Okay, I played some. I have to say, I’m not sure what to make of the game. It seems like it will open up eventually, but it drags everything out MERCILESSLY on the way there. Each mission so far has been the same hallway with the same arbitrarily handleless doors and beds blocking hallways we’ve had since Half-Life 2.
I mean, for all intents and purposes Borderlands was pretty linear in the non-hub zones, but at least it was pretty and liked to hide chests every little place.
I heard this game is really big, expansive, etc etc, but at least in the opening you are on rails HARD. Even the spots between towns are pretty much narrow canyon corridors, if you try to go the wrong way, you will be welcomed with a rocket to the face, and you’ll likely find yourself unable to retreat.
This also has my nomination for the scariest game evar!! Because of the mutants? No. You’re fearing for your life against enemies? No, though they did a relatively decent job of making the AI threatening for melee enemies, at least with the mutants. I’m talking about texture pop. Every time you turn around: HOLY SHIT WHAT IS… texture loads oh… it’s a couc OH MY GO oh, a lamp. I’m not kidding, every. Single. Time. You. Turn, texture pop. This isn’t Mass Effect, where when you first load an area things pop, this is like how Deus Ex: HR sometimes lagged on asset loading when you rounded a corner, except with texture pop. Apparently the only platform this isn’t an issue on is the PS3 version, and they had to use every core to do it. This screams poor optimization, even for the state of modern console engines (cough Unreal cough), to me, the graphics are hardly phenomenal. They’re not quite HL2 graphics (objectively, subjectively I like HL2’s graphics more), and at least they have more color, to whatever tiny degree, than most “brown, three shades of gray, and muzzle flash are our entire color palette” shooters nowadays.
So far the story is… nothing special. If you don’t want spoilers for the first hour or two, don’t read this. It’s a case of unique premise, same results. You were apparently generic man 17A sent up on some sort of project called the Ark when a meteor was going to hit Earth. You eventually came back down and everyone else in your pod was dead, while you woke up from stasis. You have some special ability with nanotrytes (or something similarly goofy sounding) that give you standard FPS regenerating HP, and the ability to come back from the dead and shoot a massive electrocuting shockwave from your body on a well times button press. Then you spend time doing chores for people until you get a buggy. That’s where I am. There’s something about the metal from the meteor being really valuable, and for some reason there are mutants with glowing green eyes that run at you like chimps.
While the story (so far) isn’t really special (seriously, it feels like they glued the vaults from Fallout with the bare concept for the main character from STALKER together), the world is pretty cool. The main reason I keep playing right now is just to figure out what these murals I’m seeing are. There are some wall paintings of a meteor coming from the sky, okay, but there’s also this recurring mural in Ghost (a bandit group) territory of a giant Cthulhu… octopus… thing with stars around it. If that doesn’t come back I’m going to cut a bitch for wasting a perfectly good plot and/or boss fight.
There’s a crafting system, but my money based on the little experience I have is on it either becoming excessively grindy and not at all a worthwhile addition to the game, or else hilariously redundant, once you’re getting the materials you need by the bucketload.
The game keeps hinting at things “go here, there’s bandits. Go into the sewers, there’s some valuable shit down there since nobody’s lived there since the impact, but it’s infested with mutants.” But a couple hours in, I’m still waiting to see it. I really hope the railroad disappears sooner rather than later, this seems like it could be decent if there was less railroad, and maybe a biiit less generic FPS.