PSP 8 users, is there wa way to figure out the hue...

…hue and saturation numbers used to “colorize” an object after you closed it?

Maxis released the Sims 2 Bodyshop a couple weeks back, and you use it to make custom content for the upcoming Sims 2 game. You do this by exporting textures and changing them with a paint program, then importing them back in.

One of my first experiments was to create a new shade of hair color. I thought it didn’t work, so in disappointment I closed out the sprites I’d changed with the “colorize” feature and used colorize to do other things. **Since it was a “failure” I didn’t write down the numbers, nor saved the combo as a preset, and it has long since disappeared from the “last used” menu. **Then I found out a few days later that what I’d tried to do actually had worked after all, it just was under a different hair style than I thought it was.

So the problem now is that I’ve got a nice hair color, but each different hair style requires a new re-coloring of sprites in order to have that color appear as an option. And I can’t figure out if there’s a way to tell what hue and saturation I had tuned those orginal sprites to :frowning:

Is there a way to figure this out after the fact, or will I just have to keep adjusting the hue and saturation until I can make the other sets match the new one?

I’m still using PSP 6, but the same features should still be available. Try this:

[ul]
[li]Open your sprite in PSP[/li][li]Go to Preferences and set the palette to display colors in HSL and decimal format[/li][li]Use the color picker tool to view HSL values of your image[/li][/ul]

For an image changed with the “colorize” function, hue and saturation values should be pretty consistent throughout the image while the lightness value fluctuates. This ought to get you close enough to your original inputs to recreate your changes.

Thanks! I didn’t even think of trying that. I’ll just have to change it to 256 color mode to check that way.