No Man's Sky - First star to the right, and straight on till morning

I was just coming here to post the patch notes.

I also have to admit I’m much more tempted to get the game now.

Foundation Video

I broke down and got it. If it is utterly terrible in the first 2 hours I can return it, and if not well, it won’t be the first $40 I’ve wasted on a bad video game.

There’s something that was sorely needed. Bad resource management was one reason I stopped playing.

Unfortunately, I’m busy transporting an Explorer in Elite: Dangerous. Have six days to return to Sol and get my 20 mil.

nm

I tried Elite: Dangerous, but the game crashed 3 times in 20 minutes so I gave up on it. I’m never figured out why. I don’t have any odd hardware, all my drivers were up to date and I don’t overclock, but it sure did hate my computer.

It is so sweet how you keep coming in with utterly uninformed and downright wrong things about this game.

Just so you know, you can teleport back to your base and a lot of us had no issues with the core gameplay loop.

But keep on digging away. Have you even played it yet?

I’m only a few hours in, but I have to say I’m enjoying the game a lot. It does for me exactly what I wanted it to do. I like wandering the alien vistas. I can definitely understand why for some people it would be absolutely no fun at all, but to each their own right? I can definitely see why the game needed some UI enhancements. Without the new UI elements I can also see how it could be very annoying.

Will I love it 40-50 hours from now?

I dunno. Maybe, maybe not, just have to wait and see.

Comments on another forum are generally positive about the foundation update. Ok I’ll give the guy some credit for following through but they could have handled this so much better.

They could have announced that certain features were cut to make shipping date, that they would come but they couldn’t give an exact date, then kept people busy by setting up a community forum and issuing various weekly challenges, photo competitions, etc. Theres many ways they could have kept people interested with a little bit of imagination.

It does seem obvious to me that a lot of the features in the foundation update must have been worked on prior to initial release then had to be cut out because they couldn’t pass QC in time. I don’t believe they could have implemented everything in the foundation patch from scratch in the time since release.

In other news, ‘No Man’s Sky’ cleared in false advertising investigation.

Player-made land vehicles are coming?

I’m seriously hooked on survival mode. It’s brutal. Every drop of resource you can squeeze out of a planet means the difference between life and death. Finding an outpost with a landing pad feels like winning the lottery. Finding a crashed ship is like having all the christmases ever, all at once.

I’m kicking myself for selling the second multi-tool I picked up - it had the grenade launcher, and I haven’t found the blueprint for that yet. It didn’t even occur to me. The GL lets you make your own shelter when your hazard shield runs low, but not all multi-tools have it.

The few times I’ve ventured into space I’ve been killed or at least severely damaged by pirates. Though at this point I have a better ship with better weapons mods and a shield enhancement, so maybe I’ll be able to actually get to the space station this time.

I’m really enjoying survival mode- it’s like a completely new game. It’s freakin’ hard.

However, I’m currently stuck with a bug- I somehow managed to build a construction terminal before the game told me to, and now I can’t build on in my base because you’re only allowed to have one. I can’t remember where I build it originally, so I can’t delete it… which means that I can’t really build my base up at all.

I’ve tried survival mode twice. The first time I froze to death. The second time I made it off planet and was instantly killed by pirates. Since I prefer to play games such as NMS as one life only, it is really really hard.

If you can find another base location, just claim the new base and it will auto-delete the old base and all it’s components (and give you about 80% of the resources back in a special remove-only cache in the new base).

So how do you search for transmission towers (or for that matter, ruins) in the new world? That was the only reliable way to find crashed ships, and without finding crashes, I’m well into the game and still stuck in my original 16-slot ship. (I know you can buy them, but that’s expensive and frankly less fun than the continue crash-by-crash upgrading).

Bonus question: What does “skywort” look like? I’ve got a quest to find it, and I’m pretty sure an earlier quest told me about it, but I don’t know what I’m looking for. Are those the cave flowers?

Bonus Bonus question: Is there any way to know when the landing pad/landing beacons have “locked onto” you in a ship that can’t see down (most of them)? I’ve probably set the world’s record for landing with my nose practically touching an empty landing pad.

I really like the more structured tech path in the patch; you don’t just get everything at once any more, and so you spend a little more time in the “helpless” phase. (And I still haven’t gotten the non-starting hyperdrives, so I can’t visit non-yellow stars yet.)

Semi-spoiler on this stream-of-consciousness. It seems like post-patch you have to explicitly reject the Atlas (either at your initial crash site or any Atlas station) before Polo and Nada will appear; they don’t just show up in your third or fourth system any more.

The one crashed ship I found came from first building a signal booster from the new build menu, finding an outpost and then activating the terminal in that.

I haven’t done this bit yet but I did find this:

You need to fly almost straight at the landing pad and you should see three small white triangles pop up around it - they can be a little unreliable in how often they show up.

If you’re on PC keep an eye on https://nomansskymods.com/ and No Man's Sky Nexus - Mods and Community.

LowFlight has already been updated for Foundation to change ore remove some of the restrictive flight parameters.

Even the “original chill experience” is harder now.

It used to be if you had iron and platinum, you were pretty much set (at least once you got the tech to make shielding shards out of just iron). Now you need to keep a substantial number of elements around all the time to keep things charged and running. And almost all of the resources are much rarer than they were pre-patch (although I like that they’re “clumped.” Finding a little Thanium forest is a great experience). Finding enough plutonium to keep the launcher fueled is a bit of a chore, actually. It used to be present at basically every POI and scattered between; I’ve found planets post-patch where I was never able to find any at all except in the boxes at outposts.

Nope, I’ve tried that twice, now. It deletes my previous base, but not my construction terminal. It knows that I’ve already built one, but it’s not being tracked for deletion when I build a new base.

Hmm. “Colonial Outpost” has never given me anything other than Manufacturing Facilities and Operations Centers. Maybe I’ve just been unlucky; I don’t actually search for those that often.