I know this will be a head-slapper, but I have absolutely no idea how to actually FIND the fossil fragments. I created a brand-new game with Fossils enabled, and I see some amber, but I can’t figure how how I am supposed to find fossils. I’ve read the mod’s description on the Steam Workshop page 3 times, plus read all of the comments, and can’t see a mention of how to actually locate the fossils. I’ve built the corresponding workbench, but that only allows you to build things once you find the fossils.
Fossils are classified as a type of ore and can be mined just like any other ore, provided you are on a map that contains them. Or you can grab the Quarry mod and add fossils to its possible resources list.
Hmm, ok, but ores typically (but not always) present a “stub” at the edge of a mountain or rock formation; other than amber, I’m not seeing any such presentations.
I could randomly mine, but my map is 60% mountains, and that’s a heck of a lot of random mining.
Also, the fossils would only show up if the mod was enabled prior to map generation. I’m guessing it was, since you mention finding amber.
You could send expeditions (i.e.: caravans) to nearby world cells which have caves and see if any are present there. Or just get that Quarry mod, go into mod settings when the game reloads, and add fossils (and the frequency at which they will appear) to its list.
ETA: if you want to make finding them – or anything else – really easy, there is a Resource Generator mod.
I believe I’ve fixed my shelving issue: there appears to have been a conflict between the Destroyed City or Real Ruins mods (both of which can place shelves, among other things, on the newly-generated map) and the Deep Storage mod (which adds storage space and larger shelves).
Changed load order so Deep Storage follows both and and their required mods, started a test colony, and the few shelves which are on the map now show Priority: Normal rather than Priority: Unstored.
Have hopped back into the game after a couple years with a buddy. The multiplayer mod is much more stable than it used to be. It doesn’t yet support the latest expansion but that’s fine since we’ve got lots of new stuff to explore from Biotech, which neither of us have played with before. I’m really liking the different xenotypes.
This sums up me. I want to like certain games, feel like I should like certain games, but don’t. Chess is a good example of that. I don’t like highly strategic games, for some reason.
I liked PA in early EA but later, some version, added something to it that made it unfun. I can’t say what. I don’t like micromanaging. I don’t mind setting something up but want that to be the standard. I much prefer modded Minecraft, especially the ways that I can automate production of things, be it energy or just resource gathering. I run around and get basic resources and then use those to make things that get the basic resources for me and I keep doing something else. Factorio has a bit of that as well. Something in PA, though, made it tedious for me and I haven’t looked at it since.
I keep wondering if I would like RW and keep going back and forth, leaning toward no. I didn’t like dwarf fortress, nothing to do with graphics just the gameplay.
Oh, ONI is another one. I wanted to like it, played it for < 5 hours, and would get so far before everything went to urine. I watched a youtube video on it, got some good tips, played a few more hours, enough to make a decent start base, and haven’t been back in years. (2021 according to Steam)
I think the BattleTech game by HBS is the most hours I have on a strategic game. 234 hours which is a lot for me. I tend to drift away from games, sadly, needing the new shiny.
I’m glad others are still enjoying this nine years later. How many hours does everyone have?
I wish their shadowrun games were open ended like the Battletech game instead of story based. The most time I have in any game is on X-com 2, the moddability means i can fire up a brand new game every few months and it’s completely different from the last time I played.
I have just over 4200 hours in RimWorld, but a lot of that has to do with seeing which combination of mods work or simply leaving the game open because it takes so long to load with all those mods.
I dip into Dwarf Fortress from time to time – 16½ hours on Steam – only to remember that it’s too complicated for me. Dwarves filling my stockpiles with manufactured trinkets, dwarves complaining about a lack of alcohol, etc.
I liked Dwarf Fortress until the point I was supposed to dig down multiple levels and proliferate vertically. Managing the Z-axis is computationally difficult for my aged brain.
I agree! I would love a way to play more of their Shadowrun games!!
@Skywatcher and @Raza I agree. I didn’t like the z-axis on DF. I think it was more due to the interface, which is on me. In general, though, DF jumped in and was complicated right away, which made it frustrating and no fun for me.
Impressive on the hours everyone has! I would love to be able to keep playing one game that long.
I figured out that my workbench issues only occur in enclosed rooms so maybe it’s a mod which changes room perception which really has been the cause of everything.
It’s worth pointing out that I’ve posted many times in this thread since then, and Rimworld is now one of my most-played games.
While I’ve played and enjoyed other management games, including DF, I think Rimworld is the very best version of the genre. The ability to override any given colonist and tell them what to do makes the game much more interactive and satisfying for me than DF.
In the end, Rimworld’s amazing quality (and amazing* modding community) let me cross that line I mentioned in the quoted post.
Based on your comments, I think you’d enjoy the heck out of Rimworld with just a couple QOL mods. There’s one called Colony Manager that lets you set up quite a lot of automation, for example. And the difficulty/scenario settings can be as granular as you like. Don’t want to see bug infestations any more? Flick it off when you’re setting up your game.
Ultimately, Rimworld fully embraces the concept of a single-player game that gives the player total agency in determining exactly what sort of experience you want.
Can’t recommend it enough.
*there’s no way to overstate how amazing the RW modding community is.
Another important note: you absolutely do not need to buy any DLC to enjoy the game. In fact, I’d recommend against it for a brand new player. Each DLC iterates on core concepts from the base game, but those concepts are more than strong enough to stand on their own.