Anyone check it out yet? I’m through about 4 hours single player and 3-4 hours online. My thoughts thus far:
The good
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[li]Looks great, especially the single player locations. [/li][li]Plays well enough on medium settings.[/li][li]Good old-fashioned kill 'em all action, depending on your perspective (more to come on that point). [/li][/ul]
The so so
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[li]A truly formulaic single player experience – and I’m not sure if this is good or bad. It depends on what you’re looking for, really. The whole deal is definitely on rails. You can’t wander off the wrong direction if you try. Doors lock behind you, and doors in front don’t open until you’ve completed the tasks for that area. If you like a more freedom in your FPSes, you’ll be disappointed. However, this situation is perfect if you like the run and gun style play. No worrying about where to go or what to do – just kill kill kill. I’m actually enjoying it pretty well, despite the complaint I’ll mention in the next section. [/li][li]Weapon models (pickups in MP) are kind of lame. I’m having a bit of a hard time discerning between them still.[/li][li]Weapons are good, but they’re nothing new. I’d miss my precious rail gun if it went away, but I wouldn’t mind something new once in a while. Is it too much to ask for something simple… like sharks with frickin laser beams attached to their heads? And no alt fire? Come on! [/li][li]The maps? They’re good, but they’re aren’t enough of them. Especially since at least three of them are ports from Quake2 and 3. [/li][li]They slowed up me rocket launcher! :mad: It’s still OK thought - just takes some getting used to. [/li][/ul]
The bad
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[li]Teh darkness!!!1 (single player) I thought I accidentally picked up Doom 4 for a second. [/li][li]The single player scripting is extremely apparent. Your squad mates continuously get in position and wait for you to trigger the next batch of enemies. It really takes away from the experience, unfortunately. It’s kind of hard to describe this, but think of No One Lives Forever as an example of a game that did it right. In NOLF, you repeatedly encountered enemy soldiers going about their business, and you could plan your attack accordingly. You really got the feeling that you were infiltrating an enemy base. In Quake 4 (and many many games like it – Doom 3 was 100x worse at this), the enemy units’ sole purpose in life is to wait for you to cross that tripwire so they can attack. The only feeling you get is that you’re playing a video game. It doesn’t totally ruin the game, but it definitely takes away from the immersion. And it makes me wonder just how long we’re going to have to wait for something groundbreaking in this series. [/li][li]And while we’re on the subject of single player: the scripted action sequences have sucked so far. At one point early on, a fighter plane gets shot down and lands near you. The thing bounces like someone dropped a rubber ducky in the shower. It’s not realistic in the least. Maybe I’m just spoiled by Half Life 2, which blows Quake 4 away in this department. [/li][/ul]
Online
I’ve played a Tourney, DM, and CTF so far (not Arena CTF – not even sure what that is yet). I’ve enjoyed Tourney and CTF quite a bit, although I’ve had some issues with sucking. That’ll be worked out soon though. DM, on the other hand, I’m not enjoying as much. I’ve played it several times on different maps, and something just feels a little off. It’s not really the graphics, it’s more like my system can’t handle too many people on the screen at once. I’ve played several matches on Q3DM17 (I think it’s Q4DM7 now), and it just doesn’t feel right. Even tweaking settings to the point that I’m getting over 60 fps in timedemos doesn’t seem to help. If you’re expecting Quake3 online perfection you’ll be let down, at least initially. Hopefully it’s something that can be worked out with tweaks/upgrades/patches.
The savior for online play is Tourney. I’m Lovin’ It™, even though it’s a long wait if you go out in the first round like I’ve been doing so far. Still, the setup is very cool, and I’ll definitely be playing it more.
Overall
If I were a big time video game reviewing type fella, I’d probably give it a 7 out of 10. Worth a purchase, but get it on sale. Depending on your outlook, the single player is either “old-fashioned” or “lacking innovation.” I’m somewhere in the middle, but enjoying it enough to keep playing. Multiplayer is worth the cost of admission though, as long as you have the system to handle it.