Not really historically accurate, but certainly an interesting and difficult game to play is Stronghold. Starting in a land where the king’s authority has been usurped by four different individuals, you get to conquer each one of them. It’s a mideval (sp) setting, and it’s not a zerg festival of army launching. Each mission can be fairly different from the next, but things you do are:
Build up defenses and repel siege attacks by the enemy
Manage your popularity with the peasents through taxes, different food sources, religion and ale. Popularity IS important: if it goes too low, your peasents leave you and you’re screwed.
Gather raw rescources to bring to your shops to make bread, weapons, ale and armor as well as collect wood and stone for walls and towers.
Use engineers to dump pitch on the enemy from your walls, or use them to carry ladders to breach enemy walls, or create ballista and catapaults to smash them down to bits.
Stronghold has no magic or sorcery of any kind. Basically it’s take what you’ve got and use it to win, or die.
On a final note, something that IS of historical significance in the game, you can opt to play one time scenarios based on historical attacks and you can be either the attacker or the besieged.
Not for the zerglings generated by games such as Warcraft and Starcraft, Stronghold requires forethought and strategy, especially in certain scenarios where you’re attacking the enemy with a certain amount of troops and THAT’S ALL YOU GET.
I’m tempted to get the add on, Stronghold: Crusades but I opted for Once Upon a Knight, a game not as silly as I thought it would be
Sanscour