You’re a little melee heavy, but no reason for you not to be able to get the add down easier. It seems to me the major issue is that your DPS are not up to par or not switching/anticipating the add quick enough. This is leading you all to have to kill the adds too close to Cho’gall (you really want them to die in the back of the room by where you come in), which shortens the time you have to kill them and not have them beating on you and stacking your Corruption. A couple questions/suggestions:
Is there any reason why you can’t take the adds all the way to the back? Melee suffer on their DPS uptime, but that’s nothing new to them in this tier of content.
Is your Shaman dropping Earthbind toward the back when the Fester Blood spawns the adds? Mage can always save his CS if he begins Worshipping back there.
If you’re going Fury, are you spec’ing into Blitz (in the Arms tree) at all? That was pretty huge at stopping people’s Worshipping very quickly, as we had limited AOE fears (same as the ones you have).
Not sure what else to say other than if you’re doing these things and still unable to get to P2 cleanly, then your DPS are too weak. If you’re running with 1 tank/3 healers/6 DPS, there’s absolutely no reason you should not have the DPS to get him down. If you have some WOL parses, I can pick through those for you, but other than that it will be hard to pinpoint exactly what the issue is. Most of the above tips are to help mitigate Corruption, but if you’re getting 5 adds (that’s a shitton), your DPS is just too slow. I would say you could blow Bloodlust early, but then that completely handicaps you for P2 which is the true burn phase. Get me some logs, and I can try and help further. Glad to see that Fukrah got a home with you all. He’s a good guy.
I’m reading these Cho’gall comments with interest, since that’s where my group is stuck too. Part of why we’re stuck is really bad luck on unavoidable absences (three of my team are either related or very good friends, and last week one of the group’s dogs was hit by a car in the middle of the raid and killed, so naturally he, his brother and their friend didn’t feel like raiding, then they were all out the next day due to being up all night burying the dog and dealing with things (we all felt horrible for them). This week two of the same three were hit by bad thunderstorms and lost power, and another of my group decided (yes, I will be having a chat with him) that he’d rather go out and get laid then raid last night. But anyway, that’s beside the point.
Our group is:
DK tank (me)
Warrior tank
Holy priest
Disc priest
Holy paladin
Mage
Hunter
Boomkin
Ret Paladin
Rogue
We tank Cho’gall in the middle of the room (a little closer to the back). The add is kited to the front of the room near the door where we enter. First phase, our boomkin handles the puddle adds. Second phase it’s the boomkin and the hunter, third it’s boomkin, hunter and mage. We’re generally getting him to around 30% or so before the fourth pile of adds spawns, and that’s the one that’s overwhelming us. We’ve made it to phase 2 twice, but don’t really have it under control yet.
We use the 2-tank strat. I’m not sure I quite understand the 1-tank strat, but I’m not sure it would help us that much as both our tanks are not that strong for DPS and we wouldn’t be much help on the adds anyway.
Unfortunately I don’t have any logs because our logger hasn’t posted the ones for Cho’gall from Wednesday night.
When we’re getting Corruption from the adds, it’s not from them coming up and reaching the melee–it’s from the ranged getting overwhelmed. That’s why we’d really love a Hunter: to MD the adds to the tank.
We are, essentially. We’re just treating the place where the first one spawns as the back. That way, if we need to, we can drag CG all the way to the other spawn location. (The room is wider spawn-point to spawn-point than it is entrance-to-throne, IIRC.)
Honestly, I’d really like us to just stay with the two-tank strategy and have the DPS step their shit up so that we can get to ph2 faster, and just ensure that the ranged are staying the fuck away from the oozes, even if it means loosing some DPS time to move away.
Not sure. I’d certainly hope so–or we should have some other slow going out.
When we have problems breaking Worships in a timely fashion, it’s because people are spread out. Blitz wouldn’t do much there, unless the range is a lot bigger than I think it is.
Honestly, that’s my impression, too. IMO they need to just step it up. It’s also been hurting us that we’ve had to bring in PUGs for some of these attempts because of absences.
On that strat the problem is mainly keeping the tank up. Him tanking CG plus an add with a stack of Fury gets really nasty. We didn’t have much time to try that strat with just me taking the Fury stacks, though, so it may prove to be more viable when we have the time to really work on it.
I’d rather get laid than raid, too. Don’t bust his balls too much about that, though I am sorry to hear about your friends and their dog. I think that’s one reason why 25s is superior: 3 people missing a raid will suck for 25s, but you plan for that; in 10s, you’re just screwed, unless you’re carrying a really heavy roster.
If you’re getting him to 30% or so before the 4th wave, you’re pretty spot on for DPS for a first kill. You might want to consider burning Heroism/Bloodlust around that point before he does that 4th Fester Blood so you force him to transition to P2 with it up. You have two priests and a paladin, so they have a lot of cooldowns that can be used to help the healing in that phase (two Divine Hymns, a PW:B, AM, and GoAK). Might be worth it, to see if you can avoid that 4th set entirely. However, if you do get that 4th set, there’s no reason melee can’t hit the adds, they just need to watch their aggro. Have all of your DPS switch for that 4th set, and you should be in line for a kill. Just make sure that for P2, your tanks are on their game and tanking Cho’gall on top of as many tentacles as possible to maximize cleave damage, and the OT needs to make sure that the tentacles are channeling on him and not DPS/healers. You’re very close to a kill; with a few tweaks, I’m sure you’ll have him down. However, I’d be able to say more if I could look over logs.
You actually don’t want that to happen. The Bloods will stack Corruption really damn fast if they’re being tanked, and the tank will just become unhealable, which is obviously bad. You really just want all of your DPS burning them as quickly as possible. They have a random aggro table with a set amount of threat that can be overcome via MDs, etc., but you can’t be tanking them at all. You just need to make sure they’re being slowed and DPS needs to be able to burn them. Five adds before P2 is just too many in 10s, IMO. You really need to be able to get to P2 in 3-4 waves of adds for a legitimate chance of killing him, and that really is on the shoulders of your DPS (I’ll get to that later).
Either way works, I just thought you were tanking him by the throne where he spawns which makes that distance really short. Also, your shaman is definitely not using Earthbind on any of your latest attempts. So, you have no slow and low DPS, which is a main issue that needs to be addressed.
It seems like your lock is Destro, when Demo locks do a hell of a lot more AOE, and your DK is Unholy when he could go Frost to provide the slow and a lot of AOE damage as well (though, Unholy is strong AOE too, just a longer ramp up, though Ebon Plague is always sweet, he just actually needs to get it up on the adds…). On one attempt that was over 5 minutes (I mainly looked at those), your DK did less than 50k damage to the Bloods, and the warlock did less than half the damage that the mage or Cap did to them. Neither of those things are acceptable if you want to kill Cho’gall.
Mark someone to be a focal point for people to be standing so people don’t spread out and get full channel worships out. That additional AOE damage is wasting precious mana that your healers will need to get through P2. Blitz is helpful during stack phases if/when your AOE fears get Worship at the same time (it will happen). It’s a nice utility, but definitely not necessary to win the fight. It just seems that you need to be doing as much of the work as possible, or you won’t kill this fight. So, it’s an option to help take care of another aspect of the fight.
Yeah, you need to stabilize your roster ASAP, but even with the people you had in there, I think you could have gotten a kill. Your DPS just aren’t prioritizing their DPS on the adds, and definitely aren’t min-maxing to get the adds down (as outlined above).
I really think you can do it with 2 tanks. You just need your DPS to actually be doing the damage they need to be doing to the adds, particularly your DK and warlock.
It doesn’t seem to me that you’re that far off, it’s just you have no slow and your DPS are being lazy. Fix those two things, and you should be fine (not having a slow is a pretty big deal - and don’t ask Fukrah to put on Crippling and FoKing, that’s a giant DPS loss).
Does this always work? A guildie and I tried it on our alchemists and also got air when transmuting in Uldum. Does this work for other zones like water in Vash, etc? Does it matter where you do the transmutes in the zone like in a lake, or a lava field etc?
I normally just did my transmuting in Stormwind and ended up with a random turnout, but if there’s a way to work the system I’m all for it!
I’ve been focusing on getting my priest up to par after a day where nearly every pug seemed to go badly. I went back to regulars to get more JP, and now I’m at ilvl 339 with a retweaked holy spec and a shitload of regemming/chanting/reforging. I still don’t feel ready to step back into heroics, as that was where the pugs went south, but those are where the next level of upgrades are for me.
It also feels like I’ve been having more trouble with healing since the last patch, which is bothering me. I suppose I should try another heroic now, but after seeing how the last ones went, I’m rather undermotivated.
Speaking of alchemy, is there one specialty that’s definitively better than the others? I’m specced Elixers, because I figured extras are nice to have or sell. Is Transmute better though?
Is there any PvE-viable (i.e., long) CC that damage *doesn’t *break on damage other than Banish?
Sorry for the confusion–the intent with the MD wasn’t to have the tank actually tank them, but to keep kiting them, so that everyone could have maximum time on the oozes without having to worry about pulling aggro and getting corruption, even if they were standing in the middle of the pack.
When we were getting the fifth add, we were getting to ph2 quickly enough after that that it would just despawn without spawning slimes. So, even with two tanks it was pretty close (and I want to say our DPS was lower then).
When oozes are spawning, he gets dragged farther away. He’s never closer than the middle of the room when oozes are spawning and he can be pulled farther back to give the DPS more time when needed. No clue why we didn’t have any slows on the adds–that would be a real problem.
IIRC he offered to go Demo and was turned down. Not sure what’s up with that. I’ll see if Kel has a Frost offspec he could use, or an offspec he could turn into Frost. (I think it’s Blood ATM, but I don’t think it’s anywhere near raid-viable gear-wise.) We’re only having the melee help with the oozes on the 3rd and 4th spawns, and a lot of the attempts where Kel’s add damage was low was probably when we were having both him and me swap off on Fury. (Which was deeply retarded IMO.)
No clue why we weren’t doing this already, yeah.
That jives with my impression.
Thanks for the outside input!
It works 100% of the time and is entirely based off of what zone you’re standing in, not where you are in that zone. **aktep **gave you the list, but unless your server has a completely unique economy, you’re always going to want to xmute in Uldum to get Airs.
It depends what you want to do with it and what your guild already has. Taking a spec that no guildie has is often more helpful to the group, though you may take a small hit in potential income. Which will make you the most money will depend on what your server economy is like. Keep in mind that the best xmutes are on a cooldown, so while one xmute proc might make you more money than one elixir or potion proc, you can make Cata flasks and potions as much as you have the mats for.
I’m elixir specced. I tried xmute, and just rarely got a pop on it. Especially since some xmutes are on the long CD. So I went back to elixirs and usually get 2-3 pops/stack.
They did recently change how xmute procs, at least for Volatiles. Originally, you’d have a small chance to get an extra 14-16. Now, you have a frequent chance to get something like 3-5. Same total procced extras, but less bursty. (I was xmute for a few weeks after it became clear that Pot was completely broken, and not once did I see a single Cata xmute proc. Not. Once. Went back to Pot again when they fixed it.)
While that makes a hell of a lot more sense, your DPS needs to be high enough where that isn’t put on the shoulders of a tank. I really feel like the lack of a slow is absolutely the main reason why things aren’t going down as they should. I don’t see anyone in your raid that can provide a consistent slow (only Cap in Boomkin with Typhoon, and that’s only a Daze for 6 sec.) outside of your shaman, and that wasn’t happening on any attempt I looked at. I could be missing something, but it definitely seems like there wasn’t anything slowing those adds down.
Yeah, then it’s just a tweak to the way your DPS are handling adds that will get you to where you need to be. Definitely look into the lack of a snare. Have the mage or DK go Frost if necessary (preferably mage, for Replenishment - which you also lack unless Cap is healing or you have that Shadow priest - and the DKs Ebon Plague will increase all of your ranged DPS on the adds), since Blizzard or Howling Blast/Chilblains would really be nice and would take a load off of your shaman.
No, it was the second attempt when you were definitely Prot and there was no reason for him to take Fury. He picks up his damage on the adds in later attempts, but both he and the warlock, in particular, can pick up their damage to the adds significantly. Not sure why you would turn down having a Demo lock in the raid, as they provide a spellpower buff to your caster heavy group and do the highest AOE damage in the game (look at Sinestra or Maloriak logs if you don’t believe me). Anyway, I think with these few tweaks, you should definitely have a good chance of getting him down. Good luck, and let me know how it goes.
I don’t think so. This doesn’t stop people from, say, running over to where the caster mob is feared and throwing down D&D.
Also, Banish spoils me (though it has its own quirk; you can’t reapply it until it wears off. Recasting the spell turns off the Banish. I did this exactly once before I figured it out).
Thanks! I’m pretty sure I would never have managed it the way I did if this had been pre-Cata, as it was only the absence of any competition in NR that allowed me the time to get it done. My paladin also took him down a while back, though she was level 80 and quite well-geared (iLvl 245-264 purples) when she did it. This hunter, meanwhile, is in mostly quest greens and blues and a couple crafted pieces, avg. iLvl of 162. My addons detected Putridus no fewer than six different times while I was playing that paladin, and every time it was a race to simply find him before somebody else did. How something that big can be so hard to spot is beyond me.
I did notice that after I hit 80 I was only getting something like 142 XP off the level 76-77 mobs in Sholazar - and that was rested XP! But yeah, I’ve got a bunch of NR grinding I want to do, mainly the Oracles (for the green protodrake) and the Argent Tournament stuff (for faction rep and heirlooms). Only need two more days of Kalu’ak dailies for Exalted with them, though. I’ve already been through NR on three plate melee toons (2 pallies, 1 warrior) and a caster (mage), and I’m finding that doing it with a pet class is sort of a fun, new experience. That, and the fact that I’ve already gotten a pally, a warrior, and a mage to 85, and I’m in no hurry to run yet another toon through the Cata quests so soon (I’m not above sneaking this hunter into Vashj’ir to farm Savage Leather, though - he just bought Artisan Riding and now has only 14g to his name). The pally and mage both reached level 80 a year or more before Cata launched, so the NR quests were well behind them, and then my warrior basically mined and skinned her way from level 74 to level 80 after they implemented XP for mining, after questing in Howling Fjord and Dragonblight she didn’t quest much of anywhere else. So the NR quests are somewhat “fresh” again.
Also, this hunter is my “main” on Argent Dawn, an RP server, and with his guild mostly dead after the GL’s extended absence I’ve left the few who remain in the dust, level-wise. Those who haven’t left the guild simply haven’t been logging in their toons, and the guild leader is still way down there at level 61. So if the GL is indeed back as it appears, I want to give him a chance to “catch up”
Yeah, I knew what you were talking about, and had checked there. Same thing - relevant controls grayed out.
Anybody else find it odd that they chose this expansion to drop Shadow as an “element”? I mean there was Primal Shadow in BC and Eternal Shadow in WotLK, but no Volatile Shadow in Cata. Odd because the Twilight’s Hammer seems to use an awful lot of shadow magic. (Granted, there was also no Eternal Mana in WotLK after having Primal Mana in BC).
I’m having trouble accurately figuring out my DPS. I’m mostly doing it via instance bosses, because it’s sustained damage over time. Now, you’ll say, but kushiel! Because of different tactics, CC and the makeup of individual groups, it can vary!
I understand a couple hundred points of variation. But I’m waffling between 4800 and 7200 dps.
I just don’t know how to account for that. I reach the higher end range less often, but how do I even make it that high? How can I sustain it? Most of the time I’m around 5200, but some instances I’ve sustained 6000. Different buffs can’t account for that much difference, can they?
On another note, I spent around 45 minutes just flying around Sholazar Basin to see if an of the rares would pop up. I almost fell asleep. I kinda didn’t understand the screen any more and probably would have peed myself if NPCScan had gone off.
This one’s giving me fits, y’all. Because of all the green mist, I couldn’t get the guy (or myself) out of there, so I finally hearthed.
That’s the only quest that’s in my list so far, so I took a look on the net and found a guy’s video where he says he did EVERY quest from 81 to 83, but none of them look familiar (he’s killing dragons, etc. and I haven’t done that yet.)
So now I’m looking for other questgivers for level 81. Any suggestions?