New WoW General Discussion Thread 6/8/10

Also, you can screw around with a quest green in one of your armor or trinket slots (Muz is solid 346+ everywhere else but still has a green trinket), but weapon is one slot that always makes a really huge difference in your effectiveness.

It just seems lotsa cash to me because it would take me a while to raise. I have already quested through the new zones, so all I have are dailies and mining and heroics to make cash. Hopefully my crafting will change this when I get it to max in the (hopefully) near future.

How long does that last 100 take anyways? With my new AH windfall I have about 11k gold. Should that take me there?

Luckily, all the pets I like appear to be carnivorous. So I go vegetarian if I have to feed the stable.

Nice! They used to just freeze in Wrath, which was fucking useless for figuring out your actual DPS.

Okay, I looked at the screenshot again. The problem is that you’re trying to click in your quest log. The quest is complete, but you still have to talk to the NPC to turn it in. So talk to the NPC and then he will let you pick your reward.

If a ticket was answered while you were offline, the response will have two buttons. One will say that you don’t need any more help, and the other says that your issue wasn’t resolved. The latter one will open a new ticket, but it will be tied to the old ticket, so it should get answered relatively quickly.

I’ll try to remember to hop on one of my toons on Alexstrazsa tonight and take a look at the AH.

Woohoo! 280% speed, here you come!

Talk to the RL. Explain how the Felhunter drastically drops your DPS but gives almost no mana.

If your healers are going OOM, it’s probably because the raid is taking too much avoidable damage. That’s not something that is going to be fixed by anything but changing how people are playing.

1.) Be sure to spread out. This reduces splash damage and means that people don’t have to move as frequently to dodge fireballs.

2.) Be sure people are dodging fireballs when the Time drake is up and has been released.

Killing the first drake ASAP is absolutely the right way to do it, btw. Are you releasing two drakes at once, or waiting to kill the first one before you release the second? If you’re waiting to release the second, you might want to try releasing both at once (with the second drake sent to the tank via MD or Tricks). One of the counterintuitive things about Halfus is that you can actually be taking *less *damage with *more *drakes released.

1.) El’s Extreme Anglin’ is the best fishing guide there is.

2.) Lures were more important back when you had to meet skill level requirements to fish in various zones (the higher-level the zone, the better your Fishing had to be to even cast there). However, now that anyone can fish anywhere, a lure just means that if your Fishing skill is underlevel for the zone you’re in, you’ll just get trash.

3.) Catching fish and items instead of trash isn’t going to be a huge benefit. They usually vendor or auction for a bit more, but in terms of leveling your Fishing skill, it’s all the same.

Other than moving from trash to fish or other items, what you fish out of a zone will always be the same, regardless of your level of Fishing. The capital cities are all stocked with low-level fish, because they are a low-level fishing zone. You will not get any better fish out of Stormwind no matter how high your Fishing gets.

You will also level at exactly the same rate no matter where you fish. The only reason to fish in a particular zone is if you like the ambiance or are trying to catch a particular kind of fish.

The only quest chains for riding skills are for classes that have their own mounts or are their own mounts (Paladins, Warlocks, and Druids). I’m not even sure those are still in the game. Regardless, every character can now buy every level of riding from the riding/flying trainers. I don’t remember which one is 300.

You can use an epic land mount when you buy 100%-speed riding, and you can use an epic flying mount when you buy 280%-speed flying (which I believe is the Artisan flying you are about to buy).

Yikes. Can you reforge for Hit or is it not worth it with your current gear?

I am so sick of this model–they introduced it with T10. I’ve been looking like I’m a prizefighter or have a hernia for probably something like a year now.

The only way to “pause” a buff is to log off of that character. For most buffs, that will halt the timer until you log back in. (Most debuffs, on the other hand, will continue to tick down and eventually go away, even when you’re offline.)

You can *remove *a buff, like **One And Only **said, but that isn’t a pause. If you want to get it back again, you have to re-apply it (in the case of water-walking elixirs, by using another elixer).

Nope. You will get the same results by fishing anywhere in a particular sub-zone. So, in the case of SW lake, it doesn’t matter if you’re fishing on the shore or in the middle.

This might be kind of a silly question, but have you already combed through your bags and your bank for anything that isn’t soulbound? I keep everything that isn’t bound, or that’s account-bound, on my mule.

FYI, this is known as heal sniping, and it’s potentially really obnoxious. Saving people if they’re about to die is okay, but topping them off constantly when they’re not in immediate danger can cause a lot of wasted heals. It’s possible that the Pally just plays differently and would have been perfectly capable of healing his own group.

If you’re getting nervous, but nobody’s in danger of dying, it’s probably a good idea to whisper the other healer and ask if they need/want help.

Speaking of which, did you guys hear that Happiness is going away? All pets will just do baseline damage as if they had max Happiness.

Probably, but it will depend on your server economy. You may be able to do it for cheaper (assuming you don’t have your own toon with Mining) if you can find someone who frequently posts ores on the AH and hire them to farm for you. They get a guaranteed buyer, and you get a break on prices.

Minor correction: max happiness is 125% baseline damage. But no hunter, not even the crappiest huntard, not even TedNugent, would allow a pet to drop below “Happy”, so you can argue that 125% of baseline is the new baseline.

As long as the new baseline with no Happiness stat equals the old “max Happiness” buff. Otherwise, it’ll be a hard nerf to BMs.

Edit: WAITAMINIT! WTF are they gonna do with the Bloodthirsty talent? With the happiness effect, it’s worth it for a BM leveling/soloing build, but with only the 5% healing effect, it’s that much less valuable!

That 8% includes reforging out of mastery on every piece that has it. I could probably reforge haste->hit too and get a few more points.

The biggest problem is that all the upgrades I got the other night when we ran Tol’Vir (3 cloth non-Spirit pieces in one run) did not have hit and replaced pieces that did, so the hit rating took a nosedive. From what I understand, though, for once Int is actually more important than Hit for mages, so that was still worthwhile.

That’s indeed the case. And I’m sure that’s what Shot From Guns meant. Pets will just do a new, improved baseline damage, equal to the damage of a happy pet now, which is 125% of the current baseline damage.

Gotcha. Relief. (I like my main’s BM altspec, which is specifically for soloing crap I can’t solo as an MM. And also nicer for PvP.)

I just reread what SFG said, and realized that that’s precisely what she was saying, but I misparsed it.

<mega-raider-since-launch>Blizzard’s pandering to the noobs!</mrsl>

<mrsl>They should just change it to ProgressQuest and be done with it.</mrsl>

Assuming you can afford it and you don’t have pieces you’re going to replace shortly, you should always be reforging every piece for your best possible stats. (You know that you can reforge Spirit, right?)

If they’ve said how they’re changing that talent yet, I don’t recall what the difference will be. If you check the PTR patch notes (which I can’t get to from work), it should be more specific.

It happens. :smiley:

(I know you’re just being facetious)

Yeah, I mean, I’m not a raider or hardcore anything in this game, but even I’m still thinking they’re making some things too simple. I found an old screenshot where I had a quiver on my back and I was like, omg I had to carry ammo! And all the flying stuff now is on rails. Grim Batol was weird after doing the Oculus.

Yes, mother. I don’t have any Spirit pieces, though. It looks like I’ve got four more pieces that are reforgeable, and one’s got a nice whopping 216 haste, so that’ll be a good chunk of hit.

I was trying to be funny, but I’ve felt the same way at times. It’s kind of sad that people who’ve been playing this game for five years are basically old “we had to walk to school in 3 feet of snow uphill both ways” geezers as far as the game goes. :smiley:

Oh, I know, and I only did it when everyone on his side was below 50%, which seemed pretty frequently. Even then I used my pally heal spray instead of targeted heals just to give a little buffer. If this had been a ‘real’ raid I would have coordinated with the other healer for sure. Certainly I would never go around topping off other healer’s targets.

I would call it cross healing. There’s nothing wrong with it as long as you’re not ignoring your own assignment or running OOM from trying to do too much. The whole heal sniping thing really does not matter. No healer worth their salt would care if a heal is sniped or not. All we care about is that the target gets healed.

Whatever Blizzards intentions may have been, healing is essentially back to the Wrath model. Triage and mana management were good on paper, but the only real way that healers will be challenged in heroic content is by straining their throughput. So we’re back to heavy, bursty damage, and everyone pretty much needs to be brought back to full health before the next heavy hit asap. In this kind of environment, sniping heal is a GOOD thing. The quicker damage is healed up, the lesser the chance of losing someone from raid damage.

Question for you pro’s out there.

My guild got our first night of attempts in on Chimaeron last night. Pretty successful as we learned i think, and even included a wipe at 47K :smack: but just wondering if you guys did your original kills (normal, not heroic) with three healers or four? which would you reccomend? our wipe at 47K was with four healers.

Please remember that i’m in a pretty causual guild. We raid one night per week for about 3 hours, maybe 2 nights if enough people are on.

Yeah, I’m one of those crusties, except I have been hardcore casual from day 1. Yeah. Almost a complete non-raider. I got Loremaster and Explorer achievements before I got my first raid epic. People in Dalaran used to inspect my gear and achievements and tell me I’m doing it wrong. I’d just laugh.

Now, its’ true; the game has changed a bit. Even by my standards, some things that used to require a little thought and caution nowadays you can pretty much faceroll and snooze through. But then you’ll get surprised by stuff. And if you wanna run a heroic, I hope you brought your raiding face, because more and more it looks like a heroic is a tiny raid with fewer people and comparable can’t-get-around-it tricks (even SFG’s “fake difficulty” mechanics).

It’s still fun, and I still like to laugh at people who think I’m playing the game wrong.

Three healers on all of our kills, including the first. When you consider that you really only need to heal non-tanks up to 10k, I’m not sure what the fourth healer would even be doing…

You’re really going to need that extra DPS for the burn phase (at which point healers are completely useless).

Quick questions - How are you handling Break and Double-Attack? What tricks are you using for the Execute phase?

10man, 3 healers. It should be enough if everyone stacks during the feud phases and anyone who has damage reducing cooldowns (especially raid-wide damage reducing cooldowns) uses them.

4 healers is asking for trouble in the final phase, which is a straight dps race.