OK, I have to admit that some formerly repressed desire is causing me to consider starting role playing again. Vampire and the WoD have always been close to my heart (ugh) and I even picked up 3rd ed. after I stopped playing just to see what happened (Crisis on Infinite Metaplots would have been a better title).
So, they’re redoing it, apparently making it more like 1st Ed (game of personal horror, etc.) although keeping some of the better bits of 2nd Ed (having a reason for people to get together and do stuff, not having every anti-establishment type wear a Public Enemy shirt, etc.). Hopefully, they left out everything from 3rd ed (especially the Tremere ritual that destroyed the antitribu and apparently made everyone look manga).
Here’s what I gather from the new edition:
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Five sorts of vampires based on the most common stereotypes (or “genres”) of vampires in literature instead of having seven types of vampires based on the seven types of angsty role players (then two more types based on the hack and slasher preferences and then four more types because they had slots to fill). This seems to be done well although true to typical WW style, you can’t just let one division sit well, now you’ve got bloodlines, Covenants, prestige bloodlines, paths of enlightenment, etc.)
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The ability for characters to actually do something. Apparently the turnover in vampiredom is pretty high, allowing characters to attain/maintain positions of power other than being errand boys.
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Simplified combat. Not that we ever had a problem with it, but I guess a lot of people did. Then again, we didn’t do it too much either.
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Ever-decreasing production standards. What’s with that logo?
Anyone pick it up? Anything else worth mentioning/knowing? Is it worth it for a new take on vampires for my own morbid curiosity?