New WoW General Discussion Thread 6/8/10

Slightly embarassing moment last night: I decided to blow some of the dust off of my DK tank and did a daily heroic; then when I got out of that, someone was advertising for a tank for the weekly (Ignis, for the second week in a row); I got into the group and asked the organizer to share the quest; he told me, “it says you’re not eligible - do you have another weekly?”

I look at my quest page and not only do I have another weekly, but it’s marked “complete”; I just never turned it in. I went through the fights anyway and at least got an upgrade on my dps cloak.

Nice one Tom! :smiley:

I can’t usually play on Tuesdays but I did manage to squeeze about 30 minutes yesterday; enough time to do daily dungeon and the fishing daily (since it was in Dal). Unfortunately the random was CoS, which is one of the longer ones, but everyone was well-geared; in fact the tank had 51k hp. I tried to help out with damage but most mobs went down too fast for my DoTs to make a difference for for me to get more than one Smite off. I think we finished it in record time.

Grats to all that deserve it since my last post.

Finally picked up the Lady’s Necklace (on my oft neglected hunter alt) to do this quest Journey to Undercity - Quest - World of Warcraft after it was mentioned waaaaay back in the thread, heard the Lament of the Highborne and got the book of lyrics for my trouble. Tears almost, Sylvanas is my favourite faction leader by far, I again wish my guild and friends were Horde :(.

And tonight I’ll do Battle for Undercity on my ‘lock, when I did this on my pally main I missed out on all the action so something to look forward to.

My Paladin is left doing tournament dailies for seals to get the Charger and drooling over the new Paladin resource system and healing toolbox.

Such a cool idea in theory; such a tedious bore in practice. That one’s got to be the game’s most disappointing quest.

That’s when I give up and just Holy Nova everything. (Especially as Disc, in an overpowered group the tank often takes zero damage between bosses and all I have to do is refresh the shield when it times out). I had a ridiculous group in Halls of Stone the other day – they were taking down each successive wave so fast that even at the end there was a break between waves – and just for fun I tried to keep everyone from taking a single point of damage. It would have worked, too, if someone hadn’t decided to stand in the laser just for kicks.

Oh yeah, my Holy Nova got a workout. It’s great for clearing out those zombies! I’ve HN’d my way through several groups lately.

Hordeside is worse for BfU. Alliance all you really do is take down Putress (or whatever his name is), with Varian Wrynn. Horde you have to clear out the whole damn city, it feels like.

Yet more evidence of how Blizzard is biased in favor of the Allies. :stuck_out_tongue:

Hmm, now that I’ve got my account back, I may be mvoing back into the game. I’ve been taking a break to do other things.

I’m not sure what to focus on. I mean, I’ve tanked a lot fof heroics, and I can even get through Heroic HoR (but I generally don’t bother bc it’s more of a pain than it’s worth as a Blood Tank). Should I find a guild or raid? It was so much easier as a ranged DPS.

Well, not really…you have to spend something like 5 minutes with Wrynn. That feels like half an hour feels when you’re stuck with a non-asshole.

I’m officially coming to the end of my rope with this fucking guild.

Does anybody know of a good hardcore raiding guild (preferably at least 9/12 ICC-25 HMs) that can use (a) a Prot Warrior with a Fury offspec; and (b) a Druid who is about equally well geared for Resto or Balance and can do either as his main spec? **Must **be Alliance; preferably on a PvE server, but at this point I’d say that’s not an absolute requirement.

Yup–it’s estimating when you can start casting your next spell due to latency. That’s why it changes size–your latency isn’t always the same.

Congrats on finding the right model!

It’s because you have almost all the 80s, almost all of the people questing in Northrend (most of the 74+ for sure), and a lot more lower-level characters all running around there, for both factions, in a very small area.

So you can crank all your settings way down, upgrade some hardware, or only use Dalran as sort of a travel hub (don’t hang out there; just Hearth back and take a portal or fly off right away).

I laughed. :smiley:

You know, they only dropped because you gemmed and chanted the lower-level versions first. :smiley: Congrats! I only ever got the 10.33 tanking hands, I think.

This is why I always turn mine in right after the raid–if not, there’s a very good chance I’d just forget.

Really, the big problem is that it’s a timed event like the end of the DK starting chain, with nothing to indicate that. So if you show up partway through and just jump in, you miss out on a lot of it. (You can also be sitting on your ass for a long, long time if you know enough to wait for it to restart.)

You can try pugging for now, if you don’t want to commit to anything yet. Are you as geared as you can get through badges (i.e., full T9)? You might want to start trying to find ToC25 and ICC10 raids. PUGs can also be a good way to find a new guild.

I WISH I’d started in at the middle and missed out on 75% of it the two times I did the quest. The problem with it is that you’re standing around whaling away at monsters for twenty minutes without any chance that (a) you’ll die or (b) you’ll be able to speed things up significantly by your own actions. They’d have done much better to have you rush through a chaotic battle scene straight down to the throne room instead of spending fifteen minutes beating up on mini-bosses.

Ugh, yes. It’s a fantastic quest chain and a real milestone for getting the player directly involved in the creation of lore.

It’s also insanely irritating, especially when it becomes apparent that your job in the Alliance chain is to keep the big worm busy flinging you about constantly so the NPCs can attack it.

I was surprised at how difficult it was. There’s just something about the human (though strangely, not the other races) character generation screen that makes the faces look … off*. It’s a big reason I’ve rolled so very few human male toons - the generation screen makes them all look like they’ve got a harelip, and a big dark smudge on the tip of the nose. The nose-smudge isn’t apparent once the toon is actually in-game, but it’s enough to put me off rolling a human male in the first place. The few I have rolled, I’ve made dark-skinned simply to hide that smudge.

Of course, once I’d made this female human mage, I discovered her face was the same face used for all the female Defias Thugs in the human starting area :stuck_out_tongue:

  • It occurred to me that the actual problem might be the “uncanny valley” effect. Since every other race is completely “made up”, their faces don’t appear “odd” or “wrong”. But because humans actually exist, I look at their in-game faces and something just doesn’t seem “right” much of the time.

Ever notice that Blizzard really seems to favor some faces over others when making NPCs? My main’s face seems to be just about the least popular human female face for NPCs. There’s Stephanie Turner in the SW Trade District, the black-haired female Theramore Guards, and some of the Onslaught Gryphon Riders at Onslaught Harbor in NR, but aside from those I don’t recall encountering my main’s face in too many other places. Amongst female night elf NPCs, there’s one particular face that, to me, looks very very triangular (I think it’s the combination of the eyes and the facial tattoo) that I don’t like at all, but seems to appear over and over again.

I know that WoW doesn’t want endless models and skins for players’ computers to have to render, but I do wish there was more variety available in how your toon looks. But if you lag in Dalaran now, imagine how bad it would be if every person was a different model.

Also? They really need to “disqualify” the Battle for Undercity event (and certain other things, like vehicle quests) from your character’s statistics. I remember looking at my paladin’s Statistics tab one day and seeing “Largest Hit Dealt: 12,000-something” and being utterly baffled. I couldn’t figure out when, or even how I could have possibly dealt a hit that big - especially since she was still wearing mostly crafted blues - she had never run a heroic at the time. Even in all-purples like she has now, even her largest crits rarely exceed 6k. It wasn’t until much later, when my mage did BfU and I saw the damage she was dealing that I realized where that number had come from. Every once in a great while my mage will have a spell crit for 10k or so, but it’s kind of annoying having this “Largest Hit Dealt” statistic staring at me and knowing that I’m never going to be able to match or beat it outside of some similar “special event”.

Heh. According to the Armory, my paladin’s Largest Hit was for 240,740. Don’t ask me where or how I did that. Pretty sure it was a vehicle, though, not my paladin herself.

Yah. It’s amazing how, if you drink an Underbelly Elixir and get the effect that makes everybody look like a Dalaran Mage, the Dalaran lag completely goes away.

Occulus drake, probably. When my rogue is on an amber drake, detonating a 10-stack deals upwards around 250k damage (or maybe it’s 2.5 mil? the numbers scroll by so fast). Also, my rogue’s largest heal cast is 84k, and I have no freakin idea how that came to be.

I’d look up the most populated servers and skim that server’s forums for recruitment threads. There’s also a few websites dedicated to progression guilds, but I don’t know any off the top of my head. You might also check the EJ forums – I think there may be a few different hardcore guilds recruiting there, too.

Yeah, that’s probably it. She’s done Oculus a lot.

I looked at my main’s “Deaths” statistics, which confirmed something else for me:

Total deaths in 5-player heroic dungeons: 100

Total deaths to Lich King dungeon bosses: 25

Most deadly Lich King dungeon boss: Devourer of Souls (5)

A full 20% of my main’s deaths to bosses, and 5% of my total deaths in Heroics, have been at the “hands” of Devourer of Souls. I hate that fight.