Hrm, interesting. If it’s “on next hit,” I’m a little surprised that it *doesn’t *favor faster weapons. Yes, you use up RP faster, but you’ll also be getting more hits in. And, like Rage, any RP you generate over the top is effectively wasted, so it would seem like you’d want to use it up as fast as possible without actually going dry. I’d also wonder if the results would be any different inside ICC versus outside (i.e., if one scales better with the damage buff).
What do DK tanks use RP for, besides RS? Defensive CDs?
Some defensive cooldowns (specifically Frostbound Fortitude and Anti-Magic Shell) use RP, as does the main interrupting ability (which is sort of a cooldown). But the main thing that bleeds away runic is that in a normal rotation you’ll usually have an “idle” GCD every fifth or sixth GCD that you need to fill with a runic power-using ability - frost strike or death coil or whatever the Blood equivalent is, if they have one. Plus a DK just doesn’t generate runic at the rate a geared Warrior generates rage; you have to ration it to some degree, and rarely end up really looking for a “dump”.
Probably. If you do it on heroic, spending any notable length of time in the fire will mean death, so it’s good practice to drag him so you’re not standing in it. His hitbox is big enough there’s plenty of dry ground for melee somewhere.
When p3 starts, Physical Halion will aggro the first person he sees, and does a fair bit of damage to that person. In theory, you could bring the tank inside during p2, but he’s not going to bring a lot of dps, he’s an extra body to heal, and you have to be damn sure he’s the first person out of the portal and the first person to load in the physical realm. If you don’t need the heals inside, you can leave a healer out there with him to handle the initial damage when p3 starts, otherwise just have him pop cooldowns until the healer gets there.
Well, if the tank is standing in it, they should definitely back up a few steps. Other than that, I haven’t yet seen a meteor land in such a way that the melee can’t just move themselves to a safe spot.
Like **aktep **said, it’s so that they can pick Halion up right away at the beginning of Ph3, when he splits. You have a tank up there to grab him so that he doesn’t just aggro on and instagib the first person to zone back up (same reason you should be waiting a second or two to click the portal on Ph2 unless you’re that tank); and you have a tank healer up there to keep the tank alive until the rest of that half of the raid gets back.
Interesting, thanks! I know approximately zip about DK tanking mechanics, so I always love hearing about how things work.
One major difference between Rune Strike and Heroic Strike is RS adds a percentage of weapon damage as opposed to HS. HS also has an additional fixed threat modifier, where as RS’s threat scales directly with damage.
What’s the procedure for moving to a different computer? I don’t suppose just uninstalling the game from the old computer will do - do I need to contact Blizzard? Is there something in the Account Settings to deactivate one computer so I can use my serial # on a new machine? I don’t play PC games other than WoW, so I don’t know the new fandangled procedures.
You don’t need to contact Blizzard. Your account is entirely independent of the computer on which you play the game. You can have the program installed on as many machines as you like; you can only play on one of them at a time. In fact, if you have a large enough USB thumb drive, you can simply copy the entire folder that the game is in (sorry, I don’t know the default path, as I didn’t do a default install), then copy it over to your new computer. That will be faster than downloading the entire game and reconfiguring all of your custom settings, especially if you play with any add-ons. To play on your new machine, just run ‘wow.exe’ or ‘launcher.exe’. There is no need to ‘install’ the game at all, unless you want the desktop icon, start menu items, etc.
Nah, you can even play it on a friend’s computer if you wanted; the only problem would be different add-ons. It’s easier than most computer games because you can only run the account on one computer at a time, so you couldn’t let a friend use the same account at the same time you were playing.
Y’all mind if I ask some noob questions in this thread (skip to bold) since the Noob threads kinda died? Ok, and share some rambley thoughts (non-bold)…
So I had my first dungeon experience the other night. I’ve mostly been soloing and really enjoying that but I had a couple quests come up requiring items from Ragefire Chasm, and I had been in some very casual/loosely organized groups just out and about and sometimes those were really fun so I decided to give the dungeon thing a try. I don’t have any friends in RL that play WoW currently and don’t know anybody too well in game yet (though all of you in BDL have been really nice!) so I decided to do the dungeon finder/random group thing. I had researched and read enough in the recent WoW noob threads here to understand the basics of working in groups, like the tank/healer/dps thing, pulling mobs, threat basics, etc., so I knew a lot of the big “Don’ts”, and I had tried RFC on my own as far as could (not very far!) just to get an idea of it first, but I was still pretty nervous. But I figured everyone has to start somewhere/you can’t learn if you don’t try and as a “starter” dungeon noobs probably aren’t exactly unexpected and the stakes aren’t very high. Still, I didn’t want to mess things up for other people. So I was careful, followed everyone else’s lead, and tried to be polite and all went surprisingly well!
Although I guess I don’t have much to compare it to, this group seemed to have good communication, discussing first who was going to pull, reminded me/asked me politely to please lock my pet (I’m a warlock), etc, and everyone proceeded pretty methodically throughout. We had only one minor snafu with one player getting lags and saying they’d be right back, and but even with that everyone waited what seemed a reasonable amount of time for the person to come back before voting them out. Overall I was pretty impressed that a group of all/mostly strangers could work together like that right off the bat! A few of them obviously had some experience/knew what they were doing which really helped. And it wasn’t particularly challenging so there was some room for error, but still, I was impressed. Most importantly, I had fun – it’s pretty satisfying working together to bring down big bosses you know you couldn’t take yourself-- and I didn’t mess up (well, I don’t think I did), and even got some friendly “grats” at the end for getting my RFC achievement.
However, getting caught up just learning the new dungeon thing I didn’t complete my quests! I didn’t really expect to first time through as it was just to learn and planned to go again anyway for practice. But before I do **here’s where I have my questions. I’m a little confused about quest items and the group looting thing and etiquette regarding these. **Let’s put these in list form for clarity:
**1. I see the items pop up where you can need/greed/pass an item and I get that part, but do those pop up automatically when you kill the relevant mobs, or does someone have to the loot-the-sparkly-corpse thing first to initiate that? I’m assuming it’s automatic since many players seem to skip right over lootable corpses but just checking because for all I know they are leaving that “chore” for someone else.
Regarding the lootable corpses…I see I sometimes get a share of the loot in copper but I take it if someone picks up a (a non-rare/non-rolled) item from a corpse they just get to take it for just themselves? Again, I see folks just skipping over these; is it considered bad form to get too greedy on those or do folks just want to skip the “vendor trash” as not worth it? I know you don’t want to go around looting stuff when the fight is in progress, or take more than your share, but if I’m checking for quest items during down time like healing time between battles I assume that is ok?
After everyone else left I poked around around for a minute just out of curiously and found I could loot one of quest items (a scroll I think) from one of the corpses (Yay!) but just as I was about to click to take it I got booted out (Boo!). So obviously just waiting around until the end to pickup quest items is not a good tatic. But I was hesitant to get too “grabby” when everyone else was there, because I didn’t want to step on any toes. In other words, if I take quest item X, does that mean player Y now cannot have that item? Should I ask first, like “Hey guys mind if I take this for my quest?”. Or are the quest items unique, as in they only appear for me if I have the quest so it doesn’t affect other players if I just take the item?
Related to #3 I seen mentioned here and there but never really explained fully is something about how groups can share quest credit. So if one person in the group completes a quest while in the group, does everyone get credit? If one person picks up a needed quest item, does everyone get their own copy of the item? How does this work?**
Someone has to loot the corpse in order for the roll boxes to appear.
People will often leave vendor trash on corpses as it’s not worth their time and bag space to take them. I wouldn’t worry about taking anything you want of a corpse in most group situations. Generally, the loot setting will be such that the game will only let you take items off a corpse if it’s “your” loot, of if the person whose loot it is has already looked at it and passed it up.
If you have a quest to collect certain items, either the item will show up as lootable for everyone (so, for example, if 5 of you are grouped up on a quest to kill Baddie McBadd and bring back his head, all 5 of you will be able to loot and take the head [5 heads!]), or their will (eventually) be plenty to go around. If the quest is to take ears/fangs/heads/scrolls off of corpses, go ahead and loot any that you can - any that you see are yours to loot, others will be able to get theirs and may not even be able to see the items you see (especially if they are not on the quest). If the quest is to loot 6 eggs or tablets or something off the ground, it’s perhaps somewhat rude to take your share our of the first 6 you see, and instead you should offer to rotate among others on the quest if you know they’re also trying to collect the items. But you’ll never cheat someone out of an item, there will be plenty; just don’t be rude and leave the group when you have your share but others still need theirs.
It depends on the quest, exceptions abound. Generally: For “Kill X” quests, the whole group will receive credit when one person makes the kill. For “Deliver X” quests, sometimes the group will share quest credit and sometimes they won’t. For “Gather X Items” quests, you’ll have to gather the quest items on your own. For “Get one specific item” quests, you’ll have to get your own, but everyone in the group will be able to get the item from the same source.
This is the Noob thread, it just happens to be big and full of people with level-80 toons who sometimes speak real strange.
There’s no such thing as “taking more than your share” when it comes to greys and whites. There are different ways the game can use to divide up low-level loot (set by the Dungeon Guide, aka Fearless Leader); except for “free for all”, they pretty much end up giving as many sellable items to everybody - when someone sets “free for all” it usually means they want the other people to do the looting.
At higher-level dungeons and raids, often green items are treated like greys and whites, to minimize the amount of rolling needed. Again, this works on the assumption that people will end up making similar enough amounts off the group.
Setting auto loot on (it’s an option in your interface settings) will make looting faster: things that need to be rolled will still go to rolling, but you won’t need to click on the other items and the coins.
A handy way to know if you can loot a corpse is to hover over it - if it says who can loot it, it means they haven’t looted it yet. If it’s just a sparkly corpse that doesn’t say who can loot it, it means they’ve looted it and left something behind (as a rogue, I leave mana items behind because someone else can use it).
I went from blurry 800x600 on min settings to 1600x[i forget, the widescreen one] running at 60fps and I didn’t check the other graphics settings, but it’s like I went from needing glasses to having 20/20 vision…it even makes Hellfire Peninsula look beautiful…
To reiterate: Your serial number is linked to your account, not to your installation. You’ll never need them to install the game on a computer; and you’ll never have a problem logging into your account on a computer that isn’t your own.
Nitpick: The WoW directory is so huge now, you’d probably want a full-sized external drive. (I.e., a regular HDD in an enclosure that lets you connect it via USB, versus a small solid-state drive that you’d also connect via USB.)
This is the thread for everything–from the noobiest of the noob questions to theorycrafting and hardcore raiding.
Yay!
Three big things you want to watch out for as a pet class:
1.) Keep your pet on Defensive (it will attack anything that attacks you and attack targets you attack) or Passive (it will only attack what you explicitly tell you to attack). Never use Aggressive in an instance. (Really, there’s seldom any reason to use it in the wild, either.)
2.) If you’re using a pet that has threat-generating abilities (like a Warlock’s Voidwalker), be sure to turn off auto-cast on those abilities when you’re in a group with a tank. You can tell which abilities are auto-casting because they’ll have a sparkly gold border. Right-clicking them will turn auto-cast on and off. (You can see the abilities in the pet bar and/or in the pet’s tab of your spellbook.)
3.) Be aware of pathing. If you’re jumping down from a ledge, your pet will almost always just run around the long way–and drag every mob it encounters behind it. If you’re going to jump down, be sure to dismiss your pet. You can do this two basic ways: (1) by using a class ability to dismiss your pet; or (2) by putting the pet on “Stay” and moving far enough away, at which point the pet will despawn. The bonus to #2, as a Warlock, is that doing this will refund a Soul Shard if one was used to summon the demon.
Careful! Attitude like that, you may just catch the raiding bug when you hit 80.
No loot becomes available automatically. Someone has to loot the corpse for the roll box to pop up. However, if a corpse contains an item that the loot rules in effect would require a roll for, anyone can right-click that corpse (although they will not see, nor be able to loot, any other non-rollable items that are on that corpse–those will still be reserved for the person the corpse was assigned to).
Any sparkly corpse is free for you to loot–either because it was assigned to you or because the person who it was assigned to already opened it and chose not to take the item(s). Personally, I pick up all the trash I can–vendored items all add up, so if you have the bag space, you might as well fill it with something that will give you a return, however small.
The loot types you will see most often are: Group Loot; Free For All; and Master Looter.
**Group Loot: **Corpses are randomly assigned to group members, such that everyone gets an equal amount. Items of a certain rarity may result in a roll dialogue box, depending on the loot threshold.
**Free For All: **This should only be used with people you trust, when you’re running someone through an instance so they get all the loot, etc. Anybody gets to keep whatever they can grab.
**Master Looter: **Anything below the loot threshold works like Group Loot. Anything above the threshold can only be assigned to a person by the person designated by the Party/Raid leader as the Master Looter–there is no roll dialogue. Depending on the loot rules agreed upon for the run, people may /roll to see who gets items.
Loot Threshold: This determines what level of items are rolled on versus being picked up by whoever looted the corpse. Uncommon = green items and higher; Rare = blue items and higher; Epic = purple items and higher.
All RDF groups that include at least one randomly-assigned member have their loot settings fixed as Group Loot with a threshold of Uncommon.
When rolling on items, Need > Greed = Disenchant. Passing means you have no chance to win the item, even if everyone passes. If everyone passes, the item can be picked up by anyone.
Need: Ideally, this means you can use the item for your main spec. However, because Greed and Disenchant are on the same priority, if you need an item for your offspec, you may wish to ask if anyone needs the item for mainspec, and if not, hit Need to ensure that it is not disenchanted.
Greed: You want the item for an offspec, to send to an alt, or to sell to a vendor or on the AH.
Disenchant: You want the item to be turned into Enchanting mats that you can either sell or use.
Pass: You have no interest in the item, not even to sell.
IMO, turn on Auto-Loot (in your Interface options, I believe). It will make your life so much easier. Basically, it just means that when you open a corpse, everything is transferred out as though you’d clicked it. (When Auto-Loot is off, Shift+rightclick on a corpse will auto-loot it. When Auto-Loot is enabled, Shift+rightclick on a corpse will regular-loot it.)
You should pretty much always roll at least Greed (or Disenchant) on everything; no one will (or at least should) object, and even if you only sell the items to a vendor, it’s still money, which is always useful. The only reason I can think of why a lower-level character wouldn’t want to Greed everything is if your bags are totally full and you don’t want to slow things down by standing around deleting grey/white items.
So last night I finally got around to downloading a Prot Warrior DPS/TPS spreadsheet… and holy shit I had not realized what a huge difference gear and especially the ICC buff was making in terms of the threat output of various abilities. After running the numbers, I actually switched up my rotation. After Shield Slam (with or without Shield Block up, since I have my T10 set bonus), Shockwave is now my next-highest-threat ability… on single targets. So for me, it’s now SS(SB) > SS > SW > Rev > Dev.
For any other Prot War who’s geared and/or running ICC, I strongly recommend checking out how things hash out for your particular setup (gear/spec/glyphs/raid buffs). I used the spreadsheet posted by Wartotem at the Tankspot forums. I can’t get there from work, but this might be the correct link. Even if you’re intimidated by the idea of spreadsheets, check this one out–it’s very intuitive and easy to use (and comes in both OpenOffice and Excel versions).
Good raid last night–and I’m feeling better about the guild. Had a long talk on Monday with the new officer that cleared some things up, which helped, as well as the way her attitude has really improved since she was promoted. I was tanking almost every fight where I’d been sitting or mostly coming in as offspec DPS for weeks; all of those encounters went off without a hitch, at least on my part, and most were one-shots (including H-LDW, which has given us problems in the past). On the fight-and-a-half where I did DPS, I pulled IMO very respectible numbers. In the lolcleavespam of Lootship, I was #2, coming in after only our Ret Pally with Shadowmourne (IIRC I pulled over 12k, and I hadn’t switched from my tanking flask yet). And on the first Saurfang attempt before I switched to tanking it (one of the other tanks DC’d), I easily passed 10k without using Cleave at all (though I’m sure there was some WW spillover on the Blood Beasts). I got two 264 tokens for my offspec on Monday and bought the Strength version of Greatness yesterday, so I think those upgrades helped a lot.
Picked up another Heroic tier token, so I upgraded my legs to 277. And got the Heroic neck off of… eh, I forget if it’s Fester or Rot. But one of those guys. Oh, and I hit 8,000 nerdpoints a few days ago!