You may well be right, but the smith told Roy that “it is likely that your sword will sometimes glow with a green energy that is particularly harmful to the undead”, which I’d interpret as it glowing unpredictably, and the glow also hurts other things that aren’t undead but not as much as it hurts the undead.
Nah, that’s just how a DM talks when he’s trying to tell the player what a magic item does without quoting stats. It’s part of the joke of the strip because in the OOtS world the player characters are okay with quoting stats.
Roy has also green-glowed Sabine. And most weapon properties that trigger only on crits still trigger even on enemies normally immune to crits.
They can call it a victory, I suppose, but I wish one of the Linear Guild v.2.2 had snuffed it. I wonder how long Malack will wander around the dungeon before they manage to get a “retreat” message to him.
It does get a bit boring if you have endless fight scenes where no one dies. Even the kobold survived this one.
To be fair, it was Tarquin’s kobold, not Nale’s.
I want to know how you throw an axe for subdual damage.
I don’t think he threw it for subdual - I can see a blood line on Belkar where the axe hit him.
Is it just me, or is Tarquin leaving his axe behind?
Why not? It’s only an axe, isn’t it? Nothing special about it, just a prop in his impersonation of Thog.
In this strip, he mentions “getting his axe out of storage for the occasion.” So it appears to be an item he places a certain amount of personal value on - plus, it’s almost certainly hugely enchanted.
Belkar [while jumping]: “ELAN IS IT COOL IF I KILL YOUR BROTHER WHAT CAN’T HEAR YOUR ANSWER SORRY!”
Classic Belkar! As if he ever waited for anyone’s permission to kill someone.
(Although this would have turned out differently if they’d listened to Belkar’s idea after their first encounter with the Linear Guild. As I recall, it started with “s” and ended with “litting their throats.”)
So where’s Elan?
As I said, Marty Sue. Seriously. Batman is looking at this guy and going, “Bullshit.”
And where the hell is Elan already?
But I’m liking this update rate, a whole lot better.
Guess T’s figuring that Malack can Word of Recall out if he needs to. I mean, it’s not stopping Teleport after all (I think.) And Durkon’s difficulty with Find the Path made me think that the lair was somehow off the grid, so to speak, though I guess that can be handwaved as due to the shifting environmental illusions.
Edit: Related to Miller’s concerns about the ax: isn’t there a spell or that can cause an object to transport from anywhere to your hand/person? I’d imagine his personal weapon would have that on it.
Can an antagonist be a Marty Sue?
Hah! “Right after all that arcana was first unearthed.”
He is supposed to be very clever and quite a few levels above everyone else present. It’s no surprise he does well.
Yeah, I thought that was a great line. sigh I miss those days, a little. Unearthed Arcana, Dungeoneer’s Survival Guide, Wilderness Survival Guide…that whole era just before 2nd Ed. was kind of the last great resurgence of TSR. Of course, there are plenty of people who think it was actually the first sign of looming disaster…
Man, I was hoping one of those bastards would finally die. Maybe all of them. I’m tired of all these lame side villains.
Edit: Looming Disaster? Can those of us who picked up D&D in the early days of third edition get some plot line exposition?
Well, 1st Ed trotted along picking up speed for about 10 years. Around 1989, TSR started coming out with lots of optional rules. Unearthed Arcana was part of that…it expanded allowable player races, introduced new classes, revamped some of the old 1st Ed rules…you can kind of think of it as 1.5 Ed. (although it was closer to 1.10…the changes weren’t even as extensive as 3.0 to 3.5). Along with that came quite a few very specific sourcebooks…Dungeoneer’s Survival Guide, Wilderness Survival Guide, etc. I thought the expansions made the game even more fun, but even then there were a lot of people who just went “ONOZ! They’re ruining the perfect game!”
Then shortly thereafter, TSR published (after EXTREMELY intensive playtesting and playerbase polling) 2nd Edition. Which didn’t really change a whole lot, but rather streamlined things and organized the rulebooks (which was needed, to a ridiculous extent). A few years after that, TSR was no more. Wizards of the Coast bought them out and moved everyone to Seattle, lock, stock & barrel. Then, 3rd, 3.5 and 4th. I understand 4th Ed is pretty much World of Warcraft on paper.
But yeah, the sense of impending doom was referring to TSR being subsumed by the Wizardly behemoth.
Ah. I wouldn’t call it doom since I love 3.5, but to each their own I suppose. I’ve always wanted to try out Basic… and yeah, 4th edition is very much a simplified and trivialized game, but some folks like that.