I recently got to play Fable II, and y’know what? Wow. Just Wow. That’s not a good wow, neccessarily, and it isn’t even a bad wow. It’s just a wow.
Rarely have I ever seen a game with so much potential, wasted or otherwise. I mean, at the heart, there’s a really fun game here, and it just kills me that so little of it made into the final product.
Essentially, I think it’s time for someone to go find Peter Molyneux (the lead designer) and slap him silly until he gets his head on straight. The man has too much talent but must run around like an ADD 6-year old scarfing a mixture of crack and sugar bombs all day. I mean, the design is really good in a way, but is so obnoxiously stretched that it just kills me.
I mean stretched as in Lord of the Rings “bit of butter scraped over too much bread” stretched. There’s ample life for one game in Fable 2, but it’s pulled all over creation trying to do everything.
Simply put, I don’t think you can do a semi-comedic gameworld for exploration, AND a really miserably dark plotline filled with railroading and gross player abuse, AND a collection of annoying minigames which you have to do just to make some fricking money, AND a life simulator which really doesn’t make sense in the context of the rest of the gameworld.
This is just the problem I had. It’s too little over too much. Had they focused on one aspect or another, I think it could have worked beautifully, but Molyneux (as previous games to his credit suggest) has to try and shoehorn in everything, and often doesn’t do it very well.
As a short guide yo my conflicts: I could go with the semi-funny, cartoony gameworld and just go exploring and adventuring. It’s fun and actually quite cool. However, they arbitrarily limit your exploration such that it’s not very meaningful. You may well not bother because you aren’t going to go anywhere and really experience anything that exciting before the game tells you to. Likewise, the game suffers from jumping back and forth from a quiet undertone of humor to a really dark, miserable plotline.
I leap off a cliff into a beautiful swandive (doing exactly what taunting bandits suggest) and go into a cave to come up behind them. Except in the cave I find that the Hobbes are actually captured children turned into horrible monsters, and witness one of them murder his own father. And kill the kid-monster, while dad gives a horrified final speech as his injuries drag him into death. Then I go up to the surface and listen to the bandits have an amusing dialague. Then my next quest is to chase down a bandit so proud it’s hilarious.
And let’s not go into the villain, who seem to be Cobra Commander’s idiot bastard by way of Skeletor. His plans are incredibly ill-timed when they are not incredibly stupid, and any success he had is entirely coincidental. He’s also missing for most of the game, making him something of a non-figure. If it weren’t for the plot arbitrarily forcing you to do other crap, I could walk in and waste him in the first hour and then go on to other fun things.
But mostly, I am required to waste immense amounts of time waiting for investments to pay off or doing tedious minigames to get the money to do any damn thing, which you need to do in order to manage any other sidequests for gear and stuff.
Despite that, I think the game has so many good ideas. The dog is the best integrated game companion after Half-Life’s Alyx. The dog alone almost makes up for the game’s weaknesses. Still, the puppy can’t carry the whole game.