So after all the work he does to get to the center he pretty practically just started a new game and was forced to sit through the initialization sequence all over again. This time, however, the planet he started on had a hostile drone. So the entire time he’s starting, and can not skip, he’s being attacked and slowly losing health. He finally gets control seconds before he’s killed.
I do take issue with his complaints about how much of a grind it was to get to the centre. This is a game where the journey is the game, and taking a relaxed attitude to flying around exploring is sort of the point. Focusing purely on getting to the end like he did is going to be a grind, yes, but that’s not really how it’s supposed to be played.
That ending, though, real kick in the teeth. I don’t blame him for uninstalling.
Unskippable cutscenes are always bad. And cutscenes while something is actually happening in the game world are also always bad. Combining the two is simply unforgivable.
Well seeing as it’s over 2 months now and no new content at all then I’m willing to join SenorBeef in saying that it was deliberate lying to hype up sales, on things they knew they couldn’t deliver.
I only just learned of the existence of this gem of a quote:
"The team programmed some of the physics for aesthetic reasons. For instance, Duncan insisted on permitting moons to orbit closer to their planets than Newtonian physics would allow. When he desired the possibility of green skies, the team had to redesign the periodic table to create atmospheric particles that would diffract light at just the right wavelength.
"
Thats clearly utter bullshit, they are implying that they are simulating atmospheric scattering and refraction to determine the color of a planets sky, and they were somehow actually deriving the results from the elements that make up its atmosphere. Yeah nope, theres nothing like that in the game and thats not a remotely feasible way to do things for anyone that knows anything about programming.
I’m still on the side of them having cut stuff as they were not going to get it out on time otherwise, either due to pressure from Sony or simply running out of money.
In game development two months is nothing and even then the first month was bug fixing.
No, you only need to do that to get green skies: All other colors are possible with our periodic table. And it’s a sign of how visionary the designers of this game were, that they were the first ones ever to depict a green sky.
Well, not really. Apparently a disgruntled employee or something (they’re releasing conflicting statements) got ahold of the account briefly. Having them announce that the tweet was unauthorized was actually the first word we’ve heard from them in a long time.
It’s too bad. The image of Sean Murray needing a soul-cleansing confession might be better than the one of him sipping drinks in Tahiti laughing it up. Maybe.
Incidentally, Star Citizen has released a video showing off the effect of sun placement in a solar system. Because in their game, the sun is an actual object that occupies space and casts light. It even affects the direction of the reflected light off the little moon in the background. And it appears to show atmospheric effects changing the color of the light cast on the ground when near the horizon. It’s not just a skybox with a sun. It’s a real solar system.
In that little 5 second demo, they’re showing off more universe-building than the entirety of NMS manages.
At least NMS got released. I have a bit of buyer’s remorse over the $60 I paid for it, but at least I have a game I can putz around in for a couple hours when nothing sounds interesting.
Star Citizen is a dream at this point. Nothing about their releases in the last year give me any indication that there will be a release date.
I assume we’re talking about me. At least Skywatcher is. I haven’t jumped on the Star Citizen hype train at all. In fact, my main statement there in that thread is telling people not to get so invested in unreleased games because it just leads to impatience, annoyance, and disappointment. Just let it come out and then evaluate it then, instead of massively emotionally investing in it way ahead of time. There’s no contradiction there at all. I’ve only said that it’s silly to write it off as vaporware because it’s been in development for years. But for a game as ambitious as that you’d expect it to be.