No Man's Sky - First star to the right, and straight on till morning

Try the Operations Centre and active the terminal there (like the one you get tech from in abandoned buildings). I’m at work now but I’m pretty sure that’s where I found the distress signal ‘puzzle’

I will. Usually I get a blueprint from a Manufacturing Facility, and a “location in distant space” (with associated random monument) from an Op Center. I thought those were the only possibilities; but maybe not.

I just found my first useless planet.

No animals, and plants only underwater and in caves (it actually bugs me that all caves on all planets look almost exactly the same). Hardly any resources- I had to walk a long ways to find enough plutonium to leave the ogforsaken place. I put down a signal amplifier, but everything I searched for was off the damn planet.

Furthermore, it was apparently airless- my life support was draining twice as fast as it normally does. This was particularly weird, because I could easily see atmospheric effects like wind and clouds- it would’ve been nice if it was just like being in space.

Is it true that the PS4 version of No Man’s Sky was already on sale for $20 in the US at some point? I’ve been watching the Australian store and the Thai store, both of which I have accounts in and it’s still approx $40 USD in both of them.

Maybe it was the PC version on steam dropped to $20 at one point?

PC version hasn’t been lower than $35.99, at least according to IsThereAnyDeal.com.

Thanks, looks like I’ve managed to snag a physical disc used copy for $22 US. Lots of people getting rid of the discs and not willing to give the patch a go I think.

I don’t get to play as often as I would like because reasons, but I am really liking the Foundation update, and especially Survival Mode, which almost feels like a totally different game where everything you do can have substantive consequences and where death is not only possible but likely.

As Timewinder stated above, even Normal Mode is harder now than before the patch. Resources are much more scarce, pirates are much more prevalent, and HG has rejiggered their resource and elements tables to make everything less of a cakewalk, AKA boring.

On the other hand, the game now has new storage options, and purchasable freighters which at this stage of the game are really nothing more than floating storage facilities. Perhaps the next patch will give players a real reason to own a freighter as there are plenty of storage options already at this point.

I haven’t tried creative mode because what’s the point other than playing Minecraft Lite iiiiiin spaaaaace?

So now it’s been out for a week what’s the opinion of post patch players ? Still good or losing interest again quickly ?

I’m not liking the scarcity of resources, to be honest. I’ve encountered several planets now with no plutonium on them, which means there’s a possibility in the future I’ll end up stranded somewhere without enough fuel to operate the launch system to leave.

I just ran into that, actually.

I’m trying to find some spadonium (to build a science workshop in my base), which is only found on “barren” planets. Well, I saw a planet that looked kind of likely, but of course the only way to really find out what a planet is like is to land on it and sniff the air personally. Sure would be nice if we had some sort of “scanning” technology, ya know? Anyway, I set down near what looked like an outpost (because they have the ship recall pylons that allow you to take off for free)… but when I landed, I found that it was actually an abandoned facility. Furthermore, the planet was an extreme heat storms planet- so not only did I have no way to take off again, I found that my suit would only last about fifteen seconds outside the ship or the base.

I managed to duck into a nearby cave and barely manage to scrape together enough plutonium over an hour or so to get off the damn planet. I honestly thought I had just lost my game.

So, yes. Some planets have really low resources, and it’d be really nice if we could identify planets without having to land on them.

But doesn’t that sort of uncertainty add to the suspense of the game?

It’s supposed to be a “Chill exploration experience”, at least in Normal mode - so I don’t mind a reduction in the amount of plutoninum that’s about, but not to the point where I’m now wondering if I’ll be able to get off a planet I’ve landed on. That’s the complete opposite of a chill experience for me and what I’d be playing Survival Mode for if I wanted. Which I don’t.

I would like it if they would remove the requirement to refuel your ship and mining laser. I find those two activities to be low points of the gameplay.

If this happens, wander until you find one of the buildings with a ship call (anything with a landing pad, plus the manufacturing facilities and operation centers.) You can call the ship to you there, and takeoffs from such locations are free.

If you can’t do that (no materials to make the bypass chip, for example), claim the next base you see, go to the space station through the teleporter. Your ship will be present there, and takeoffs from space stations are also free.

But I agree that in exchange for a richer “tech tree,” particularly at the beginning of the game, we seem to have picked up a LOT of “search for rare resources just to keep going” stuff. For me, it’s Zinc in particular that I always seem to be out of. I’d be happy to have that stuff all be “refillable” with iron or carbon in the “chill” setting.

You can scan them from space. Aim at the planet, hit “C”, and it’ll tell you what the exotic material on the planet is (there will be only one other than Antrium, I think), and the two or three most common of the baseline resources. So you can find out whether the planet has spadonium without landing.

Some of the planets I’ve seen have been huge; in the solar system I’m in now there is one planet with a habitable base on it that I’ve been able to find. I’ve got heaps of plutonium in reserve (as a legacy of when it was everywhere) but I think a few more tweaks are in order - especially in the “normal” mode.

Oh, I agree, I was just offering a workaround for if you get stranded. By the way, you can find bases with the Signal Scanner you learn to build early in the game (although I think it takes Plutonium to build); I don’t think I’ve ever been on a planet that didn’t have one somewhere, and that will find it. Scanning from space is hit-or-miss; it’ll usually only find one thing every few minutes.

That makes sense in that context and it’s a helpful emergency backup - thanks for sharing it! :slight_smile:

I discovered that last night. Thanks, though.

Anyway, the planet I found with that material was a small moon. It had nighttime lows of something like -40 or so, with daytime highs of 80 degrees. Oh, and it had *very *frequent firestorms that put the temperature over 300. My suit would only last about 20 seconds during on of those, and they were so frequent (seriously, I don’t think they were more than five minutes apart) that I couldn’t go very far away from my ship to look for resources.

One last tip for those horrible planets. For some reason, even on planets that have 300 degree atmospheres (or -200 degree ones), caves–even very tiny ones–are balmy and pleasant. With the grenade attachment on your weapon, you can make a cave anywhere (until your ammo runs out). It’s a bit tedious, but it allows long-distance travel on hostile worlds.