Woohoo! Picked up my Blade of the Fearless from the Baradin’s Wardens Quartermaster this morning!
But dammit, it slices through my cloak! Why can’t they fix shit like that? This is a human toon and the cloak hangs straight down, not ski-slope-style like it does on draenei, or with a curve the other direction like the various hunched-over character models :mad:
Today was also the first time I’ve done the Tol Barad dailies without one of the spider-killing quests being offered. Also, I don’t think it should really be any mystery why those folks in Rustberg are so hostile. I’d be hostile too if everbody kept stealing my fish!
Because they’d have to completely overhaul every character, weapon, and cloak model in the entire game. And maybe move to a new engine. Personally, I’d rather have new content and just deal with the clipping.
And killing my friends in groups of 14! Why 14?! It’s like a perpetual serial killing in groups of 14! What kind of monster kills 14 people and then runs off jumping up and down? That’s why I stay in stealth unless you come juuuust close enough for me to charge atchya!
Ok…so getting Zin’Rokh based on the speculation of that article is really at the mercy of the RNG. If this is the case, then which toon of mine is the “GO TO” guy for grinding for this epic?
Yeticalayla: Level 85, Arch=250, only 4 troll solves (all common), highest flying skill
Destroyercon: Level 70, Arch=43, no solves for any race, lowest flying skill
I gotta say, though, out of all the villages out there, while these guys are cranky, they’re TOUGH! Where else are you going to find a garden variety fisherman tauren or carpenter gnome that can toe-to-toe with a character that can beat the tar out of, say, -every- inhabitant of Stratholme?
It’s up to you, obviously, but I can’t imagine leveling archeology again ony any other toon beside my pally with the 310% flying and Crusader Aura. The travel is bad enough as it is.
I see, like they were able to do for the brand-spankin’-new worgen models, and the all-new gear models the worgens pick up in their starting zone and in the completely-overhauled Old World with it’s completely-redesigned quest rewards.
No, wait, my worgen druid’s staff disappears through his cloak and, it appears, right through his body. Which is odd, because it’s while he’s in his human form that he looks as if he’s running with a stick up his ass…
Seriously, though, the 2h axe my pally just replaced didn’t slice her cloak (at least not so noticeably), and it wasn’t that much shorter than the sword. Seems to me it’s largely a matter of the “attachment point”, that is, the specific spot where the weapon is hung on the body. The axe seemed to be attached at its midpoint (so more in the middle of her back), while the sword seems to be attached at the handguard (at her shoulder), which lets the other end of the sword swing more freely, cutting through the cloak as a result.
**Quasimodem **hit **85 **on Wolkenlaufre! He’s still on sabbatical from the SDMB working on his article for the Georgia Alzheimer’s Disease newsletter, but he said I could let you all know. Awesome work, Quasi!
Yeti wins on every point, I think. It doesn’t matter now what you’ve *already *solved; it just matters that you save as many solves as possible going forward. Since I think we’ve established that the guy had the wrong reasons for waiting to solve your Troll artifacts, the point of waiting is to just ensure that every Troll solve has a chance to be the axe; having solved a few artifacts already doesn’t decrease your chances of getting it going forward, just your chance of getting it from those particular solves.
There’s no way to know exactly what causes the problems and how to fix them without looking at WoW source code. But from what we’ve seen of what they’ve done in the past, I am 100% sure that if there *were *an easy fix, we’d have seen it in a patch by now; and if there were a reasonable but somewhat time-consuming fix, we’d have seen it in an xpac. The fact that things *still *clip like this says to me that the only way to stop it would be a *massive *overhaul that would be a complete waste of time for a result that’s purely aesthetic and doesn’t affect gameplay one iota.
Many problems that *look *“easy to fix” from the outside are much, much more complicated from the perspective of the actual code that’s causing them. WoW is coming up on seven years old this November; for a video game, that’s ancient. A lot of things were done a certain way at launch because that’s what they had the capability to do at the time, or how things were done, that are too embedded in the game design to easily change now.
re: “Why can’t they fix this shit?” see: rhetorical question
I wish I could bitch about something without getting a lecture about why my complaint is invalid. Sometimes people just like to complain about things that bug them, y’know? It’s that whole “different people play the game for different reasons” and for me, my character is a character, not simply a humanoid-shaped hammer for clobbering animated nails, and as such aesthetics matter to me.
In any case, I fixed the problem myself by turning off my cloak display. The sword still cutting through my tabard is hardly noticeable.
<official forums>
Is this what I’m paying $13.99*/month for??!!!111
*I pay 3 months at a time
</official forums>
That said, I understand your second paragraph perfectly. It’s exactly the same thing I want to say to everybody who comes into whatever restaurant I’m cooking in, thinking they know how easy it is to do what I do, and know how to do it better. I mean, cooking must be easy — their mom did it after all!
Also, congratulations on that odd title.
Now I’m going to bed because I just got off work at 8:30 PM after being awake since 6:15 AM and have to be back to work at 5:00 AM tomorrow. Which means I don’t get to play WoW tonight.
Sorry dude, but you did act as though it’s something they should be able to easily fix. That’s not an obvious rhetorical question, and you wouldn’t believe how many MMO players ask it in complete seriousness.
“I wish they would fix this. I don’t know how hard it would be to fix, but it drives me insane every time I see it” is a completely relatable and sympathetic complaint. Clipping is annoying as hell in any game.
“Why can’t they fix this? They could have fixed it when they were creating the worgen models and redesigning the quest rewards” betrays a lack of understanding of the effort and time required in solving the issue. It would be disingenuous to just nod our heads and say “I know, right?”
Another night, another boss: Heroic Chimaeron down. Next week: Magmaw and Atramedes. If we can only keep this pace up, we should be done with Sinestra by early May.
That *may *have been calculated. Of course, I’ve logged again since then, so it’s probably updated again.
Yup, that’s exactly what it was. I wasn’t reacting to “clipping pisses me off”–it bugs me, too–but to what seemed to be your attitude of “this is an easy fix.” Bosstone, as usual, nailed my intentions; I see things of that sort coming all the time from people who have no idea how complex programming can be, such that things that appear very simple (or would be easy to fix in the real world) are almost infinitely harder to resolve in a program.
Okay, is it sad or pathetic that I’m now re-evaluating ‘Oh, I can live without raiding cos my guild is falling apart’ just because I WANT THAT TITLE?
And as for the ‘easy fix’ non-argument that’s going around, just my two cents:
Back when I worked (briefly) in the gaming industry, when we were doing fixes, we had ‘A’ fixes (stuff that needed to be done ASAP because the game would crash otherwise), ‘B’ fixes (stuff that should be fixed quickly because game-play could get unbalanced or screwy real fast otherwise), and ‘C’ fixes (cosmetic stuff, very minor gameplay issues). Trust me when I say, when there are enough ‘A’ and ‘B’ fixes that need to happen, ‘C’ just isn’t going to have any manpower thrown at it. (Heck, in the game I worked on, towards the end, any ‘C’ fixes became ‘Remove the item from the game’. It was embarrassingly slipshod, but we had a deadline.)
Yeah, but I only added the explanatory argument about the worgen models after my standalone rhetorical question was answered as if it were a serious question. But I do understand programming difficulties. My only “programming” experience is with HTML and CSS (and some rudimentary fooling around with the old BASIC language on an Apple IIe and old DOS computers, back in the day), and that’s enough of a hassle trying to figure out why something isn’t working as expected. I can only imagine what it’s like trying to troubleshoot the more complex programming languages used for WoW.
What actually bugs me is when Blizzard, on the official forums, answers serious questions like that with what amounts to, “it can’t be done”. They “can’t”, for various unspecified technical reasons, make NPCs “solid” to prevent players from parking on top of them, yet they did exactly that for the pre-Cata special NPCs in Orgrimmar (though not the ones in SW, strangely). If they could do it for those NPCs, it suggests “don’t want to” rather than “can’t” when they don’t do it for others. There are numerous other cases where collision detection just seems completely arbitrary, apparently determined by whichever individual techie was responsible for a particular object. For example, tombstones in graveyards: you can walk right through the stone tombstones, and then get hung up on the wooden cross-like markers. You can walk straight through a thick shrubbery, but be brought to a screeching halt while swimming in the SW canals by the neck of a wine bottle sticking 4 inches out of the sand.
Comparing it to cooking again, their statements resemble — from the outside looking in — me serving a particular dish to one customer, and then telling the next customer who wants the same thing (or the same customer the next day) that I can’t do it because “we don’t make that here”/“I don’t know how to make that”.
It is indeed a cool title, but you don’t get to keep it. I think you have it for about an hour after you kill him for the first time, and it’s not on your list of selectable titles.