I own it on xbox and I’ve played it for a good few hours if I recall, but it didn’t suck me in for some reason. I do have a short attention span and lots of partially finished games though, so ymmv.
Kinda the same reaction here, actually. Played it on Xbox and was supremely underwhelmed, and I have a good few FPS games that I’d rank as my absolute favorites.
I don’t know that I’d include it on any “all time great” lists, but it was a solid shooter. Actually ran a bit too long for my tastes. Pretty early in the game (second or third level, IIRC) you break into an ancient tomb that the Nazis are excavating, and fight a bunch of zombies. Which is cool, but then there’s a huge zombie-less stretch in the middle that’s just a regular WWII shooter. Good, but not as good as the contemporary WWII shooters of the day. They should have ratcheted up the supernatural aspect.
I don’t think the original Castle Wolfenstein for the Apple had background music.
It’s well made but it definitely shows its roots in the computer FPS’s of the late 90’s. At the time it was the only WWII based FPS and it was the one that opened the floodgates (Call of Duty wouldn’t follow for nearly two years after its release), but it’s corridors and linked chambers with few really open areas. There’s no feeling of military combat. On the other hand that means it doesn’t fall into the straight line paths linking paintball arenas designs of modern FPS either. I enjoyed it but I can’t call it brilliant (I couldn’t even on release); it’s just a solidly made FPS.
I’m almost positive it didn’t. The computer ran on a 6502 - not very powerful. I remember that the programmers were very clever in getting the computer to say a reasonable facsimile of “You’re caught”. The Apple ][ speaker wasn’t much cop.
The song is definitely in Return to Castle Wolfenstein; it plays over radios that you run across at a few points in the game. It’s not really used as more than a sound effect, though.
There’s really nothing special about the single-player campaign. Even when it was released, there wasn’t much gameplay-wise that hadn’t been seen before; mind you, it was good-looking, fun, and there weren’t any missteps, but no set-piece or innovation people were still talking about six months after. (Oh wait. The flamethrower. Nvm.)
The multiplayer mode, OTOH, is one of the all-time greats, still awesome crazy fun seven (eight?) years after its release. There’s people online, and it even runs on dialup.
I liked it back then, especially because of the Nazi/occult mishmash theme; worked really well together for me for some reason. If you give it a go and you enjoy it, the good thing is that you’ll enjoy it for quite some time, since it’s a rather long campaign for a FPS.
However, there was one mission where you had to meet with some informant (an Italian? Or something?) who just more or less jumped out from behind some barrels or something – half the time, he got dead before I even consciously noticed what was happening. I had to redo that part a few times.
I enjoyed it quite a bit. In fact, I dusted it off only last year, and it’s still decent. The multiplayer, on the other hand, was excellent. Fast-paced, objective oriented, with well-balanced classes.
I’m gonna rent the Return to… game for a month. If I like it, I’ll buy it.
BTW, maybe 6 or 7 months ago, I went to You Tube, found a version of the Horst
Wessel song I liked and while I listened, I started reading the comments.
They blew me away. We still have people in this country and around the world
who literally adore Adolph Hitler and Nazism, and they weren’t shy about saying so. I haven’t checked if these moronic posts are still up. They went on and on for maybe 8-9 pages.
Single-player campaign: A solid shooter, simple and fun. The atmosphere was nice and creepy, old castles, zombies and such. Enemies and weapons were well-balanced.
Multi: A bit simplistic when compared to CoD or BF1942, but for free you can’t beat the fun vs price ratio.