Order of the Stick - Book 5 Discussion Thread

Clicking on those links gives me the impression that only Ethereal Jaunt is a Cleric’s spell.

Or am I reading too much into the stat marked “Level?”

No, both Dimension Door and Phase Door are available to clerics whose deities allow them access to the Travel domain, which is what LHoD was saying. Their Level stats include (Travel X). Of course, Travel isn’t really part of Thor’s portfolio, so it’s unlikely.

The imp might be gone too, depending on how close it is.

Not only that but Durkon came out of the wall to say the holy word. If it wasn’t stopped by walls, why did he bother leaving the wall? So, I would say the imp is still there.

The holy word only affects those who hear it, except that extraplanars within the AoE are banished whether or not they hear it.

It seems ambiguous. It specifically says extra-planers don’t have to hear the word, just be in the area. i would read it that both the imp and Sabine face banishment, but if they make their save, Sabine will experience the other effects while the imp will not.

Bottom line: Malack will be the only one to completely avoid the effects, while Tarquin might avoid most of them.

In addition to their normal spells, clerics in 3.x get access to two Domains of their choice. Domains are basically themes or concepts that are related to the cleric’s deity in some way: the Domains available to a cleric of Thor are Good, Protection, Storm, Strength, and War. A Domain gives the cleric an additional spell per caster level, plus a special ability related to the Domain. The bonus spell is sometimes a spell that’s not normally available to a cleric. In the spell descriptions, whenever the level lists something that isn’t a character class like cleric or wizard, it’s generally referring to a Domain spell.

Yes.

I don’t think he can talk while in a wall. Or in a stone.

I don’t agree, because, as explained, the imp isn’t in the area of effect.

You have to be able to trace an unblocked line from the origin of the spell’s effect to whatever you want to affect. That door completely blocks line of effect to the imp (and Malack).

“This effect takes place regardless of whether the creatures hear the holy word” is there to prevent the simplest defence from Holy Word from stopping the banishment effect; it’s a Sonic spell, so no-one in the area of a Silence spell will be affected by Holy Word normally.

However, line of effect is the underlying mechanism for determining how all area spells work, and Holy Word doesn’t have an exception for that.

Sabine, on the other hand, doesn’t have much chance. A Succubus has a +7 will save. We haven’t seen any evidence of class levels, so she’s got to get to 20 or more with a roll of 1d20+3.

It’s reminder text. Nothing makes people helpless by itself - it is only a derived effect from other effects that render you incapable of protecting yourself.

It’s not ambiguous. It says that extraplanar creatures that can’t hear are still banished. It does not say that extraplanar creatures that are outside the area of effect are banished.

I agree that it’s not ambiguous for rules nerds like me :). If you’re used to cross-referencing three different places in the rules to figure something out, this one is a cut-and-dried case.

The “paralyzed and helpless” isn’t, though. It lists two conditions that are applied to creatures who get the “paralyzed” result, similar to the two conditions listed for the “killed” result. You are both paralyzed AND helpless.

THat said, my ruling on this would be a bit fuzzy. If a character had an immunity from paralysis, due to some sort of magic item, I’d probably rule that they weren’t helpless. But I’d rule that undead wouldn’t be immune to the helplessness due solely to the immunity to paralysis. This might be a strained reading of the rule, but I think it’s supportable, and as I mentioned before, I think it conveys the flavor of the spell better than a reading that makes a pure shot of positive energy less damaging to the undead than to the living.

Well, that’s arguable.

Meld Into Stone

Mainly the duration is 10 minutes per level, so unless he can hold his breath for at least a hundred minutes, I assume he can breath, so I assume he can talk. I suppose it is arguable how much the stone will muffle it but I think it could easily be interpreted that since “you remain in contact with the face of the stone through which you melded.”

But that’s me being semantic. I think it would be a much better spell if he could either cast that while in the stone, and so have some protection, or step out, cast it and step back in again.

The spell description does note that the caster may cast spells on himself while in the stone. That could be taken to imply that you can’t cast on/affect other targets, but it doesn’t actually say that. If I were DMing, that’s probably how I would rule it.

This is one of those fine points that, three decades ago, caused a lot of arguments with my group.

I would probably rule the same as you, with the idea being it’s a better sanctuary spell.

Again, line of effect would probably rule. I’d allow the casting of any spell that doesn’t require line of effect (e.g., clairvoyance), but rule that the stone breaks line of effect if it’s required.

Well, I’m to say, darnit. :slight_smile: What I mean is that the OOTS can skedaddle away to a safe remove after this skirmish, and the LG would have to follow them through a very trap-filled dungeon without anyone who can detect a trap. OOTS could even scout out a few traps and set ambushes right next to them. Again and again. Which leaves LG in a very poor tactical situation, thanks to Sabine’s absence. Edit: and this is in addition to being deaf and maybe blind, ouch.

I was wondering how long Tarquin was going to be able to hide his double-dealing from the Order, given the Malack is undisguised. I guess it’s going to be a little while longer.

Wasn’t it implied that she has trapfinding (i.e. rogue levels)? Not that that would help much with a Will save.

Keep in mind the deafness and blindness last for less than a minute.

I was thinking of putting this in a separate thread but I’m asking because of this one. So here goes.

I’ve never played D&D. Can somebody give me a quick rundown on how the magic system works? I know there are wizards and clerics and sorcerers, which are apparently three different things, but I don’t really know what the differences are. I also know you can only use some spells once a day but I don’t know how it works. And there are things like different schools (Transformation, Conjuration, etc) - how do these work? And Roy’s father was an Illusionist - what does that mean? And how do things like scrolls and spellbooks and potions work?