And can I just point out the excellent Adobe joke on page 9, top panel.
For those of you not receiving this:
The heros are in a city. In the background there are various businesses, including an adobe building labelled “Adobe”. On the roof is just visible a person holding another person upside down and shaking money out of their pockets into a bag held by a third person.
1: The Order, at least the veteran members, are working as a well-oiled, coordinated team, here. And they’re even on the ball enough to be able to quickly catch up their new allies.
2: Belkar’s brooch still pains him to activate. There’s been a lot of character development, there, but apparently still not yet enough to qualify for an alignment change.
Hmmm… the offer to kill Xykon is probably legit, given the obvious “enemy of my enemy” angle between two evil factions with clashing goals, but the Order would be idiots to trust him.
So long as her bow is magical - and it is, not to mention minty fresh - she shouldn’t have a problem. Either the missile weapon or the missile have to be magical to hurt a fiend.
In 3rd edition, the bow being magical isn’t enough for devils. The weaker ones require that a weapon be either silver or good-aligned. Medium ones require good-aligned, and the strongest require that it be both silver and good-aligned. Haley’s bow almost certainly isn’t holy, and her arrows likely aren’t, so unless Nale still only has least-devil DR (like imps and lemures), it’ll still be an issue.
On the other hand, that just subtracts a fixed amount from damage, and it’s only around 15 points at most. If she’s getting Sneak Attacks, she’s probably looking at around 33 damage per attack, so over half would still get through.
The minty freshness probably won’t matter: That’s an extra 1d6 cold to each attack, and almost all devils have 10 cold resist. It might matter on a crit, though, where she’d be dealing 1d6+2d10 cold (her “minty fresh” bow has the Icy Burst property).
Getting deep into the weeds on 3rd edition, but weapons with a high enough bonus can bypass types of damage reduction, depending on how high the bonus is. A +3 weapon counts as both silver and cold iron for the purposes of bypassing damage reduction.
It works that way in 3.5? I never played that way and I can’t find reference to that in the SED under either magic weapons, enchantment bonuses, or damage reduction. But it could certainly be somewhere I am missing.
I do see reference to this being the case in Pathfinder: Wrath of the Righteous, and I see that this supposedly follows PNP Pathfinder rules, but is it also in 3.5?
That might have been the rule in 3.0, which only applied for a fraction of one comic. In 3.5, though, there’s no distinction between different levels of “magic” (which could be anything from +1 to +5). The only distinction on the bonus is when you get to “epic” (a bonus of +6, which isn’t ordinarily obtainable).
But getting back to a narrative standpoint, it doesn’t make sense that the Order and Nale will fight at this point, since that would render all of the setup with Nale irrelevant. Most likely, either they do take his offer of help after all, or he teleports away to show up again at the Big Fight to “help” in his own way.
Holy crap! It’s been 13 years since he hurt his thumb? Is it still slowing him down? I’m honestly wondering if it was that bad of a cut. I do keep thinking of the accident and that’s why he’s been slow!
Yes, Dim Sun was definitely depressing. I wonder if he had done it closer to then what the story would have been?
Thanks for the updates! Thanks for the discussion!