My take: It’s boring, plain and simple.
- In Survivor, the backstabbing and shifting alliances add intrigue to the show, they keep you watching, to see how many lies one person can get away with, or if the currently strong alliance will crumble.
Unlike other posters, I don’t think the fault in Pirate Master is the shifting teams; the teams only last for the duration of the competition, and those teams don’t directly influence who ultimately gets voted out. The problem here isn’t with the structure of the show; it’s different from Survivor and requires a different strategy. The problem is that almost all the players are clueless and unable to figure out anything remotely like a coherent strategy.
- Survivor gives you two competitions per episode, and while there is a lot of similarity and repetition, the producers at least try to make each challenge somewhat different.
Pirate Master gives you one competion per show, and it’s the same damn thing every time. Row, read, run, climb, dig. <snore>. The other horrible mistake the producers made is having both teams follow the same course. This allows, as we saw a couple of shows ago, one team that has absolutely no clue what to do to see the other team going somewhere and just follow them.
- Tribal Council in Survivor is interesting because Jeff knows about everyone’s scheming and lying, and he pokes a little and gives people the rope to hang themselves, which they often do. Then they vote, the votes are read, and someone leaves.
In Pirate Master, the pirate’s court could have been interesting. But . . . they . . . draw . . . it . . . out . . . to such a ridiculous degree that it’s a snoozefest. The host goes over the rules, very slowly, about five times every show. We see the captain and his hencemen making their decisions about who to give the black spots to, then we get AGAIN to hear the captain explain why at the court. Then the three get to “defend” themselves and say why they should stay, and no one has had anything interesting to say since what’shisname stole the compasses. Then a long, interminable scene of the voters putting their ballots on the sword, then the host d…r…a…w…s out who gets the pardon and then d…r…a…w…s out how the voting went down, and I’m always screaming at the TV “Just get on with it!”
As everyone has mentioned, the rules for mutiny make it impossible and just a joke, so the “possibility” of mutiny adds nothing to the suspense, despite the obvious efforts of the producers every time to edit the discussions to make the audience think there might be a chance for mutiny.
The show is just boring. I’m sure we’ll never see it again, but if they did want to try again, here’s what they need to do:
More competitions, and for cryin’ out loud, something other than running around an island looking for keys!! How about which team can set the sails the fastest? or a shooting competition with period guns? or some kind of mock sword fight?
Make mutiny easier, get rid of the requirement for the officers to agree. If the crew alone votes unanimously for mutiny, the captain is gone.
Add an option, before the voting at pirate’s court, for a crew member to individually challenge the captain; winner is captain, loser goes away.
And for god’s sakes, get a cast that has some ability at strategy!