Ni No Kuni on PS3 anyone?

So this game has been getting rave reviews across the entire inter-tubes so I decided to pick it up and give it a go. Here are my initial random comments after about 2 hours in:

The music is pretty amazing. This ain’t no Casio keyboard or midi machine making this stuff. It’s the Tokyo Philharmonic and you can tell.

The graphics are quite nice. I’m normally put off by anime style graphics but these are very pleasant and quite crisp. It’s second only to Rayman in feeling like you’re playing a cartoon.

It’s been a while since I’ve played a traditional JRPG so it’s taking some getting used to settling into the slow pace of the first few hours as the story is on rails so far and, even after 2+ hours playing I’m still in tutorials as I go.

I’m typically not interested in playing typical Japanese boy heroes but this one is different some how. The game has a strong emotional under current and the catalyst for getting you going on the main mission is genuinely sad. Won’t say more there so I don’t spoil it for anyone, though I think most reviews reveal it.

So it seems pretty good so far. Anyone else playing this and have thoughts to share?

I hope it gets a PC release. I really want to play it.

It’s getting some good reviews and it’s getting some mixed reviews. I might pick it up, but I’ve got a few other console RPGs on the docket still.

Eh, don’t hold your breath. JRPGs have a bad track record of getting ported to PC. PC gaming just isn’t a “thing” in Japan. Couple that with a title that, at least initially hasn’t gotten much press/fanfare*, and it’s the longest of long shots.
*Maybe I"m wrong, but I don’t remember hearing much about this game until very recently…but then again, I don’t play JRPGs so I could have subconsciously skipped over any news about it. :stuck_out_tongue:

Put in a few more hours on this one. It is quite a good game. The combat is somewhat awkward to control once you have multiple party members. It’s pretty challenging too. My only real complaint, if you can call it that, is I’m about 4 hours in and am still pretty much on rails. I can explore the country side and do little side quests but don’t have total freedom yet.

Story is not too shabby either.

It’s also Joe Hisaishi; The man is something of a legend.

I’m confused; You say you’re normally put off by a style, but then go on to say that that issue is mitigated/eliminated by the fact that the graphics are “crisp”, which doesn’t really have anything to do with the style. Do you actually dislike the “anime” style or do you just think it’s been presented poorly in the past? If the former, the reason you probably like this is that, well, Studio Ghibli did all the art, and they’re pretty distinct from the “mainstream” style.

Studio Ghibli again. :slight_smile: This is kinda what they DO. If you’re not familiar with them, they’re a… I don’t have a good equivalent for them over here, truthfully. They’re a major animation studio, but they ONLY (prior to this, I suppose) do movies. Big, colorful, high budget, traditional animation, great music, generally heartwarming at the least and genuinely moving at their finest. It’s like…imagine if Disney had gone for “we want to make films that genuinely move people” instead of “we want to make films that will sell lots of merchandise”. Not that Ghibli doesn’t sell lots of merchandise, it’s just that that’s not why they make their movies.

Not playing it YET, but definitely will be soon.

You’re…probably not going to get it. “Total freedom” is something the Japanese tend to scorn in their narrative games. There may be a single point in time where you can “go anywhere” and the number of sidequests increases, but it’s never going to be Skyrim or Fallout 3 - the story is priority #1 here, and the more freedom you have, the less compelling it becomes. (Let’s face it - the “Story” of most people’s playthroughs of American sandbox RPGs would be incredibly terrible if you wrote them down).

Edit: Oh, and yeah. It’ll be a cold day in hell when this gets a PC port, for pretty much the reasons bouv stated. Seriously. If you want to play Japanese games (JRPGs in particular) you really need a PS3. The number that get ported to PC or even to Xbox is a tiny fraction of the number that get translated on the PS3, which is a tiny fraction of the total in and of itself.

I have a middling opinion of the game so far. I liked the first few hours, but now I have the (very minor spoiler) boat (end minor spoiler), and I’m much less excited. For one, while I haven’t beaten the game, I’ve heard tell from others that the game never ends the damn handholding. The brokenhearted fetch quests are really exercises in busywork. They’d be busywork if they left it up to the player, with Drippy holding your hand, they’re just completely pointless

Guy: GODDAMNIT BITCH I’MA CUT YOUR THROAT FOR NO REASON OTHER THAN I’M A HUGE SOCIOPATHIC DICK

Oliver: Man, that guy’s mean, I wonder what’s wrong.

Drippy: Looks like a classic case of brokenheartedness, mun.

Oliver: Are you sure?

Guy: I’M GONNA RIP OFF YOUR HEAD AND SHIT DOWN YOUR THROAT

Drippy: Just look at him, mun!

Oliver: But what piece of his heart could be missing?

Guy: DIE DIE DIE! BLEED BLEED BLEED! SUFFER!

Drippy: He looks to be lacking kindness.

Oliver: Kindness? Gee willikers, Drippy, are you sure?

GUY: I HAVE NO LOVE FOR MAN NOR BEAST AND WISH NOTHING MORE THAN FOR YOU ALL TO SUFFER AND DIE

Drippy: Yes, I’m sure, mun! Are ye daft or something?

Oliver: Okay, let’s go [del]look for a dot on the minimap and read some flavor text[/del] find some kindness, Drippy!

Similar things happen with “find their Soulmate” stuff. I wish I could figure out what I have to do myself, but they really, laboriously spell it out for you. I feel like they go too far even for a JRPG.

Credit where it’s due though, there have been a couple of puzzles that require reading the Wizard’s Companion, and those are great. While they’re still a bit mechanical and just require basic reading comprehension, it’s a very nice mechanic, though unfortunately I’ve heard it’s used at best a small handful of times throughout the entire length of the game. I’ve heard that some of the hand-holdy puzzle design is a side effect of the DS version, where to cast a spell you have to look up the strokes in the book and draw them, so the puzzles all required a degree of research – whereas with this game they kept all the same puzzles, but put all the spells in a menu so it’s just a silly, “gee I wonder which blatantly obvious menu option I should pick?” I have to question why they didn’t go the Okami route and have you draw the strokes like the Celestial Brush.

Next, the AI. I was reading the Gamefaqs boards, and let me say I don’t have near as much trouble with the AI as many people there do, I almost never have had the AI die during a boss fight, but that may be my extensive attention to healing people. The rest of their criticisms, though, are spot on. The AI is completely rock stupid. The AI has absolutely no qualms about blowing its entire magic pool on a random encounter, even with the tactics menu. Even if you put it on “don’t use abilities” it will decide that clearly the best option is to send out a monster with no physical attack, or even unsummon their familiar and whack at the thing with their puny 1-damage weapon. Bonus points for never defending and having a tendency to, er… “stand in the fire.”

Right now, monsters are eating me alive, I have a decent party with a good attribute and sign spread, with all the best equipment available, plus having done all the sidequests and I find myself wanting to avoid battles. They’re SO tedious at this point in the game, and I find my party being low on health and mana (mostly the AI characters) after almost every one. Not to mention every time you catch a monster or evolve (“metamorphose”) it, it starts at level one, so to power up your party you’re forced to potentially put your best monsters completely out of commision for a while until you grind them back up. I don’t really DIE much (though I have a couple times), but it’s very tedious. It’s not that it’s difficult, difficulty implies I’m doing something wrong and more skill would fix it, I don’t feel like I really have anything I as a player could do to fix it (short of grinding). Maybe I just have a bad party composition, or my tactics are really crappy and I just really suck at monster raising games, but if that’s the case I certainly can’t tell whether it’s that or just an outrageous difficulty spike from nowhere.

Minor complaints:

Bizarre voice acting jumps. I’m used to JRPGs like Tales where only every once in a while is a scene voice acted, but Ni No Kuni has this odd habit of only voice acting three lines in an important scene and then just abruptly dropping it.

Accent schizophrenia. You know that fantasy trope where you’ll have a small isolated village with a guy named Fred, and his friend, Orkra’gar’izilianth? This is similar, except with accents. Where people who purportedly have the same home town have completely different accents (and different from their parents at the same time, on occasion). I’m really nitpicking here, it just kind of bugged me a little.

Running away from enemies on the map is all but pointless. Once an enemy spots you, good luck avoiding the encounter, most of the time running away is just an invitation to start combat with a disadvantage, rather than a time-saver.

I don’t want to give the impression I hate the game. I really love the story, and the combat can be fun – though I like bosses more than random encounters. I just find myself struggling to work up the interest to play it after the third town, despite being very interested in the story. About the 17 hour mark for me, though that’s partially because I spent about an hour of idle time on the pause screen, and a few hours thoroughly reading the Wizard’s Companion (including translating pages 4-5). I don’t think I’d say “avoid it”, but I wouldn’t particularly recommend it either, except for the story and animation.

I’m excited to play the game, but I’m waiting before buying it. I have a backlog of games a mile high on top of finishing Xenoblade Chronicles which is taking longer than I though. It’s a lot of fun though.

The Wii is actually as good if not better for JRPGs like Xenoblade, Last Story, Dragon Quest X (no US release date yet :frowning: ), Arc Rise Fantasia, Fire Emblem, and some of the Tales series and Action JRPGs like Final Fantasy Crystal Chronicles, Pandora’s Tower (US release announced recently), and Monster Hunter Tri.

Hmmm… Starting to see some cracks in the luster now that I’ve put in some more time.

Ai partners are dumb as shit and burn through all of their magic in the blink of an eye without doing an appreciable amount of damage in the process.

Equipment upgrades are coming at a maddeningly slow pace. Everything in the shops costs a lot and I’m 6 hours in or so and only have a couple thousand gold and don’t have much equipment on my familiars or Oliver for that matter. Considering you have a team of 12 to outfit you’d think the game would be a bit more be generous with the gold but it’s not.

And my biggest complaint right now is that once you burn through your mana you better have a bunch of very expensive mana type items or you are fucker. Mana doesn’t regenerate over time and without it you just run around forever hoping mobs drop a bit here or there but they rarely do. The potions are way too expensive to stock up on in the first 5-6 hours and even if you can afford to blow you gold on a bunch to get through a dungeon they only refill a very small amount of magic anyway. I find the mana management system to be asinine in general.

I also disagree with the decision to have your familiars share your hp and mana.

My interest is starting to wane a bit and after running in circles around the bosses casting frostbite over and over, waiting for blue orbs to drop, I’m feeling the beginnings of disappointment setting in.

Yup, that’s exactly what happened to me, Cubsfan.

Arc Rise Fantasia looked pretty bad (though that might just’ve been the localization) and the good Tales game on the Wii is better on the PS3 (Graces - by all reports, ToS2 is a serious letdown). I don’t really count Monster Hunter either, since I view it as more of a Japanese Diablo than a JRPG.

But you’re right - there are some gems on the Wii. Some of which even make it over here, no thanks to Nintendo.

How acceptable is Ni No Kuni for a 5 year old? I’ve been thinking of getting the game and playing it alongside my son. What percentage of dialog is spoken versus text? I enjoy gaming with him, but I do get tired of reading out loud EVERYTHING on the screen. Would he be able to pick up the controller and play for awhile or is the combat fairly complex? Thanks.

[continuing thread hijack]

I would compare Arc Rise Fantasia to the first Tales of Symphonia on Gamecube, which was pretty good. Good if you like JRPGs but not genre defining or exemplary. But it scratches a gaming itch which seems like it gets fewer new releases each year.

[/hijack]

The story is perfectly acceptable for a 5 year old so far. I mean, it’s a Ghibli movie in game form. The villains aren’t really terrifying, either, and the monsters are very cute (and the huge ones are cool). Literally the only mildly objectionable thing is

Minor spoiler from the first hour or so:

The main character’s mom dies of a heart attack, and the scene where it happens and the one immediately after is pretty heart-wrenching. But, I mean, I don’t think these scenes hit kids as hard as they do adults anyway, and Disney movies are full of them.

As for voice acting… it’s pretty sparse. Like I said in my huge effort post, it’s really uneven. They’ll voice three lines in a major scene and then the rest will be unspoken. Overall, the percentage of unspoken text is MUCH bigger than the percentage of spoken text. I’d say there’s even less spoken than in Tales of the Abyss, and that was pretty sparse.

He could definitely play, but it might be stressful. The game has huge difficulty spikes in places, but while the game suddenly gets hard it doesn’t really take more skill. It just becomes frustrating until your monsters get more levels/equipment or you get better monsters. You may have to help him with bosses since they require more precise managing of defend commands and attention to healing, but random encounters can usually be beaten by spamming attack (or a spell the monsters are weak to i.e. water spells in the volcano).

This is the most maddening feature of the game. Seems every battle ends with my partners without an ounce of magic, which is expensive and painful to replenish as often as they go through it. And changing the tactics doesn’t really help all that much, because then they just die.

Outside of that problem (and it is a huge problem), I’m really enjoying the game, mostly because I can play it with the whole family. I can turn over the controller to my eldest daughter and she’ll happily go out and grind for awhile to help level up our familiars (although she goes through my inventory quite quickly). And even my complete non-gamer wife will play along by doing the voices for the characters, which is no end of fun for all the girls. The story is great, the cutscenes are enjoyable and grab the girls’ attention, and they love the “gotta get em all” aspect of grabbing familiars, who they then feed, care for, and discuss endlessly. That alone makes it great for them.

Without the girls, I’m sure I wouldn’t be as interested in the game, or enjoying it as much. But with them watching/playing, it’s great fun.

Apparently the best way to deal with the AI is to just set everyone to “don’t use magic” or whatever the setting is, on everything except boss fights.

This worked reasonably well for my wife, who has since finished the game and is now doing postgame content quite cheerfully.

Traded this turd in because of how much the AI was ruining the game for me. Talk about taking a great idea and killing it with horrible AI.

Did you try the “just turn off the ‘casting’” option?

I’m curious to see people’s opinions on that.

It helps with the “burning through all their MP” problem, but then I ran into the “they’re dying a lot” problem. If the battle is tough, you need them to use the MP, but if they do, they blow through it making the next battle tougher. And if you turn off their abilities and run into a tough battle, they’ll die and quickly too. So it certainly helps, and you can learn to adapt by changing tactics based on the monsters, but it is kinda a pain.

Maybe “you have to change tactics based on the monsters” was a design decision. Better ways to implement it than “make the AI stupid” but the goal is noble.

The problem is that were I controlling the AI, it wouldn’t even be a close battle. The only reason you have to change tactics is because the AI is so bad. I am not a fan of “let’s make the AI cripplingly stupid to make the battles more challenging” game design. I’d rather battle them myself (which I too often end up doing) than watch my idiot friends get KO’ed every time a battle is a challenge.