The author’s still developing it–it’s at v0.4 right now–but what he’s got is totally playable and very fun.
It’s a game designed to take about 10 minutes to play through. It’s based on the roguelike genre of games. It’s quite simplified compared to most roguelikes, but that is part of it’s charm. In fact, “simplified” doesn’t seem to do it justice. I like the word from my title–it’s a “distillation” of the roguelike genre. Roguelikes reduced to the most basic elements.
Indeed, the mechanics are so well crystalized that it almost plays like a puzzle game rather than just another roguelike.
Though you can play it through in 10 minutes, there’s plenty of replayability because winning the game with different classes lets you unlock other classes and items and mosters and so on. Each class plays completely differently than all others, and each monster requires a completely different tactical approach. (And in my experience the unlocked classes actually tend to be harder to play with than the originally available classes, so you have a since of increased difficulty along with the increase feeling of achievement that brings.)
It’s just a really well done piece of work all around IMO.
Also, please play it, because I can not figure out how to beat the game as a wizard, and would like to see what others come up with.