Next GTA game suggestions/ideas

What are some ideas that you’d like to see happen in the next game? Perhaps we could send them in for consideration(if the next game is too far in development, perhaps the next one after it?) in a letter/email? Anybody like the letter idea?

Anyway, here are my ideas:

More emphasis on Vigilante type missions. Instead of having to jack a cop’s car and getting a couple of stars to do vigilante, have a police radio that you can buy(for large amounts of money). You’ll also be able to hear about larger vigilante missions, like stopping a mass murderer from killing or kill a suicide bomber before he kills a large gathering of people.

I loved the music selection in VC, so perhaps we could have walkmans to listen to without jacking a car? The music kinda works when you’re in a chase, but the sfx tends to drown it out or I’m sorta distracted by it. It would be perfect if I could go on a rampage with a weapon while listening to some of the better tracks.

A speedometer. Come on, Rockstar, it can’t be THAT hard to do.

As for setting, I nominate a 1960s San Francisco lookalike.

Better AI in general, especially for the police. Make the police have to beat you to the floor to bust you, instead of just opening your car door.

Smoother control of the character. Better camera control. Also the 1st person shooter mode needs to be improved.

Allow more buildings to be entered, even if there is nothing inside. They could be used as vantage points for sniping, hiding from the cops etc.

Allow the character to swim in the water for a short time. This would allow you the chance to swim back to land if you bail out in the water.

In vigilante missions, have more varied missions as Aslan suggested (good idea!) but also have them relayed to you over the actual police radio.

Allocate more memory to vehicle locations, to prevent cars dissapearing so often.

(I’d better stop there for now!)

Yeah, that was what I was getting at. I guess I wasn’t clear enough.

I want a slightly more believable cop killing/crime to star ratio. You’d think that in such a town as corrupt as Vice City the police would be spending a little less time pursuing a mugger/guy who bashed a cop car with his katana.

Make it an MMORPG, make several cities connected by highways (and make the world expand every once in a while like other MMORPGs). Make “gangs” wholly (or mostly) composed of humans. The more missions, kills, whatever you get, the higher “ranking” you get in the gang. And maybe if you die, you drop down to a low tier soldier, or your gang is penalized (so assasainations would be important). Each gang would start out with a small shack to do their business from, and the gang treasury would go up for each member gained (maybe a fee or tax). With the gang money you can get property, bribes, etc.

I think a GTA MMORPG would be incredible. They would add new missions and areas every few weeks, and they’d make it accomodate the current “situation” concerning the city.

I think it should be in either prohibition-era America, or London/England (like the old GTA: London).

Oops, yeah you did suggest that… sorry Aslan!

How about less misogyny?

What do you mean? In the storyline? Sorry if I missed it.

Man, sam, you have some great ideas here…

Allow the character to swim in the water for a short time. This would allow you the chance to swim back to land if you bail out in the water.
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Can’t tell you how many times I’ve wanted this recently. I’ve been goofing around in VC, and I hate how I can drown in chest-high water. Swimming can’t be that hard to implement, since they already have floating cars. You could use almost the exact same code for at least character dog-paddling. If the game designers didn’t want to make it dead easy, you could have to practice your swimming to get good at it, like how Tommy gets skinnier when you sprint around whenever possible. Or maybe you have to pay a bunch of money or complete a side mission to learn to scuba dive or something. This also opens up the VERY cool possiblity of that big old shark coming along and munching on you while you try and swim to shore. Wouldn’t that be a awesome way to die! Or the dolphin can come buy and either playfully jump over and around you, or help you to shore.

Better AI in general, especially for the police. Make the police have to beat you to the floor to bust you, instead of just opening your car door.

On a related note - how about if someone OTHER than you does something bad, the police go after them? I mean, there’s that “randomly selected guy turns into a thief and cop chases him” thing - hit the guy with your fist and you get a $50 “good citizen” bonus (but don’t use weapons or you’ll get a star, and the cop will be right there to bust you!). But if a gang war breaks out, the cops just stand there, or even walk right by! It breaks the reality of the game a bit. The city is so alive and realistic in most other ways, this is really glaring to me.

One thing I’ve been doing, just for something to do since I’ve finished all the story missions in VC, is to hang around the road at the north side of the North Point mall, and watch the blue uniform security guys and the mall preppies get in gunfights with each other. When a mall preppie goes down, there’s usually five to eight bundles of cash on the ground right around him. So I go grab the cash, dodging any gunfire. The ambulance comes by, resurrects the security and/or preppies. Rinse, lather, repeat. And yet no cop ever notices these huge bloody gunfights that often cut down innocent bystanders driving around the mall. Even when they’re standing right there. Same with other cars that ram into cop cars. How come the cops don’t go after them? It doesn’t seem like this would be much harder than what the random people on the street AI does now.

Non-lethal weapons might be cool. Teargas was done in VC, but I never used it. How about a tazer? Tazering a cop only gets you one star, and he falls over stunned for, say, 10 seconds - just long enough for you to get away if you’re smart and there’s no other police around. Maybe some extra-expensive tranq gun ammo for the sniper rifles? Missions that require you to capture, but not kill, someone?

The katana was way cool, but I wished you could use it for more different kinds of swings. Since I aspire to know how to use a katana IRL, I’m probably a little more fanatic than most people. Might also be kinda cool to be able to train your character in some martial art or another. Would allow you to hit harder and maybe block, dodge or catch attacks depending on whether you studied, say, karate, kung fu, or aikido.

As far as vehicles go, VC was damn good. Helicopters and motorcycles, both implemented quite well. Big fat hairy kudos to Rockstar for these two. Damn they are fun, fun, fun!

I think the only vehicle I would want to use that hasn’t been around is a wheeled Dodo (probably fly pretty much like the skimmer, but you could use it on land) and that Lear Jet you can see at the airport. Flying that would just be too cool. There are still several air vehicles that Rockstar could do. Ultralights, hang-gliders/parasails, jetpacks, etc. I’d like there to not be a height limitation on the air vehicles that is lower than the top of any building. Players really should be able to get to the top of every building. How come I couldn’t attempt to board the blimp in VC? Weak, man!

It would be nice to be able to shoot from helicopters without having to engage cinema camera. Or shoot something other than your uzi from inside a car, like say your sniper rifle. That’s pretty minor though.

GTA3/VC was pretty good about letting you modify the environment, what with knocking down streetlights, etc. It would be cool to be able to blow up walls or take down structures too. Hard to implement this one well, though. It would probably have to be restricted to certain places only, because letting you take down whole buildings would be really hard to keep track of. Not to mention the amount of explosive you’d have to plant to take down a moderate sized building. Still be fun to, say, blow up the El tracks in Liberty City!
I believe that rumors are that they’re already working on a MMORPG very much based on Vice City. In the mean time, I wish the http://www.multitheftauto.com guys would hurry up and make GTA3 multiplayer…
-Ben

Not really a suggestion. Where are the planes? I can’t seem to find them. I found a helipad, I think it was guarded by one of the police. No helicopter. And I spent a few minutes examining the airport to no avail.

Where’s the freaking helicopters?

The Helicopter’s on the helipad on top of your apartment base (the one with 3(?) garages) in downtown VC.

I’d prefer the introduction of a strategy element, expanding on the acquistion/property element later in VC.

I vote for a 1920’s classic mobster setting.

I like to see a skills rating for weapons and vehicles which could be advanced through experience or training. Nothing complicated, just a simple system which would allow you make the character more your own.
quote:

Originally posted by Mockingbird
How about less misogyny?

As opposed to the enlightened, Buddha-like nobility of the male characters? :wink:

The designers are pretty adamant about the “gangsters don’t swim” thing. I read an interview where one said he just wants the idea to die already. But, then again, who knows?

See, the only problem with everyone who keep scrying for the Prohibition GTA is, there wouldn’t be any A! Grand Theft Auto. As much fun as a speed chase at 15 mph would be, no thanks.

I agree with xgxlx about a 1920’s classic mobster thing. I’m thinking Chicago would be perfect.

Skills are good, make it Deus Ex style. Somethings like ATM hacking, shooting, driving tricks and martial arts?

Slighly more realistic and difficult driving experience.

GTH : Horses - everyone loves to hijack horses! And rollerskates. And skateboards. And Hanggliders. And giant 90ft tall Battlemech with Real Kung-Fu Death Grip.

Include a time machine. I’m sick of replaying half the game for a few of my favourite missions. For once, I’m kind of serious about this idea…

Waiting until the PS3 come out with more RAM for the proper sequel. I want to see more than 4 types of vechicles at once, zero pop-up and more environmental detail!

Anyway, the classic mobster style GTA has already been done. It’s called Mafia and it was a great game, better in some ways than the GTA games, but very underrated and not as well known.

I was going to suggest a Prohibition-era setting, but people have already mentioned that…

How about a Blade Runner-type city setting in the dystopian no-so-distant future? You could jack flying cars & such…

Is the Dodo the same plane in GTA3 where the one mission has you going in and shooting all the Colombians around the plane?

I was able to get airborne in that plane. Wasn’t able to control it very well. Never succeeded in flying over the city or anything.