We just have the warrior tank pull, and as soon as he Chimaeron gets the double-attack buff, i (druid) taunt. As soon as the double-attack occurs the warrior taunts back. we did not do anything else with the tanking/taunting. Is there something else we should be watching?
In final phase we didn’t really have any tricks up our sleeves other than heroism, and the tanks blowing all their cooldowns in turn. A thought just occured to me… since i’m the second tank in the final phase should i stand far away until the first tank dies? that way there would be some travel time for the DPS to burn him before he starts wailing on me. or would i get overtaken in threat?
GB and Oc’s mounted bits have totally different goals. To have the GB mount fight not be on rails would defeat the entire purpose, because you’d just be able to clear all of the trash. The idea of the bombing run is to be able to get as much as you can with the time and path you’re given (similar to the bombing runs of TBC and Wrath).
Herpaderp, I looked back, and where you said “non-Spirit” I thought you said “Spirit.”
As a tank, from a certain perspective, I don’t care who’s tanking what trash. But that doesn’t mean it doesn’t get really annoying if I’m running with another tank I’ve never seen before and they keep taunting every single thing off me. We play this game to have fun; having someone else trying to take your role away from you, when you’re not actively failing, isn’t fun. It’s rude.
[qutoe]Triage and mana management were good on paper, but the only real way that healers will be challenged in heroic content is by straining their throughput. So we’re back to heavy, bursty damage, and everyone pretty much needs to be brought back to full health before the next heavy hit asap. In this kind of environment, sniping heal is a GOOD thing. The quicker damage is healed up, the lesser the chance of losing someone from raid damage.
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This wasn’t a Heroic. This was the loot pinata known as Argaloth. No crazy AOE damage that necessitates keeping people topped off constantly.
Four healers on 10-man also strikes me as too many. I believe we use three healers (Paladin, Shaman, Druid). One tank is in a Prot spec and tanking gear; he taunts the boss just during Double Attack. The other tank (me) is in Prot spec but DPS gear, plus my shield. I’m tanking the rest of the time.
At the beginning of the pull, I get Chimaeron into the back corner. Healers, ranged, and melee spread out behind him; the other tank and I are spread out in front of him. During Feud, everyone stacks up on the healers, behind Chimaeron. We all bandage; once the cast is finished or broken, we can go back to DPSing until we re-enter the normal phase, at which point we all go back to our original positions.
That’s exactly how we do it. Sounds like you’re spot-on.
If you are having problems with the last few percent, you can have whoever is next on threat run away. There is an issue with threat changing, obviously, but it’s worth a try. Many classes have some good tricks to use - pally bubble, hunters can disengage, deterrence, and feign death… Obviously burn any damage-reducing cooldowns available (for DPS too).
It sounds like you’re really close to a kill, and will have no problem if you can step down to three healers.
The same tank won’t always have threat when he goes into 20%, so you just have to keep an eye on it. But once he’s close, whoever’s not tanking should absolutely run to the opposite corner of the room. Unless both tanks’ threat is absolutely terrible, you should have a massive lead on anybody else in threat, so Chimaeron shoudln’t go for anyone else while you’re still alive.
You’re thinking of things from a tank perspective, which is fair, but not applicable for healers. Tanking is all about control. For you, it’s obvious when someone is taking something you’re tanking. I know it can be frustrating if control is taken away from you.
Healing is an entirely different game. It’s a team game. Cooperation is the keyword. The healer that’s healing your target, he’s not taking away your healing. He’s helping you out. In fact, I might consider it rude if the other healers didn’t help me if I needed it. We are not competing with each other, as you are competing with DPS for threat. We’re all working together on a common goal.
decent evenings work. Hit exalted with Therazane, up to 512 B;acksmithing and just bought my 3rd piece of heirloom for my baby mage. No WoW now till Monday for me
Let’s say you spend an entire fight casting long heals, only to have your target back up at full health because of another healer just before your heal stops casting, so you constantly end up canceling your casts or overhealing. Would that be fun for you?
Note, I’m not saying “Don’t do this ever.” I’m just saying, **be aware **of whether or not it actually needs to be done. Preventing deaths is good; pushing yourself up the meters by doing someone else’s job when they weren’t actually failing at it to begin with, not so much.
Speaking as someone who mostly healed Lich King raids, my attitude is closer to Guns than yours. As a Holy Paladin, I was eager to fill my role as tank healer. “All right, let’s do this, I’m gonna throw out the power heals and turn on the fireho- wait why is the Priest healing the tank?” Since Holy Light was a slow, massive heal, the raid healer saw the low health bar and snuck faster heals in. Similar thing when I healed with my Resto Druid. I laid down a carpet of HOTs and was watching them ticking away, keeping the raid ali- wait why is the Paladin throwing Holy Lights on the DPSers? Now my HOTs are totally wasted.
As long as the job gets done, it’s all good, and if we overgear the encounter then naturally there’s going to be times when one healer or another has some breathing room and can assist, but I like having a specific job and being able to fulfill that job. Someone stepping in before I can ruins that and makes me feel superfluous. I understand folks don’t always notice they’re sniping, and I’ve probably done it myself, but it’s still not very fun and gives me the feeling I’m not really needed.
It’s also hard to gripe about, if the job does get done. It’s one thing to say, “The raid healer is focusing on the tank and the DPS can’t stay alive as a result.” It’s another to say, “The raid healer keeping healing the tank so that I couldn’t.” “Did everyone make it through?” “Well, yeah…” “Then what’s the problem? Actually, why don’t we have you spec DPS here on out?”
2k mana is less than one heal from each healer and I find it highly doubtful that without those 3 heals total (weak ones, at that) you’ll wipe worse than you already are. I highly suggest you tell your healers to suck it up and manage their mana better instead of gimping your DPS on a DPS race that is the first half of Halfus. Obviously, you can couch it in much more tactful terms, but basically you need to tell them to stop being bad.
Although there is obviously quite a few fights with huge burst damage phases (Nefarian is the clearest example), I think that Blizzard has moved in a really great direction with healing (and I’ve been healing since Onyxia was first released). The burst occurs, but there is plenty of time to react to it afterward, and the damage profile is something which is predictable and able to planned around, as long as people are avoiding the avoidable damage.
Cross healing or “sniping” heals is something that happens all the time, and is not necessarily a horrible thing. As a druid, all of my HoTs were “sniped,” not because others are trying to beat me on the meters (though many tried), but because the next RNG burst could kill them in WotLK. RNG bursts don’t happen as much in Cataclysm, and if they do, there is almost always sufficient time to react and get heals to the people who need it before they’re gibbed (Magmaw and Chimaeron come to mind here).
I completely disagree that healing is returning to a WotLK model in any way. Mana management is a real constraint and constant consideration for healers, and spamming your highest throughput spells is a great way to go OOM 2 minutes into a fight. Damage profiles are predictable and involve less RNG, and if there is RNG, there is ample time to react to the damage in time. Blizzard is not merely straining throughput on raid encounters anymore, but is also forcing players to play smarter (i.e. avoid damage, plan ahead, manage resources). There is no way I can go an entire fight just spamming PW:Shield unless I’m fed Innervates throughout, and even then I still have to be smart on using my own cooldowns and knowing when I can pot safely. Personally, I’m a big fan of how the healing game has changed in Cataclysm, and don’t ever want to see it return to WotLK style healing ever again.
We used 3 healers (druid, paladin, shaman). There’s an addon that will mark targets that get spit on, and you can assign a healer to each of the marks (I forget the name of the addon, but I can get you the name sometime soon if you want it). All your healers have to do is hit their target with their fast heal, which should be enough to get them up over 10k. As for your tanks, you just need to keep one up over 10k and the other topped before he takes a double strike, and that’s it. For Feuds, it depends on what kind of raid cooldowns you have available, but having some kind of rotation really helps. You basically want to have the entire raid up above 75k before the first spits hit, and then be healing constantly through that. Since the entire raid is being hit by spits, your DPS won’t matter during Feuds (for DPS, they need to be making sure they’re not using big damage abilities when they have the spit debuff, as it will be a huge waste and is necessary for maximizing DPS), so any hybrid classes that can help heal should do so during this time. Once you hit P2, if you’re running into trouble with the DPS check, then definitely have people spread out across the room to maximize his travel time. Hope this helps.
If you have a mage, Mirror Images in p2 Chimaeron is a “we-win” button - it gives Chimmie 3 more bodies to chew through and can buy you a fair bit of time.
I honestly feel the entire notion of heal “sniping” is overblown. Dedicated tank healing no longer exists in the game (or shouldn’t, IMO), and instead it’s about classes using their resources and spell selections better. HoTs have time to tick now, so are hardly ever wasted, tank healing is more of a collective effort, since a tank sitting at 60% of a 200k health pool will need more than one large heal from one healer to be topped off, and every healing class has strengths/weaknesses when it comes to raid healing that other healers help support. If you just think about “sniping,” then all Disc priests do are to “snipe” heals since my absorb happens before any damage occurs. So, I’m “sniping” them before you even get a chance to see that damage happen. Are you seriously going to complain about that?
Keeping the raid alive should be your only goal, and although strict healing assignments can help certain groups of healers accomplish that goal, I think there’s a difficult line that establishes where someone may feel guilty about “sniping” heals or another may feel unwilling to heal outside of their assignment. Obviously, a lot of this is contingent upon particular healing comps, the personalities and relationships those players have with each other, etc. “Sniping” can be an issue if it’s actually hampering mana management, but I’m never at a loss of things I can do with my mana to help the raid. Communicating with your fellow healers, understanding how they play and what their strengths/weaknesses are is the only thing that will solve this issue. Because, at that point, you’re not thinking about it as “sniping,” you’re thinking about it as every healer doing their job together. In this way, I feel that “sniping” is only an issue in PUG raids and not a real issue that affects a regular raid group, and as such, is one that is somewhat of a red herring.
If I see that the target I’m casting my big heal on just got topped off, then I’ll be glad to save the mana. Mana is always a precious commodity, even during the “endless mana” days of late wrath. If someone else is willing to spend it for me then great.
Let me give you a counter example. Should I be mad at tanks or dps who use defensive cooldowns to avoid damage? Are they taking away my job? How is it different if it’s another healer that’s doing this?
But it did in Lich King, and Paladins were particularly suited to it. I have no input on the current state of affairs as I haven’t even touched my healing specs yet.
As for PW:S or defensive cooldowns, it’s a different thing. “There is a big health deficit on that bar. My job is curing health deficits. I need to cure that health deficit.” If health deficits don’t happen, I don’t care.
Sure, but Cataclysm brought with it a significant overhaul on how healing occurs in the raiding environment. However, even in WotLK, “sniping” of heals was, again IMO, a non-issue for regular, organized raid teams and only a real issue for PUGs or perhaps more casual raid groups whose members did not communicate with each other much or did not play together as consistently. Paladins in WotLK were essentially pure tank healers because most fights involved two tanks and Beacon made healing those two insanely efficient. But, were you really upset that a druid would maintain a Lifebloom stack, Rejuv and potentially Regrowth on the tanks as well, or if a Disc priest kept up shields (and so Weakened Soul) and Grace, or a shaman kept up Earth Shield on a tank? All of those heals could be seen as “sniping” your job, but those healers would be extremely bad if they didn’t do this bare minimum for a tank.
Honestly? I kind of would be annoyed. It’s a suggestion that I’m not competent at the job provided it’s expected that a single person should be able to do the job. That’s been implied in my position, but I think it should be expressed explicitly. That’s also the implication in ‘tank healer’ and ‘raid healer’. I handle the tank, you handle everyone else. If you handle everyone else and the tank, then why am I even playing?
Again, I’m not necessarily talking about Cataclysm healing. If it’s expected from the outset that everyone does a bit of everything, that’s something else entirely. It’s only when clear job boundaries are laid out and then someone steps over them that frustrates me.
Get on Silka and ride like hell eastward, because I only have 50 seconds to do this
Get to the mammoth, target it, click on the bomb in my bag (both right and left click) and nothing happens and I blow up with the bomb in my hands
I went to Wowhead, and read up on this, but still don’t understand.
I know this is Alliance, but maybe someone can go to Wowhead and read and maybe get something from it that I’m missing.
On another topic, I plan to solo the dungeon “For Posterity” tonight in Gundrak. A few players on Wowhead commented that they solo’d it, so I thought I;d give it a shot.