I had almost no wolves issues.
This game is painful, the auto save system is all but useless. I suppose I got used to it being decent in other games and allowing quick saves, but in this one, all it seems to do is save you after you’ve just died. It doesn’t even save after missions. I turned in three missions, got into an argument in Rhodes with some guy, who then stabbed me to death while yet again I was trying to remember what the keys were for blocking, and perhaps even getting my knife out. Nothing has come close to as bad as this for a long long time. They usually save a couple of autosaves, typically after a mission, but nope, not this one.
The interface now has got me to the point I watch a video of a mission before I do it, because it often just sort of fails as I’ve not went into dead eye when not indicating I need to. It is a game of pointless deaths and replaying a bunch of levels due to bad save system. I’m heading for “do the single player campaign with no side quests” due to the pain of that…
I am however glad that others aren’t being eaten by wolves or dogs or whatever they are…
Very sympathetic to your points. After that game, I played GTA V from the same company and had about a thousand less issues saving and that game is from 5 years earlier. You whip out your cell phone in that game, choose quick save, and it loads you RIGHT ON THE SPOT you are standing when you load. And you can do it outside a mission at any time.
I am now playing The Outer Worlds and you can save almost anywhere as well.
There are quality of life things I do need and RDRD2 was determined sometimes not to offer them to us or to make them slow to use.
Yeah, creating meals to restore health was painfully slow.
I didn’t have problems with wolves, cougars on the other hand…
I coped with the poor save game system by playing very conservatively. I went everywhere on my horse. If I got warning of an enemy near by, then I would run unless I was confident it was something I could handle. I always ran from cougars.
I’ve taken to manually saving whenever I’m approaching a populated area just in case somebody there decides I should be dead.
I remember GTA V, and my problems with it was the unlikeable characters and the occasional stupid mission (riding a motorbike on a train is one I recall, but that could have been 3 GTAs back). The general mechanics are fine.
I suppose I can lean into it, and just not bothering reloading. I’ve done a few searches for treasure and I’ve got enough cash for the moment to not need to go out of my way hunting or fishing. I’ve abandoned the idea of upgrading most of my bags, that is usually the first thing I do in the likes of Far Cry games: hunt for skins for bags, but they all seem to require stuff I’ve not seen or are too small and scurrying somewhere. Badgers? Racoon? Panther? Iguana? Beavers? I assume those won’t appear until later in the game. It’s all deer where I am (chapter 3 now).
At one point, Trevor has to ride his motorcycle along a train, but it is very brief and not entirely impossible. I fell off a couple times, but made it through.
It’s all the swimming or flying areas that are a big zero for me in GTA V.
WTF? I’m used to this awful interface now, with the struggle to hitch horse at camp with me taking 5 minutes, getting off, the “press E” button disappearing, getting told off for riding the horse through camp, but one of the fishing side missions takes the biscuit.
I’ve not been superb at fishing so far, did it in quests but few times alone never got much. So I go off to a small lake with the mexican(?) guy and proceed to fish with him as directed. About half an hour later, I get zero bites and he’s hauled in, I swear, about 40 of them. Finally I give up and attempt to get out of this shitty mission, and THEN he offers me bait to actually hook fish. Is this a test of how absolutely stubborn you are? An attempt to make you hate fishing and swear to never do it again in this game, or any hunting side quest? I have never came across this game mechanic before. "Progression through despair and attempting to quit mission (Which isn’t so easy in RDR2).
Makes me thankful for my PlayStation. I had no issues like that. Fishing is relatively easy. The lures you can pick up as you go make it easier.
I don’t think I was ever going to catch a fish in this mission, that was the point. I had to get to the point that I was so frustrated in not catching anything, then I’d leave. THEN they’d offer me the bait which works. Absolutely the worst games mechanic since the quest involving killing to get 40 odd different randomly dropping pages in World of Warcraft across every alt.
I have no idea. I don’t remember ever being that frustrated with fishing. You didn’t miss something in the dialogue?
I played on PC and also did not struggle with any of the required fishing. I was on mouse and keyboard and while I did not love the fishing in this game, I was able to get through it fairly easily with the basic baits they gave me.
I was frustrated with fishing for other reasons. On the PS4 the way to wind the reel is to spin the right analogue stick. This was something I found particularly uncomfortable and found quite frustrating when fishing with that old war veteran. So I did very little of it.
Someone on reddit just pointed out that Micah rides the horse you receive in Red Dead Redemption if you reach the lowest level of honor.
I think I’ve seen the problem with the saves. I spent about an hour and a half going up, killing a confederate bounty target, riding off to get Van Horn on the fast travel map, riding back down, marvelling in the beauty of Saint Denis at night (quite incredible), handing in the bounty, riding off back to camp (because no fast travel in town, right?), then seeing someone screaming about their wife being kidnapped, riding off to a cabin to rescue her, emptying shotguns into two guys before one dives out and stabs me to death.
The atmosphere drags you in and you forget to save.
I just gave up attempting to replay it, and took the $150 hit, and hope I have a chance to save the lady again. Sometimes with the small encounters you die really quickly and you forget that because the missions you can absorb massive quantities of lead. I’ve got 8K so money isn’t a problem after a few treasure hunts.
I’m trying to get the side missions at least started (such as the serial killer, the photographer one gave me the perfect wolf skin I’d spent three hours hunting for).
One thing which did confuses me, is the money is kind of all over the place, and Dutch just absorbs it quietly. You’ll go through a bunch of things for $150 reward, yet it was $20000 total (2500 personal) from the Valentine robbery, and I think Dutch just absorbed about 10 grand of that as “gang share” then goes about complaining about having money. I suppose you can’t put it in the ledger because you’d just spend that on the camp. But would be nice to know the theoretical gang share. Details, details.
Money in general was weird. I was looting every body for every nickel, only to learn that I would end up with more than $5,000 fairly quickly and could buy all the supplies at the general store and also polish and upgrade my best pistols and other guns fairly easily.
Money became a non-issue for me personally after chapter 2 or so.
It goes against my natural inclination to get every penny possible, but I really didn’t need all the money and looting was another process that needed to be quicker.
I quite liked the way that the game forced you to rifle through the pockets of every corpse, as it added to the realism (along with some stomach-churning gore). As compared to the instant access to the corpse’s inventory of Fallout 4, for example.
Yes, realistic, but it got tiresome. I did love the game, but I would have preferred some quality of life changes that are very video game like. Quicker food cooking, quicker looting, etc.
One of the missions the game decided to leave my horse back at camp. The one where you rescue the girl who was kidnapped, we used a carriage to get there, and usually the horse follows but it left me with someone elses horse. So I rode that for a bit. Then got in a fight and it ran off. Left me running for a stagecoach and then running back to base to find my original horse. Without a horse you can’t fast travel anymore, just trains and stagecoaches. Oh and all the weapons were on there. Got it back eventually, but struck me as kind of pointless and perhaps even unintended by the developers.