I’m playing Rise of the Tomb Raider on PS4 at the moment and I find that I’m very conflicted about it. On the plus side, I will most likely finish the game, which is a rare thing as I tend to get bored with games part way through and move on to something else, so obviously I enjoy the game. I’m motivated to keep playing it. On the other hand it stretches my suspension of disbelief beyond breaking point at times.
The zero punctuation review touched on the problem briefly. Yahtzee referred to it as cognitive dissonance and talked about the way Lara, a slightly delicate looking young woman, basically goes on a massive killing spree in order to get the Devine Source before the “bad guys” do. The “bad guys” are bad partly because they go on massive killing sprees in order to get the Devine Source and partly because of what they intend to use it for. Where I am at in the story there has been no indication that Lara will use it any more intelligently. She wouldn’t purposefully use it to cause harm, but there is no sense that she knows what to do with it and how to prevent it from causing harm.
Presumably Lara’s killing of hundreds of bad guys is ok because they are “bad”, and their killing of a few good guys is not ok because they are “good”. But this isn’t really justified adequately in the game. We are probably just not supposed to think about it.
I don’t have as much of a problem with this aspect as I do with other more gameplay related issues. The game is, at heart, a platformer. In order to be a platformer there has to be lots of difficult to reach places that require Lara’s awesome jumping and climbing skills to get to. But often when she gets to some ridiculously remote spot she finds an NPC character there keeping a look out over the valley, or in one section, having murdered a horde of bad guys who had been struggling to break through a door, she manages to break through the door herself only to find more bad guys on the other side. I mean, if there were already bad guys on the other side of the door why were the bad guys on this side of it trying to break through?
Everyone in this game must be awesome jumping/climbing types because they seem to leave whole villages in such a state of disrepair that a villager has to risk certain death just to go down to the lake for a swim. Has nobody heard of stairs, bridges that go all the way across a river, or a ladder that reaches the ground?
I think my problem is that the game tries to be a platformer, a world populated with a relatively large number of NPCs, and has a realistic graphical style. These things don’t seem to go well together.
I can swallow Lara Croft making her way via ludicrously convoluted methods to great hidden tombs and old forgotten cities if she is on her own. I can swallow her doing this and finding a bunch of NPCs already there if the graphic style was very stylised (side scroller for example). But I find it difficult to accept that she has to climb the outside of buildings, make 20 foot jumps to hang perilously from a cliff face, then zipline halfway across the map to get from A to B when there are a bunch of NPCs around who also presumably have to use the same method as there is no alternative way of getting around.
It would be different if there was a normal way of getting around, and Lara, having to be stealthy, has to use the hard way, but that is not generally the case. Most of the time there is only one way to get from A to B and that way would be certain death for a normal person yet there are apparently normal NPCs at both A and B who presumably travel from one to the other.
Back to the thread title. Is this a fundamental problem of making a game that looks very realistic but that has very unrealistic gameplay? Cognitive dissonance indeed.
Still, I am enjoying it.