No Man's Sky - First star to the right, and straight on till morning

I rarely (very) buy games as soon as they’re released. NMS was one I was making an exception for. Fortunately, I was in the middle of F4 still, which gave me time to see the aftermath.

I have no intention to buy it at all now. Hurrying F4 a bit because I still have one more game one the queue I need to play before I can get Dishomored 2.

Then again, I don’t havemuch time to play and have to use my game time wisely. Maybe if I had hours a day to game I’d check it out.

If you’re getting it on PC I’d wait until its about $5 -$10 and then mod the hell out of it and you’ll have a fun, relaxed game to drop into for 20 minutes at a time to sight-see around the galaxy.

And NMS was released on GoG same day as steam.

And, for those that don’t know, GoG was created by, and is owned by, CD Projekt Red, the makers of the Witcher series.

For me, the problem is that the exploration gets too repetitive. I don’t know what sort of refund policy GOG has so you probably should wait to see if Steam offers an equal, or even bigger, discount; then you’ll be sure to have a refund available if it’s not for you.

It is 40% on Steam as well.

Maybe I’ll wait until the Steam Summer Sale and see if I can get it for $20. :slight_smile:

Hello, update news!

I read about this yesterday. The language makes it sound like they’re hedging against people being disappointed with the amount o content in the patch. I’ll definitely be watching.

I think spending their developmental effort on base building in a game where the design is to keepe exploring new places and never come back, when there are already so many fundamental problems with the core gameplay loop, is a very strange direction to focus their efforts. It would suggest they think the core gameplay loop is fine, and they want to add (weirdly contradictory) content rather than address that.

Uh, they need to start somewhere. You said it yourself:

No to mention:

Well, they’re not wrong about that.

They do have to start somewhere. I don’t know, maybe they think the core gameplay loop needs more options to retrace your steps easily, which I understand isn’t easy in the current setup, and that would make base building more appealing.

Yeah, they’re clearly working toward something and have been for the past couple of months.

I do hope they manage to inject some life into the game. I’d still buy it if they managed to make it compelling enough.

I honestly have no idea when I’ll try the game again. I have over 550 games in Steam alone and many of them haven’t been started yet!

Heh, yeah, I just started making a serious go at Wasteland 2 after it just sitting in my queue for a couple years.

It’s really good; I don’t think you’ll be disappointed - especially if you liked the OG Fallout games.

Oh yeah, I’m really enjoying it. I think the reason I got frustrated last time was because I had a really badly optimized party. I cheated a bit this time and used a start guide to make sure I’d be good.

I also used custom avatars for my main party members, and the silly Facebook photos of my friends are making things a lot of fun.

It’s very odd that they pre announced this with no details. Why not just wait until it’s released then announce that this is just the first of many? And yeah base building make sure no sense.

“Starting somewhere” would be fixing the core gameplay loop and making it the game that people wanted. Improving variety of planets, making resource gathering more interesting, making the world feel alive, making animals look and act less ridiculous, adding some sort of story or goals, add in missing features like trading or faction wars, dozens of things they said would be in the game that aren’t.

The whole game is about scouting around and discovering new things and moving from place to place - so having them try to make some minecraft light game where you’re locked in place adds an element that doesn’t even play into the game’s core premise while they neglect all the missing features that are part of its core premise. Base building is about 200th on the list of things they should be looking to do to the game. Even if you wanted to add some sort of building mode, being able to design/improve your ship makes so much more sense than building bases on disposable planets.

The foundation update is out.
http://www.no-mans-sky.com/foundation-update/

An impressive amount of improvements. Your base has a teleporter, solves the problem rather neatly I guess. You can also buy freighters and set up a mobile base, and they’ve added two new game modes, creative and survival.

This actually sounds like something I want to play now. Lets see when people have had time to play with the new version.