…hue and saturation numbers used to “colorize” an object after you closed it?
Maxis released the Sims 2 Bodyshop a couple weeks back, and you use it to make custom content for the upcoming Sims 2 game. You do this by exporting textures and changing them with a paint program, then importing them back in.
One of my first experiments was to create a new shade of hair color. I thought it didn’t work, so in disappointment I closed out the sprites I’d changed with the “colorize” feature and used colorize to do other things. **Since it was a “failure” I didn’t write down the numbers, nor saved the combo as a preset, and it has long since disappeared from the “last used” menu. **Then I found out a few days later that what I’d tried to do actually had worked after all, it just was under a different hair style than I thought it was.
So the problem now is that I’ve got a nice hair color, but each different hair style requires a new re-coloring of sprites in order to have that color appear as an option. And I can’t figure out if there’s a way to tell what hue and saturation I had tuned those orginal sprites to
Is there a way to figure this out after the fact, or will I just have to keep adjusting the hue and saturation until I can make the other sets match the new one?