Oh, no. No one ever has a strong opinion on it.
Other than the fact that it’s one of the best damn crpgs ever made, that is.
The good behind that is the plot and characters, which have more strength and clarity of writing than…well, just about any other computer game out there. Some of the revelations about the main characters who will join you and/or oppose you in the course of the game brought horror, and some remarkably non-melodramatic sadness. The endings (they converge on the same thing, but in different ways) were some of the best closure I’ve ever seen in a game. The whole experience compared favorably to reading an engaging book, which is preciously rare for computer games.
Now, the bad: there’s a lot of FedEx quests–i.e., take package A to spot B. The engine design makes ranged combat pointless. And…nothing else really sticks out as being memorably bad.
There were probably a few difficult spots, but many of them were optional side-paths to get entertaining secondary people added to your party. I don’t remember it ever being really at a hair-pulling level, though.