Order of the Stick - Book 6 Discussion Thread

Elan: Hooray for 2015! It had both good and bad times and a whole lot of in-the-middle times!

Haley: Yeah, and can you believe that highly unlikely event really happened?

Durkon: Aye, but at least the other very probable thing tha happen’d made up fer it.

Haley: True, true.

Blackwing: My gods, they’r diviners, the lot of them!

New one - 972 - up!

Heh…“mostly lateral move”.

Hmm, Haley’s arrows just bouncing off. Basic Flesh Golems have just the +1 magic weapons needed protection, yes?

Nope. 5/Adamantine (which means 5 points substracted from any physical damage incurred, unless the weapon is made of Adamantine or is adamantine-equivalent). I think we can assume that weird new kinds of flesh golems have that basic DR beefed up some.
They’re immune to magic too, incidentally.

Ironically, Haley would normally be the best equipped to punch through that - magic adamantine weapons cost an arm and a leg, but adamantine *arrows *you can pretty much buy in bulk at these levels.

She might even be a bit ahead.

Crystal is probably set up specifically to be difficult for Haley to fight. That’s why her first action was to remove Elan from the battle.

I see from this (non-canon) page that, “A magical attack that deals cold or fire damage slows a flesh golem (as the slow spell) for 2d6 rounds, with no saving throw.” Haley just shot a cold arrow. So maybe it’s a shoot and run game. I see that Flesh golems normally move as fast as humans. Ah: Elan is an immobile hostage, isn’t he?

I feel a little sorry for Crystal: being made into a unnatural construct doesn’t sound fun. Maybe not as bad as Durkon’s predicament, but still. Not sure what Crystal and Bozack are doing in Tinkertown. It’s hard to believe that Haley would be worth tracking down in gp terms.

Use this page for your reference needs instead. It’s only the official content, and is better-organized to boot.

But official flesh golems also have that vulnerability. Which may or may not apply to Crystal, since she’s not a standard flesh golem.

Hey, I just had a thought: Would the Shatter spell deal damage to her? Since she’s Crystal, after all.

I’m looking at her head and thinking if the stitches were red it would look like a baseball.

So if flesh golems are immune to magic and have massive damage reduction, how are they typically dispatched? Do you have your fighters just beat on them until they stop moving (either the fighters or the golem)?

How about the bigger and tougher golems, e.g. the iron golems?

Also, is anyone else flashing back to the last book? Isn’t an encounter like this how we ended up spending a couple of years in the Kingdom of Blood?

Some golems do look like a baseball, deliberately so. See page 2 panel 8

First, DR 5 isn’t massive. A seventh-level fighter that isn’t dealing at least 15-20 points on an average hit just isn’t trying very hard.

Second, an adamantine weapon overcomes that DR. One of the criticisms of 3.5 (the edition OotS is based on) is the golf-bag approach to combat: many PCs ended up carrying around a golf bag full of weapons made of different materials in order to overcome DR. (Well, not really, but it’s a fun image).

Third, it’s only immune to magic that allows spell resistance. The conjuration school of magic has several spells that do HP damage and don’t allow spell resistance, such as acid arrow or black tentacles.

5 is not really massive, low level adventurers often face zombies and skeletons who have the same DR (skellies against anything except blunt weapons, zombies against anything besides slashing). It just means you have a to whack at them a couple more times. That level of DR is only really annoying for lowbie archers and monks, who both typically rely on a large number of low-damage hits rather than a few high damage ones.

Adamantine or go home, pretty much.
I mean, Iron Golems are still only 15/Adamantine so that’s chip damage-able by a strong 2-handing warrior or barbarian, but assuming the golem can hit you back it’s enough of a slowdown in damage output to get crushed by the retaliation long before you’ve whittled down their HP total. Be prepared to whack at them for a looooong time (or just flee down the corridor and easily take them down at range because their sprite is too big to pass through the door, helloooo BG2 fans in the house ! :p).

There are also a few spells that do not allow a spell resistance check at all, and thus ignore magic immunity. Force Orb springs to mind (but then that spell is generally broken).

It’s ironically against those foes, in these level ranges, that the monks and archers have their turn in the spotlight - archers because adamantine arrows out the ass, monks because their fists become adamantine-equivalent at high levels. Just don’t ask me how a dude punching a solid iron statue bare-handed as hard as he can doesn’t kill his own bones forever :slight_smile:

[quote=“Left_Hand_of_Dorkness, post:713, topic:682755”]

First, DR 5 isn’t massive. A seventh-level fighter that isn’t dealing at least 15-20 points on an average hit just isn’t trying very hard./QUOTE]

When Roy was attacking the mummies, he was doing 50+ HP per hit.

Most golems are also mindless, which means they’re pretty easy to trick into pit traps or the like. This whatever-it-is apparently has a mind, but since the mind is Crystal’s, it’ll probably still be easily tricked.

Is there a standard spell that would give Bozzok some control over Crystal, or is it that too house-ruled?

Golems obey their creator - which can include orders such as, “Do whatever that guy over there tells you to do.”

New one (973) is up!

OK, but Haley is not a lowbie archer and the arrows are bouncing off. So…DR of greater than 5
Also, since when does an archer of Haley’s level miss at that range?