Rimworld: old west meets sci-fi

These might interest you if/when you feel like playing again.

New Scenarios

  1. Independent Traders - Leave the Guild to strike out on your own. Start with a shuttle, silver, and allied standing with your former employers.

  2. Exiled Traders - A salvage job gone wrong awakens a mechhive. The Guild cuts you loose. Scavenge what you can and survive with mechanoids on your tail. Not for the faint of heart.

Reusable scenario parts: shuttle arrivals, unique weapons with traits, apparel coloring, faction goodwill, and xenotype pawn slot configuration.

I’ve been using #1 as a jump-off point when creating my own scenarios. The default consists of five pawns, whose xenotype pool can be edited (that’s the “configuration” mentioned above), with 2000 credits, a rusty shuttle, some rusty equipment, two (not rusty) unique weapons of normal quality or better, and not much else.