Oh…and Quasi…if you are looking for a really easy daily quest, do the cooking daily in Ironforge. I think there are three variants–one to deliver haggis to 6 guards, one to grab some haggis ingredients (sparkly bags scattered around Ironforge, a bag of sheep innards you buy from the meat vendor, and 5 mild spices from the cooking vendor), and one to go catch a few chickens by the front gate of Ironforge. They reward gold, rep, cooking skill-up, and cooking badges that can be used to purchase Cata cooking recipies.
Speaking of engineering, mine finally came in useful as I was able to craft the epic Bio-optic shades for my shammy last night. Put a +208 spirit cogwheel in one and I guess +mastery will go in the other (they won’t let you double up on the same stat unfortunately). Got the chaos orb after only my second heroic run - a BDL run of Vortex Pinnacle.
Other than that and the glove tinker/enchant, engineering doesn’t seem particularly useful. I don’t have any of the WotLK-dropped schematics like Jeeves or the mailbox, sadly.
Random question…didn’t you play a mage leveling up a while back? And now you’re on to a pally tank? Just curious, as I’ve followed the same damn path (minus a hunter at release)
Yes. I have two 85s–the mage and a Druid. I think the tankadin will be my third. I really like doing something different for a change. After he hits 85, my next project will probably be a hunter currently in the low 50s.
It’s 85 TB commendations for a weapon, to be precise, and 125 for a trinket.
There’s an alternate cooking and fishing daily in each capital city AFAIK (I’ve done them in Org, TB, and UC – haven’t looked in SMC though). I’m sure it’s the same alliance-side. The achievement only deals with the main city though (Org and Stormwind), unless they’ve changed that recently.
Jeeves is doable. (I’d say “easy”, but it does depend on the lovingkindness of the RNG..) Anyway, grind the fast-spawning mechanical units between Taunka’le Village and Fitzcrank Airstrip in Borean Tundra AND SKIN (“salvage”) the corpses. Both my post-Wrath engineers got the recipe to drop within 10 kill-and-skin attempts there. Skinning is the key, in case you didn’t know: I don’t think that recipe drops at all from normal looting, or trivially low drop rate that way if at all.
Repair bots are the main party favor an engineer can bring to a 5-man or raid, IMHO. The rocket belt used to be awesome for catching up to the rest of the party if I hang back for a second, but since they introduced the Rocket Fuel Leak malfunction, I don’t really want to use it anytime it matters (because I don’t feel like applying a dot to myself worth 80% of my total health).
That’s one of the downsides of engineering. It seems someone influential in the dev team seems to believe that engineering should be mostly vanity trinkets, except for ranged weaponsmithing (and that favoring hunters, really) or non-combat conveniences like the repairbots. Last I looked, you got to keep wielding blacksmithed weapons or wearing leatherworking crafted armor in combat, but apparently trying to use engineered items in any serious setting is inviting the WoW gods to smite you with a deadly malfunction. (10% of my health per second for 8 seconds? There are instance bosses who wish they could do that much damage.)
Thanks gnoitall. I hadn’t really considered the rocket boots anyway, since as Goblin I have rocket boots as a racial ability (don’t know how similar the buff is) without the potential mishap. I had noticed all the ranged weaponry, which is a total waste since I am a shaman and can’t use them.
It sounds like getting the Jeeves schematic isn’t too bad though, and they are useful to have, so I’ll probably tackle that. There is also that level 85 trinket you can make that summons a dragonkin to fight for you, which I’ve never used as a healer but might come in handy while soloing I guess.
There are tinkers that stack with enchantments and won’t backfire on you – I’m guessing they added the malfunction to the rocket boost because the extra mobility is so powerful in PvP (the net-launcher can also backfire – the extra root in PvP would also be extremely powerful if it did not).
Also, goblin BBQs are awesome.
Actually, because it ties in with your scan data from Auctioneer, Enchantrix is absolutely worth having on every toon, even the ones that can’t DE, Prospect, or Mill. The reason is that if you want to maximize your profits, it will always benefit you to know what form of an item will be worth the most money. For instance, if a piece drops in a random dungeon, should you click DE or Greed? The answer isn’t always obvious–some items are worth more as chant mats, while others sell better as equipment.
Any of the Cata cooking dailies are a good addition. The ones in Stormwind, Ironforge, and Darnassus are all mutually exclusive. Since Wolkie is based in SW, he probably wants to do that one. (It’s also right by the Stockades.)
Malfunctions on Engineering items is all that keeps them balanced. If it weren’t for that chance for your tinkers to fail, Engineers would be so OP that no one would ever take any other profession. The difference between Engi tinkers and bonuses from other professions is that tinkers stack. They are an extra benefit that you get *on top of *what everone else has. There are very few high-end BOP crafted items these days, and those that exist (e.g., the very nice Rare-quality JC trinkets the recipes for which were world drops in Cata) require the person using them to use them in place of another item in that slot. Engineers get to put their tinkers on top of their other equipment *and *enchants.
thank you for answering a question I was about to ask…ie, why can my mage get the one in SW, but my Pally can’t. The pally hangs out in Ironforge, and the first thing I do is that daily before going down to SW.
The problem was that by the end of Wrath, engineering was THE best profession for raiding for many classes, thanks to rocket boots, bombs and engineering enchants bringing extra utility beyond what the other professions offer. I think they made the right move in Cata. Engineers still get cosmetic goodies to play with, but the only actual perk is the glove enchant, which was made to stack with regular enchants, and the bonus it provides is on par with other professions.
There are belt enchants too, the most useful of which is probably the shield bubble on a 1-minute cooldown. It’s not a huge bonus, but as the healer I appreciate having it when I take aggro.
I finally redid my main spec so I have Silencing Shot. DBM seems to like shouting INTERRUPT NOW BITCH at me in Zandalari dungeons.
I got my archaeology to 525, so out of boredom I’m working on mah cookin’. Don’t think I’ll ever get fishing to 525, it’s so boring.
Last night a baby panther cub told me it wanted me to be its new daddy*. Someone in the apartment building was peeling onions, damn them.
*Yes, I know, doing that questline after going into Zandalari dungeons is defeating the purpose. Also, I still can’t get over the fact I stood beside Vol’jin and was not killed.
I’m down with balance, and with implementing balance with random malfunctions. The old “rocket belt blows up, I go sky high” was excellent. It had practical implications only once or twice… and happened rarely enough that I didn’t dread triggering the belt when the situation justified. Only once do I clearly recall it making it significantly worse: getting popped into the sky during a heroic Asaad fight, after breaking myself free of static cling and knowing I wasn’t gonna make it to the grounding field in time. Being sky-high in the middle of Supremacy of the Storm was no cakewalk, considering the damage canceled the parachute, so I died.
That’s the kind of malfunction I can understand. Not the “oh look, you now have a 12k per tick fire DOT on you that you may not even notice. I hope your healer is paying attention.”
If “balance” means “don’t use this anytime it might make a difference, because no one else can either”, ok. We have wonderful tinkering which we can’t use with any reliability. Since endgame play is almost entirely about reliability, engineering is incompatible with high-level play. QED.
Again, situational. If my hunter ever needs a shield belt, I’ve already failed. I have a shield: it’s called a tank.
I’ve actually examined all the available tinkers for the belt slot, and frankly, the only one which appeals is the Nitro Boosts. Maybe my spriest could pop a Carboard Assassin as a desperation self-tank, but frankly, some talents (Masochism) work best when you’re getting the crap beat out of you, and the rest of the time there’s Power Word: Shield. I’m ok with that, and between those and Fade, the tinker is completely useless.
DBM bitches at everyone, even those who will never have an interrupt. That said, being able to contribute a silence every 20 seconds seems worth it to me. I wish the CD weren’t so long, though.
He’s an adorable little thing, isn’t he? BTW, if you want a white and purple kitty, this little guy is for sale in Winterspring.
For a ferocious shadow-hunting jungle troll, he’s pretty tolerant. Except if you try to mess him up in his own house. In that case, may all th’ loa have mercy on ya soul, mon.
Thanks, SFG, Oakie and gnoitall!
The guy on the far right in TB is telling me to win a battle. Would that be the daily you’re speaking of, Oakie, or do I wait till I get a battle message on my screen?
Got into a little difficulty last night in TB: A group of 85 players let me skin their
kills and there were numerous ones (got 2 stacks of 20 out of it), so when they were done, I wanted to salute a guy named Siouxwolf and because I was sleepy I chose “rude gesture” (right below it) instead. He sent back a “?” and then hearthed. I felt so bad about it that I wrote him a message apologizing and he wrote me back thanking me for explaining.
Thanks
Q
No, that’s the victory quest, which is a weekly rather than a daily. To get to the quests I was talking about, you would need to go up the road, and across the big bridge into the PVP area, and then to the central fortress there, called Baradin Hold. If your faction (Alliance) controls TB, then there will be two NPCs in the middle of that area, mounted on griffons. If you face them with your back to the direction of the questgivers you’ve already found, the guy on the right gives the quests I mention. The guy on the left gives three other ones as described in one of the posts above…basically kill a boss, kill some supporting mobs, and pick up some stuff. Those are a little more difficult because they are inside the prison areas, with fast respawn times. Very easy to get one mob too many there.
The mailbox is learnt at the trainer MOLL-E requires Engineering 425.
My DK is now a Troll, Jykdinn, brother to my druid, Jykdal. He looks like a mean bugger which fits the tank role, very happy I chose Troll.
Not sure if you mean endgame in PvP or PvE, but the rocket belt is still plenty useful in PvE (most engineers still use it), there just aren’t as many engineers as there were in Wrath, since the change in drawbacks brought the profession in line with the others. Synapse Springs are still amazing (a 1 minute CD that raises your highest stat by 480 for 10 seconds which you can coordinate with your other CDs and for burst phases is fantastic) and stack with regular glove enchants now.
If you mean PvP, I have far less experience there, and am not sure what they continue to disallow in arenas/rated BGs. Engineering used to be incredibly strong in PvP, but I wouldn’t be surprised if its use has dwindled in high end PvP.
Anyway, my point being that the statement “engineering is incompatible with high-level play” is much too general and does not accurately (IMO) reflect the utility of the profession, at least in PvE.
Also, hello everyone, been a while. Congratulations to everyone on their feats and adventures in game. I have been playing much less since we’ve had raid content on farm (mil0 how have you farmed this content for so long and continue to log on? This is almost as bad as Tier 7 Naxxramas in WotLK).
I’m looking forward to the new raid content next week. Though, does anyone have any idea why Blizzard thought it would be a good idea to drop a major content patch the week of July 4th? That makes no sense to me, especially since July 5th is on a Tuesday this year and would seemingly be a much more sensical date to drop a patch. It’s really just baffling to me.