I’m getting what I’d call video artifacts on my son’s brand new PS2 console.
It’s during a game called Jak & Daxter & the errors look like little lightning bolts coming from the character as he leaps about the landscape.
On my PC, I’d chalk this up to video driver issues or overdriving the machine (too little PC for too much game). I’d assume that nobody would write a PS2 game that pushed this rather well-known piece of hardware too hard.
It doesn’t happen all the time, although the activity on the screen does seem to have some bearing.
The “lightning bolts” look like long, skinny triangles with the tip on the character very briefly appearing & then vanishing. Obviously some sort of polygon issue.
Is it possible, or necessary, to update the firmware on the PS2?
No - this seems definitely non-animated. The “Blue Eco” effect is very different. This little polygon that comes and goes in a flash reaches nearly to the edge of the screen, hence the “lightning” analogy.
The PS2 is using an RFU converter, by the way, made by “Mad Catz”. I haven’t been blaming this because of the apparent polygon nature of the artifact.
Perhaps it’s to do with the way the PS2 outputs component video. Have you heard of the ‘Chroma Bug’? The PS2 had it, last I knew - it’s red channel artifact (making reds look fuzzy) it also affects some DVD players, lists of which players are available online. Does the problem show only on intense red polys?
I thought the chroma bug only affected DVD video playback, though perhaps it’s the video DAC that’s causing it. There will be dedicated PS2 forums that would know…
I know the problem all too well. According to a few sources (internet, friends, etc), the PS2 doesn’t come with any Antialiasing hardware. So there’s your problem right there.
The PS2 does support antialiasing, but most games don’t use it because it uses too much power. I think Fantavision is one of the games that does.
(There are some tricks that have been used to get a similar effect in other games, though. Play Metal Gear Solid 2 or FFX for a few hours and tell me those edges aren’t smooth!)
In any case, a lack of antialiasing would only cause jagged edges, not big triangles flashing across the screen.
Here’s a thread from another message board about PS2 antialiasing. According to some of those posts, the PS2 can do field-blending in hardware (a cheap way to get a smoothing effect), and some games do “real” antialiasing (sub-pixel rendering) in software. Baldur’s Gate apparently does the latter.