Just saw a couple of The Witness videos, and…okay, maybe I should have been a little clearer when I would like a Myst-like game. I meant a game centered around exploration and with no time pressure (and no means no, not “no except for one utterly nerve-fraying sequence at the end of the game”) which fixed the huge problems with the Myst franchise. See, the problem with the original release of Myst was that if you missed the clue or didn’t interpret it correctly, you were completely screwed, or at best had to waste an inordinate amount of time on one stupid task. On my first few plays, I couldn’t even find the secret panel in the Stoneship Age…even after I knew it was there…because I didn’t know I had to turn up the brightness setting on my monitor. That’s why later version put hints in the game. No, you weren’t SUPPOSED to need them, but there had to be some safety valve to certain players didn’t quit in disgust. I’m not seeing one in The Witness, which means that the first time I run into something obtuse, or badly designed, or with an easy-to-miss clue, that’s it, I’ve just hit the wall (and I definitely do not have the patience for brute-forcing). This reviewer admitted to spending one hour on a single puzzle. That’s not a red flag, that’s a freaking atomic air raid siren. In short, not touching this one with a 5,000-mile pole.
As for Divinity/Legend of Heroes…they look nice. Really, really nice. And believe me, I love expanding my horizons; that’s pretty much why I got two IPads even though I’m nothing close to a tech junkie. The thing is, I did the research and…well, there’s a lot of…stuff. Inventory, stats, tactics, partnerships, status effects, all kinds of information I need to keep in mind. Is is the sort of thing a complete novice can pick up and work out? And while I’m at it, can I still make progress with less than the perfect setup? Think a Mega Man game, or Time Crisis 4 (I like to be flexible :)), where you ideally have the “right” weapon, but even without it it’s still possible to win the fight, it just takes more effort.
So to recap:
Fallout 4 - Everyone at least likes it, combat is a breeze if you use special targeting (and I will), potentially addictive.
God of War - Erm…hack and slash?
Horizon Zero Dawn - “Story” mode which makes combat…easier? Compelling protagonist. Pretty much just one task.
Lego games - Respawning at minor cost.
Let me know if I’m missing anything.
Arcite - Thank you for letting me know about Flower. I just got it and it seems like the perfect no-stress, wind-down, enjoy-the-scenery type of game. And with achievements! ![]()
I’m leaning toward Little Big Planet 3, but there is one thing I absolutely must know, so I’m going to ask you point-blank: Is Sackboy sure-footed? In other words, does he or does he not slide all over the place and make it an absolute pain to get him to where he wants to be or jump with any kind of precision? If he does, that is an absolute dealbreaker. Never again. Never, never again.
