So let’s talk certs. I’m interested in the best bang for the buck certs - stuff to unlock first.
Here’s what I’ve found so far.
First thing you want is to unlock some sort of sight for any class you’re going to play with the stock weapon. The stock weapons are pretty good - not that I’ve tried others - and for only 30 certs you can make it much more useful. I like the 2x reflex site on the shorter ranged weapons and I use the 3.4x HDS on the LMG which is good.
The light and engineer, at least on TR (don’t know about others) share the same starting gun, which makes any gun upgrades you make here more useful. I got a sight and laser rail attachment before others here.
Of course focus on your favorite classes, but get some basic functions for all classes.
Ugh - now that I’m looking through my cert list, I had 3 tiers of jump jets unlocked and now only 2. WTF? Anyway…
The restoration kit is useful, at least at first, as a 30 point unlock. It gives you health packs that you can give to yourself, and one unlock covers all classes. Problem is - it’s shared with other utility slots, so it’s not useful for every class or once you unlock more stuff. It replaces the medic health gun and the engineering repair gun, so you can’t really use it on those classes. But it’s good for light, heavy, infiltrator because you won’t be using those slots until you unlock C4 down the road. Worth an early unlock I think.
Every infanty class has a tier 1 unlock for suit slot that costs 1 cert, either nano armor (more health) flak armor (less explosives damage received) or shield capacitor (shield starts recharging sooner) - I’m leaning towards the shield generator being the most useful, but since it’s just 1 cert you should immediately get one on all classes.
Speaking of 1 point certs, immediately get the first acquisition timer for all vehicles - takes 60-90 seconds off the respawn time of all vehicles for just one cert. The second rank for 10 certs is probably worth it for most vehicles, and the third rank for 30 is worth it for stuff you play a lot. Depending on how fast you die anyway. On vehicles, the first tier of ammo capacity and 1.25x zoom siting is also 1 cert. Don’t forget to actually equip this stuff in the loadout, you have to put almost every little thing into the loadouts including extra ammo.
Infiltrator has a hacking 1 point cert, medic has an special ability upgrade 1 point cert, heavy has the special ability shield boost cert - just go through the list and grab all 1 cert upgrades.
The medic heal tool and the engie repair tool are pretty cheap upgrades. You can get 2 ranks of them, which make them more efficient, for 10 and 30 certs. Those are both worth it even if you play those classes infrequently. Or at least definitely the engineer one, since you’ll be fixing your own vehicles a lot.
Medic can also upgrade his ability (heal himself and others nearby) for 1 and 10 for the first 2 ranks.
I don’t play infiltrator so far, so need advice there.
For light, I think unlocking 2 tiers (therefore 3 total when you start with 1) of jump jets is worth it. Upgrades fuel 16% and regen 24% for 10+50. If you don’t play light that much skip the 50 one until later.
For engineer, definitely a tier or two of the tool slot.
For medic, 1 tier applicator - 2nd tier easy if you play medic a decent bit. 2 tiers ability slot.
Heavy - ability slot 1 tier.
MAX - everything for the max is inexplicably expensive - none of the upgrades are super cost effective, at least no in the way that the aforementioned stuff is.
Flash - no upgrades are super cost effective and you won’t be using it that much, but adding a weapon down the road does make the flash more fun. It won’t be too effective, you’ll still be super vulnerable, but flying up and down the hills, trying to run people over, and gunning them down is just great. I got a basilisk as part of the vehicle starter pack and it’s actually reasonably useful… I’ve killed sunderers with it.
Lightning - nothing super cost effective here except the tier 1 acquisition timer, main gun 1.25x site and tier 1 ammo which you should unlcok for every single vehicle for 3 certs.
Same for the prowler.
Sunderer - you should get the AMS utility slot for 50 points. That’s what allows it to serve as a mobiel spawn point and is basically the most essential function of the vehicle. Comes in handy a whole lot.
Mosquito and liberator - I find the first nano self repair unlock for 50 to be well worth it. There are a lot of times you’re somewhat damaged in the air but not worth landing for, and that’ll heal you right up. Or if your engine is on fire but you’re not right at a suitable landing site, it may kick in and save you.
That covers the basic super cost effective everoyne should have type upgrades. I’ll talk about the more costly stuff worth getting in a bit.