No Man's Sky - First star to the right, and straight on till morning

Except for the ones that were developed first on one platform and then ported. These sort of issues are not new, they’ve been going on as long as there’s been games. I remember as an Amiga owner continually playing crappy Atari ST ports as for a long time the ST was more popular. Graphics used less colours and the sound was the three channel tinny sort of shit you got on STs. Eventually things improved (the ST was initially cheaper and so initially sold more).

Exaggerated in your opinion. As I said, Japanese developers, for example, have a long history of terrible PC ports. Hell, ports in general (see the “remaster” of the Silent Hill series on PS3/360/PC from 2012 that screwed up lighting, atmospheric fog, water, general loss of the grain that was an artistic decision of the original game …).

No. Exaggerated by any reasonable measure.

Most “bad PC ports” are “bad” because they don’t offer too many feature above and beyond the console version, not because they are worse than the console version.

So when you are saying that you are worried about PC ports over their console versions, one has to wonder why. 99 times out of 100, even something a PC gamer would consider a pretty bad port is still better than the console version.

Now, if this game was being published by WB, I’d be right there with you, being worried. But this game isn’t even a traditional port. It’s being developed in-house by the dev, side by side with the PS4 version, and will be out day and date with that version.

This is not even a port.

New Trailer “Trade” just hit:

I sure am glad we can re-hash the PC vs. Console war here. Opening up any of the couple hundred other threads about it is way too much work.

Thanks for continuing to derail.

So apparently that company claiming rights to the “Superformula” does indeed own a patent on it.

Not sure what the implications might be, but it definitely looks like they mean to have a chat with HelloGames about it.

Kotaku article:

I thought you couldn’t patent math formulas in the US; am I wrong?

Apparently you can patent certain applications of the formula, like software.

AFAIK you can only patent software that is made for a specific purpose, not software that just does calculations. Software that does load calculations for rigging is patentable; software that just puts numbers into that formula with no other purpose can not be patented, AIUI.

Everything I’ve seen about the Superformula just says that the equation is patented, which tells me it’s prolly not a US patent. In fact, if Hello Games created the software that uses that formula for the purpose of creating realistic CGI plants etc., they may have something patentable.

Suing using a patent that was apparently withdrawn, at that.

How many “gimme money” lawsuits will it take to sink this game?

Hopefully 0, cause I don’t want it being delayed anymore!

Just a few more weeks.

what I meant was: this is already the 2nd BS lawsuit: Sky Network sued them over the word “Sky” already…and they settled!

They settled? Agh…

To be clear, the patenter is Belgian and Hello Games is British. While the patenter has a USPTO patent, it’s also registered in other places the game is releasing. This is going to be a nightmare spanning several international completely different patent landscapes.

Some people have also found that the patenter actually had never finished filing the patent UNTIL he heard this game was using the super formula at which point he renewed it, which is apparently still legal (at least in certain EU places). So Hello may have been in the clear when they started using it (assuming they checked for a patent at all) because it was unpatented until recently.

Even so, and even if it’s enforced by the courts, it’s likely to be nothing more than a small licensing fee. The inventor hasn’t expressed any desire to sink the game.

Just so everybody knows, somebody stole an early PS4 copy of the game and sold it on eBay for $2000. The guy posted a stream of some of the game and is posting daily screenshots, including one spoilery one today. So be aware of that if you’re looking for news about it in the couple weeks until it comes out.

I’m a little concerned by how all the hype has just vanished.

I get there was some concern the game was being over-sold, but it’s gone from “THIS IS THE ONLY GAME YOU WILL EVER NEED TO PLAY EVER AGAIN” to “Well, theoretically it’s still coming out in a week or so. Here’s a YouTube video which doesn’t really show anything you didn’t already know.”

Hype in general concerns me. I realize I’m painting with a broad brush here, but in general it seems the hype train runs for either established AAA games in which case it will probably more of what’s come before, for better or worse, or it runs for something new with a lot of promise but no proven track record. I feel in the latter case the game will almost never come close to meeting expectations. It’s partly our fault for jumping on the train to begin with I suppose.

Whelp, the leak guy reached the center.

He didn’t post any real spoilers, as in no story or anything, just the general pacing of the game, bugs, balance stuff, things he liked, etc. Nothing more than you’d get from a Steam review.

[spoiler]This will be as spoiler-free as it can be, and anything I discuss here is so minimal of a spoiler that it should be disregarded.

So, I’ve reached the center. For now, I’ll just keep it a secret. I realize it is “the secret” of the game and I’m sure other people will spill the beans for clickbait sooner than later, so fear not fellow spoiler hounds - someone out there will feed your appetite I’m sure.
I just want to dispel some misconceptions right now and clear the air on a few things before I (finally) sleep.

The Atlas Stone thing is not an “exploit.” I was careful to word this so as to not spoil some stuff surrounding it, but please stop insinuating as if I found some game breaking cheat/exploit and abused it. This is NOTHING of the sort. The location of the Stones/Fuel is VERY specific, it’s a VERY important location / theme in the game, none of this is by chance and they clearly meant to make it special. I said I PERSONALLY disagree with the design choice, but it’s there for now and it is what it is.

The free Fuel doesn’t bother me nearly as much as the units gained by the Stones. The pacing was going okay until I ran in to these and then it just skewed everything for me. Here, I’ll give you hard numbers - I was selling stacks of rare resources for 20-30K. Uncommon ones maybe 5-10k. Atlas Stones sell for 275K…

Yes, there was life on every planet. Every single one. But, keep in mind, the life itself VARIED dramatically - when I found life on the “Fauna: None” planets, it was seriously stupid shit like prairie dogs. I wasn’t encountering giant rhinos or anything. I THINK, although I could be wrong, but I THINK Sean’s “90% of planets are bone dry” comment was in reference to planets LOADED with life. Or they just changed their mind last second - who knows.

Contrary to what a lot of people think, I have done A LOT of what the game has to offer. I actually intentionally took time out of my warp jumping over the course of going to the middle to explore planets to break up the monotony of it. This does not mean I have done all of the major events, however - I am still yet to swim to the bottom of a big ocean. I am still yet to destroy a space station. I definitely still have stuff to do.

Another gripe I have right now with the claims on the game before release is this whole “it gets weirder the closer to the middle you get.” If you’re like me, you expected some seriously obvious inclinations that this was happening as you progressed, and for me… I haven’t seen much in the way of difference as I went. The ONLY ONLY ONLY big difference, and honestly the only reason I pushed it so hard, was the weapon crates you saw in the Trade video with the guns for trade improve in quality as you go further in. So, for me, my basic logic was… the sooner I get to the area at the middle, the sooner I have the best multi tool, so why wait?

Here’s a HUGE gripe for me at the moment. I’m going to list some bugs at the bottom and I’m not sure if this is a bug or not, but holy shit has this been annoying. I’ve “upgraded” my suit to unlock all available inventory slots possible. I’ve found and bought what I “think” is a multi tool with the maximum amount of slots available in the game. However, ships HAVE NOT IMPROVED AT ALL throughout the entire course of the game. This is not a joke. I am at the point now where my PERSONAL SUIT has something like 3-4x the total inventory / module slots as my fuckin ship. That seems wrong to me.

There are bugs. Quite a few in fact. In some moments I really start to feel as if this game would have benefited from a beta test. PRAY for a Day 1 patch, not only to nerf the sale cost of Atlas Stones but also to address some of this shit too:

Currently, Beam Upgrades for your multi tool seem broken and ass backwards. Upgrades that are supposed to slow down the heat up of your beam, actually speed it up. Upgrades that are supposed to speed up the mining speed of the beam, actually slow it down. Essentially, your STARTING beam is as powerful as it can be, and if you upgrade it with +1 +2 +3 beam upgrade modules it becomes UNUSABLE. This would, in theory, mean that the fully upgraded beam is actually the beam you’re supposed to START with, which would mean my early exploration would have gone a LOT slower.

Sea creatures spawn in shallow water completely vertical stuck in the ground. This isn’t like a one time bug thing either, 80% of the large sea creatures have spawned this way, which is a super bummer for me because sea creatures are my favorite and I can’t even appropriately scan them or even naked eye view them when this happens.

I’ve had the game full on crash to PS4 menu something like 20 times now. Usually when I’m warp jumping. No joke. Save your game a lot kids, you’ll be pissed if you don’t.
Again, not finding ship upgrades has been super frustrating. Is it a bug? Is the game not spawning better ship module inventories like it’s supposed to? Are we actually just supposed to have ships with 1/4th the total inventory of our suit? What gives HG, c’mon.

This entire post isn’t even actually a review or anything, this is just addressing a lot of major points people keep bringing up. Once I complete other things like engaging in big scale battles, I’ll make a final review.
Oh, and I didn’t even pop a trophy for hitting the center. C’mon man…[/spoiler]

Well, that is disappointing. He reached the center in, what, 2 days? I was expecting weeks, or even months to get there. This, of all things, diminishes my interest in the game.

Elsewhere, later, he said that though he has reached the center, he is still intently playing the game–it keeps drawing him back in. So that’s good.