So…when does 4.2 go live? Any chances of it happening this Tuesday?
6/21 is the educated guess.
Yeah, gotta work on Hyjal quests so I can jump in on Firelands when it drops. Not sure where I left off though. Guess I’m flying around Hyjal next week.
sigh This x 2. At least I have one toon who completed Hyjal, though.
I am all prepped for Firelands!
Got my Guardian of Cenarius title which I’ll sport. As a land mount, I have my trusty Swift Spectral Tiger. As a flying mount, my Cenarion Hippograph. And I just got Exalted with Guardians of Hyjal. I’m a good night elf!
So right now I’ve got about 600 Justice Points and about 1200 Valor. I’ve been neglecting my dungeoning. My question is, if Valor is going to Justice with 4.2, which should I be collecting? Normals will go faster/have less wipes than Heroics, and you get more Justice points for a normal run than Valor for a Heroic. I’m not going to hit the cap with either one by then either.
I’m thinking that maybe I should continue to run Heroics, maybe get enough points to buy one of the 1650 items, then just keep on collecting them.
I might have just enough (or just short) of VP to get the dps T11 chest plate; I guess I should pull the trigger on that one ASAP.
I’m Exalted with all Cata factions…just short on Vasjhir quests for the loremaster title…so I’m ready to rumble.
In heroics you get JPs for each boss, plus your VPs for finishing the instance. So you’ll earn a lot more points total by running heroics.
I believe the JPs you get for each boss is doubled in heroics as well (70 vs 35).
I could use some help with the “Bwemba’s Spirit” quest, if any Alliance warriors have done this.
This is one where I don’t get the “quest arrow” to point me in the correct direction to make contact with “the baron”, so I am guessing he’s in an inn somewhere - Booty Bay maybe?
Wowhead is very nebulous as to where in STV to go.
Any help?
Thanks
Quasi
He is up in the ship that sticks out near the Horde flight point, on the top floor of the inn. It would probably be easier to reach him on your flying mount–the inn layout and stairs are kind of confusing (I used to get lost in there a lot when first exploring the town.) He is outside near a male Tauren in a pirate hat. He is a goblin.
Hope this helps!
Tried playing a shammy alt late last night. I probably hadn’t played that toon in a couple of years, maybe longer. Level 24, and I have some boomkin heirloom chest/shoulders that were just gathering dust, so I spec’d him elemental and gave it a go. Didn’t take long to remember why I quit playing him in the first place. No crowd control. I was trying the Col Kurzan quests out of the Rebel Camp, and pretty much any add was cause to run like hell or die. The DPS just isn’t there, or I’m doing it way wrong.
Still loving the Tankadin. He’s at 77 now–but has fallen in to a major rut. Every time I try to tank something, I’m going to lag out at least once. Usually, if the group doesn’t kick me, once I get past that one d/c, I’m good to go.
And messing around with a hunter, too. He’s 52, I think. Went down and tamed King Bang-something-or-other as his first pretty cool pet. A white tiger with stealth mode. I want a devilsaur, like 99.9999999% of BM hunters, but I think I have to wait until I max out the tree to tame him as an exotic, right?
My other-other-other alt is a worgen 'lock. He’s 32–my second highest 'lock ever (the other is a semi-abandoned hordie at 50). He spec’d demonoogly originally, picked up destro as his secondary at 30, and seems to spend more time in that mode lately. Kinda miss the felguard, but I like the succubus and the different playstyle…
I’m getting more practice with my now-Shadow priest in heroics and I have to say Vortex Pinnacle is my new favorite 5-man to run with him. Just about any non-elemental trash pack has me picking out a mob (usually a healer), cast Mind Control, run off the edge of the platform, pick another mob, cast MS, run off the edge, repeat. One of those pulls before the final boss with the Temple Adepts and everything I MC’d four mobs off the edge in one fight. My dps was reported as zero but I killed four out of the six of them. The only disadvantage was there wasn’t much left to loot :D.
Also I was in a run through Tol’Vir and the druid was doing 20k dps, consistently, on trash pulls. What the hell is that about? It made for a quick run, but it killed my own DPS because my DoTs were being wasted. Nerf droods!
Heh. Too bad about the trash loot, tho.
Boomkin? They’re pretty OP. I haven’t played a boomchicken in a while, but my observation is that they have a lot of hard-hitting single-target pew-pews, and dots are only a smallish part of their repertoire.
If, OTOH, you’re talking about cat durid (IS FOR FITE!), the ones I’ve seen get a lot of damage enhancement out of stacking bleeds, so I’d expect them also to need some target uptime to get good DPS.
Yep, it was a chicken. He admitted that their AoE is OP. I’ll say!
Alright, we finally put the progression push on and took to Cho’Gall and Al’Akir. Who has quick hints on 10-man Nef?
Runners should not be a big problem. Pull at max range and frost shock/earthbind if necessary. That said I would recommend going enhancement for the early levels. Ele just isn’t fun without lava burst, and the first couple of tiers of talents for enhancement are much better for leveling than ele.
DoTs are actually a huge part of boomkin damage, even on trash, especially if you multi-dot. If your tank is lacking in AE threat though, you can easily start pulling aggro, especially once you start with the pew pew – this is why many boomkin stand close to melee range.
For trash packs of 3 or less, I get insect swarm and moonfire/sunfire up on everything, then start with the nukes on the tank’s target. Having this many dots up also triggers the instant starsurge quite often, which is a big dps bonus. For 4 or more elites, I’ll alternate between 3 mushrooms and multi-dotting, with the occasional instant starsurge whenever it procs (non-elites I just alternate between shrooms and hurricane). Don’t forget to starfall on cooldown if it’s safe to do so. If you know a large AE pack is coming up and can plan to be in solar eclipse when that happens, the mushrooms and hurricanes do ridiculous damage while eclipsed, and the set-up time for 3x shrooms is usually good enough for the tank to establish threat (if you set up the shrooms ahead of time, you’ll end up tanking the entire pack and likely die – trust me on this one!).
ETA: Just realized Skammer isn’t actually playing a boomkin, but lamenting about his priest’s dots on trash. Mind Spike x3 + Mind Blast is how my spriest handles that hehe.
Let’s see…
It will be easier if at least your tanks have the Mirror of Broken Images (Tol Barad trinket). That gives them another cooldown to use for the Electrocutes.
Phase 1: Tank Onyxia on one side and Nef on the other. Have all your DPS on Ony until she gets down to around 15%, then switch over and take Nef down to about 80 (2 Electrocutes). Then kill Ony. BTW, your tank will need to move Ony to keep the DPS out of her periodic lightning blasts.
Have a kiter (we use a frost mage, but I’ve seen it done with a hunter, a frost DK, and a druid) pick up the adds, gather them into a clump on the far side of the room (we use the area between the two pillars farthest from the jumping-down point). Ring of Frost helps with this if you have it. The object is to have them all die in a group so they’re easier to pick up in phase 3.
Once you get Onyxia dead, phase 2 begins. Assign one healer, one interrupter, and one DPS to each pillar (the DPS can also be the interrupter, as can the tanks). Assign the extra as makes sense for your group. Make sure everybody knows where they’re going. To jump up, don’t get right next to the pillar, or you’ll get stuck on the lip. Be a slight distance away. Jump up, and then you’ll need to interrupt all of the blast novas. You might be able to survive one tick, but not two and your healers will hate you for even one. Have one ranged assigned to Nef if you want to force an Electrocute in p2. YOu don’t have to–it’s up to your healers whether they want to deal with it.
In P3 there are two strats–some groups tank Nef in the middle and the tank then moves him around so he doesn’t breathe on the adds as the OT kites them around (this part I’m not quite sure about–I think there’s some value in ‘resetting’ the adds with the breath occasionally, but I’m the MT so I only worry about keeping Nef amused). Using this strat the DPS will need to move occasionally to stay out of fire, most likely, unless the kiter is very good. Some groups tank Nef on the side and put the DPS between the wall and Nef so the OT can kite the adds around the rest of the area and nobody has to move. Use whichever one works best for you and your group.
At this point for most of the group it’s all about DPSing Nef down and managing Electrocutes so everybody’s topped off (liberal use of cooldowns is key here, especially for the tanks). We Bloodlust/Time Warp around 25%.
Hope this helps! Nef is actually a very easy fight once you get the hang of it. It took us awhile to get him down the first time, but the second week we one-shotted him with one DPS dead for most of P2 and all of P3. ![]()
Interesting! Based on recommendations in the official forums, I haven’t been using Mind Spike at all. I load up my DoTs, Mind Flay, and Mind Blast every CD if I have at least one shadow orb. Keeping DoTs up is the only challenging part. Oh, and I use Dark Evangelism off CD and SW-Death below 25% or if I need mana.
Maybe I should play with using Mind Spike and fewer DoTs on shorter fights.
Spike-spike-spike-blast is pretty much the “I won’t have time to build up either Dark Evangelism stacks or Shadow Orbs” answer. Sad, really, since Dark Archangel and 3 Shadow Orbs is one of the bet ways to score big hits on targets with spike-and-blast. It works out that my spriest winds up slowly rolling up on boss fights, hitting Archangel and max orbs maybe 1/3 of the way into boss fights, rather than coming off the final trash pack before a boss with the buffs ready and waiting to activate as soon as the tank gets boss threat.
If I recall correctly, though, SP dots are getting nurfed in 4.2, along with MF, and single-target pew-pew is getting buffed, so spike-and-blast may be the SP way of life before long. We’ll be arcane mages without blink.