtime starting at 00:01 Paris time means 23:01 my time?? I left it too late to do all my tournament dailies as I was getting lost in Gnomeregan so now I have another night of kissing bloody frogs before I’m done. Oh well the end is in sight.
Question for pet classes – I have been picking up all the early Wrath dungeon quests on my warlock and I’m about ready to hit The Nexus. There are a couple of sections where you have to jump down from ledges which is going to cause all sorts of pet pathing and aggro issues so I take it the norm is to dismiss the pet and re-summon when down? Going to cost soul shards for me and take a bit of time, easier for hunters I guess.
Yeah, it’s usually best to dismiss, specially from the platforms. The biggest problem I’ve had if I did not send the pet away after killing the boss in the “frozen flowers” section was aggro from the tank, but I try to be mindful of the tank’s blood pressure so I unsummon from there as well unless I’m with friends.
Worst case scenario is the pet pulling one group of mobs of which only one has more than half a smack, but it can still send a clothie into Hi I’m a Rug mode if the tank has gone running ahead.
I think that might be it. The boomkin should be dropping Hurricane a whole lot if there are groups. If he has mana issues, hit debuffs like Faerie Fire/Insect Swarm and an occasional Wrath until Clearcasting procs, then use that on Hurricane. It’s booooring but works.
Lucky you for getting in there! I can’t believe they intentionally released it when an entire datacenter was offline–$5 says somebody fucked up and they just didn’t want to admit it.
Awesome! Grats on the new chest.
That’s a bit of hyperbole. I recall him being on the lower end of our DPS in raids, but certainly well above the tanks, and I think he even beats out a couple other DPS.
This. This times a billion.
Doubtful. He’s been a hardcore raider longer than me–though as Resto for most of it. And AOE doesn’t apply–we’re talking about boss damage. Trash doesn’t count.
ETA: If anybody’s curious about the actual numbers, you can look up the guild Prototype on Stormrage on World of Logs and look for Caponus.
If you don’t want to waste the shard, just tell your demon to stay where it is. Once you get far enough away, it will despawn and refund you a shard. The only downside to this is that you’ll be without its damage/buffs until you’re far enough away to despawn it, but IIRC the distance isn’t that much. (Back when you had to buy tomes to train Warlock demons, I’d use this trick to swap out my demons and train them up at various levels without having to burn through a bunch of shards. Starting at the Warlock-trainer end of the cavern in IF, I think the demon would usually despawn when I hit somewhere around the opposite end.)
OK I now have the required defence score for Heroics, but I’m still under geared compared to most other random party members. As a result sometimes it’s hard to keep aggro. Is this something I need to work on or do I need to ask the DPS to hang back a little.
i.e. I’ll open with throw weapon, rush to the mob and shield bash it, drop a thunder clap and fire off a shockwave and I STILL lose aggro as soon as some ppl drop a big ass AOE.
Should I open with something else? After the opening it’s devastate and revenge and shield bash and thunderclap as often as poss. No issues with rage generation. I also try to tab to swap targets rather than sticking to the same one
FYI I have the glyphs for revenge and devastate so each of these affects 2 mobs.
Make an announcement at the beginning of the run to the effect of “I’m still gearing up; please wait on the huge AoEs until I’ve had some time to grab aggro if you don’t want elites chewing off your face.” Then let nature take its course.
ETA: I found that getting a weapon from the newer heroics (the three ICC five-mans) made my aggro-holding tremendously easier on my DK tank.
I agree about the fuckup. I can’t believe they released it with that many people unable to reach it–I’m sure all the legitimate “world first” contenders on those servers are having kittens about now.
I don’t feel lucky, though. It was cool to get to see it, but after riding high on a wave of tankly confidence all week, it was very humbling to just not get the hang of the movement in P2 and end up not getting the boss down, especially when the group before us got him in 4 tries. I’m sure it was mostly my fault we didn’t get him. Clearly I need more practice strafing in a circle while simultaneously pushing the right buttons. Either that or three hands.
Question regarding RS, does it work like OS where you have a few mini bosses that will get you saved before reaching the main boss? Or do you get to try to kill Halion without getting saved?
You can kill Halion first, but the other bosses don’t assist him as they do Sartharion. Either that or they do assist, but you don’t get any extra credit for it, I forget which. But since they drop emblems, there’s no reason not to go kill them.
Good point and to make this even better if I get them to stay on the ledge, jump, cast Eye of Kilrogg, dismiss Eye of Kilrogg the demon will be at my side without losing a shard.
Since it’s ridiculously easy to keep people alive in heroics these days as a resto tree (on many boss fights I literally just Rejuv and Regrowth and wait), I decided to try playing in caster mode. I’ve been meh about doing so, since even when I do drop out and start firing Wrath I only do 200 damage a shot. But last night I was tooling around, and I realized…I had Wrath downranked. :smack: That little quirk of dualspeccing that I can never seem to remember to fix, where the spec you’re not in when you train a skill does not auto-update the button on your bar. I was firing Wrath off at level 6, and the max rank is 12. :smack: I switched it out, and I went from doing 200 a shot to 2000 a shot. I was doing over 1k DPS as the freaking healer.
Granted, it’s a little trickier to keep people alive when the shit hits the fan and you’re not waiting for it, but it gives me something to do when I’d otherwise be playing Solitaire in another window.