How is starship combat these days? I found it very frustrating back when I played it a few years back, had it got any improvements in the recent updates?
Starship combat hasn’t been a problem for me since installing a shotgun and improving shields to soak up damage while getting in range.
I hope I didn’t submit a name for that one yet. I need to find it again and call it Trumpworld if the surface is still the same.
All that nice orange grass is green now. Oh well.
Yeah, a fully-upgraded shotgun makes spaceship combat really damned easy- one, possibly two, shots at close range will take out any pirate. It’s also a lot safer, in that you don’t have to worry so much about stray shots aggroing neutral ships.
Seems something big is happening but the devs are being cagey – for now.
Four years ago we announced FOUNDATION, our first major update for No Man’s Sky, we promised “It won’t be our largest update, but it is the start of something”. Those words were true at the time, and they ring true for Origins. We called it Origins because it is the beginning of something new, as No Man’s Sky continues to grow and evolve.
This update will be another small step in a longer journey. We hope you can join us.
I’m wondering if it will be a free update. At some point, they have to make some more money, with a game that has been discount priced for years now, and no Microtransactions.
I wouldn’t be surprised if it isn’t.
The devs seem happy with the state of the base game, even if some consumers still feel it’s all a big scam.
Those consumers are idiots.
…I think they are going to be fine. Sean Murray is on record as saying that with every new update they get a huge chunk of new players, the equivalent of selling a new game. As Jim Sterling would say, microtransactions aren’t about “making more money.” Its about “making all the money.” And Hello Games doesn’t need to make “all the money”. They are a small studio without a corporate overlord and the game as is is doing just fine.
Yeah, they’re still making money. A reminder that a game doesn’t actually need microtransactions and paid DLC to maintain a revenue stream post launch. You just have to continually make the case that the game is worth buying to players who have yet to do so.
It’s not “Call of Duty: Blargity Bang Shoot XIII.” The gameplay is only getting more compelling over time, and even though it’s nominally multiplayer it doesn’t really require a huge active playerbase to maintain the gameplay loops.
IKR? At least this game is out, is completely playable, and regularly receives content which isn’t primarily bling & hype.
Compare that to this other game which, per the original Kickstarter, was supposed to have been released six years ago* and, per the current TOS, doesn’t have to tell backers exactly what is being done with their money.
*You thought the game was coming out in November of 2014? So sorry, Mr. Backer, that was a personal goal, not a promise.
NMS now has nearly twice as many Positive reviews (108K) than Negative (57K). Approximately half of those negatives are from the release month.
The new patch is out.
I haven’t really dug into it but it looks like a massive update.
That should reverse some of the recent negative reviews: not enough variety in exploration.
I played a bit last night. Found a bunch of missions in my log, missions which I don’t remember taking and one I know I didn’t. They’re all geared toward exploring – go to this planet and take pictures. The brand new mission has me exploring my home system, scanning flora & fauna.
Come to think of it, first time I approached that planet was in the middle of a superheated rainstorm, making it look like something out of a horror movie.
Found a new planetary structure. Freaking huge thing offering the same services as a space station and a couple of new stuff but only the bottom third or so is accessible.
That’s my ship front & center on the landing pad.
Is the game still boring and monotonous? I know that was a huge criticism at the beginning.