Two weapons.
$1,254,120
That’s a lot of Roy magnets.
Haley is lying through her Rogue teeth there. Freshmouth has some rogue levels, but he also has Ranger levels and a feat-heavy combat build, which means that even if he’d maxxed out his Disable Device skill each and every level he’d have less than her… provided she’d maxxed hers.
Which she apparently didn’t - presumably her leading the Resistance had her rush-buy points in more social skills, leaving her pure Rogue skills lagging.
Basically she’s just afraid she’s going to intercept traps with her face and would rather have the kobold do it.
@Little Nemo, back in 2nd edition, which the strip canonically started in, dual wielding was ridiculously overpowered, and rangers got it for free. Then 3rd edition came, and with it came ranger nerfs (also halfling nerfs - they used to have advantages to dodging for being small, and no penalties whatsoever to damage for being small at the same time).
Basically, if Belkar re-rolled today he’d be, I dunno, a half-orc barbarian or a human fighter/weaponmaster or a Svirfneblin monk or something.
Lousy cheapskates couldn’t cough up another 6K? Wassamatta U?
Did it? The first strip shows them switching from 3rd to 3.5, but I don’t remember any references to 2nd.
Ever hear of Drizzt?
A (little too) badass of the Forgotten Realms setting. (He could track, though.)
I thought it was from 2nd to 3rd ? My edition-fu is way rusty though, so you’re probably right.
Black Dog (which I think was a division of White Wolf) had a d20 fantasy setting that included a city of good/neutral necromancers. As I recall, the attitude of the general population was that at death, the spirit/soul went on to the afterlife, the body at that point was just parts and they were fine with letting the necromancers use it to assist in the general welfare of the city.
I believe the necromancers generally kept to skeletal-type undead, both for sanitary reasons and prevent problems of family members recognizing the undead.
It wasn’t Black Dog, it was Sword & Sorcery Studios, a different division of White Wolf that was for their D20 stuff.
The city was Hollowfaust, and it was part of the Scarred Lands campaign setting. The general alignment of the city (as much as a city has an alignment) was Lawful Neutral. It was a really interesting take on the concept - I recommend picking up a copy of “Hollowfaust: City of Necromancers” if you get a chance. It’s out of print now, alas.
$6K short! So sad–now we’ll never know what mystery prize #whatever would have been. ![]()
Rich lowered the line to 1.5million for the final chart. Maybe he has a change of heart.
I guess Durkon healed V’s sore foot along with his dragon-inflicted injuries. 
Yeah, I love that V is in line along with the Oracle, the hobgoblin, that one rogue from the Thieves’ Guild, some Northern soldier, one of the slavers, a goblin ninja…
Belkar question:
In D&D ver 3.0, weren’t Rangers required to pick a “hated foe” every now and then?
Did Belkar pick kobolds?

Is Mr. Scruffy his “animal companion”?
Belkar’s favored enemies are probably reptilian humanoids, humans, elves, and goblinoids. Though it’s hard to tell, given that he hates pretty much everyone.
And Mr. Scruffy is certainly his animal companion.
Oh, and a matter of terminology: The moral axis of alignment is good vs. evil, while the ethical axis is law vs. chaos.
His favoured enemies are obviously:
- living creatures
- the undead
Oh, Belkar likes at least some female humans. Or perhaps I should say that his first impulse isn’t to kill them.
Actually, it’s pretty clear that undead are not on Belkar’s favored enemy list, since he complains that it’s no fun to kill them.
There are two types of people in the world: those who Belkar wants to kill, and those who… nevermind, there’s just one type of person.