You get a starite but the level doesn’t end.
Please don’t let this thread die! I’m getting Scribblenauts in a couple days (it takes a while for it to get to Iraq), and I’d really like to continue hearing about different things some of you did to get through the levels.
BTW, how long does a thread have to stay dormant before it’d be considered a zombie if it was “woken up?”
Plank, glue, rope, wings, shovel, propeller.
I’m actually a tad disappointed… it seems like creativity isn’t fun, however much I wish it were.
It’s not that creativity isn’t fun, it’s that the game, for all its many possible objects, isn’t all that deep in the way objects interact or in how the levels are designed. It’s deeper than almost any other game in some respects, but the actual game part of it is quite shallow.
Still fun, and a noteworthy accomplishment, but not even close to my favorite games.
Have you gotten gold stars on all levels? Not just stars, GOLD stars.
If not, it may help your final impression a bit.
It only requires three different things, which is not too hard to find substitutes for.
For example, if you want to fly three different ways, my standards are: wings, jetpack, pegasus. Fixed ladder (or two) will get you almost anywhere you need to fly to, as well. The pegasus is ridiculously useful, as you can hover, and won’t fall to the ground after a few seconds (which the wings and jetpack do). Helicopter, airplane, and spaceship are not so useful since they’re too big. I haven’t been able to ride on a phoenix, dragon, broomstick, etc. Although come to think of it, I’ve never tried magic carpet… (not sure how to say that in Spanish, actually, which is how I’m playing the game).
To get through stony terrain, I use explosives (bomb, TNT, dynamite, molotov cocktail, etc.), pickaxe, and drills. Not sure if there’s any clever way involving animals or compounds or mythic beings. Dragons don’t seem to want to breathe fire, for some reason, and teleporters are only for laughs…
To clear out enemies, I just use a random mythological beast or god, like dragons, devils, God, gremlins, a ninja with a machine gun, etc.
For a majority of the action levels, at least so far, it seems that the above three types will get you through pretty easily.
I do have a bit of a problem with aqua stages, though. Besides submarines, dolphins, and whales (all of which are bulky), I can’t seem to get around in the water. I don’t know how to write scuba gear in Spanish in a way that will get recognized. Does the English version recognize it?
The word “SCUBA” does work in English. Not sure about Spanish, though, since the word itself is an acronym of an English phrase.
To clear out enemies, I personally like Death. One shots everything, and he can’t die. Hell, he even killed God when I pitted the two together… haven’t thought to pit two Deaths against each other, though.
You can also use snorkel, diving helmet, and flippers as well.
I use ghosts to clear out enemies. Has the advantage of being neutral (won’t attack anything that doesn’t attack it) and being re-useable.
SCUBA doesn’t work in the Spanish version. I’ll look up diving helmet and flippers, though, thanks!
Yeah, I like how the ghost works for the Trick or Treat puzzle level too.
The first level, first stage (give two of these characters what they want)
the Doctor loved the corpse I gave her.
Yahtzee review for anyone interested. Pretty much sums up my reaction to the game. Though instead of helicopter, boulder, cthulu I went with pegasus, ramp, and death.
Ye Ghods I love Yahtzee’s reviews. But this one just made me sad with realization.
Oh well, I’ll still subversively teach my kids to read. That’s good for something. And it’s not Starwars or Indy or Batman Legos, which is all they ever seem to play lately.
I’m thoroughly enjoying it.
I think Yahtzee is hysterically funny, but he’s also inclined to wee all over a game if it doesn’t serve his every personal desire. (He’s also got a very specific set of game likes - JRPGs and any RPG with a lot of conversation are just not his thing, for one example.) Makes for hilarious reviews but you really have to take his level of expectations and dial it way down. I think this is especially true because it’s not one of these $60 big system games, it’s a $25-30 handheld game. I give the latter a lot more slack, because the expensive ones ought to be freaking amazing for the cash.
I agree on the part about Maxwell being inclined to stomp through everything and mess it up. As for the “using three defaults” - yeah, the game’s designed to encourage creativity and variety, that’s why they have the “solve it in more, unique ways” challenge. Not their fault if you stick to a common arsenal. The “what do you mean I sometimes shouldn’t kill stuff” issue? Just look at the little tokens you get after winning a level - at some point you should get the ones that cheer you on for not killing stuff. That and the “hippie, sandwich, ants” level might just be clues that you can’t slash and burn your way through a cutesy puzzle game without an occasional hiccup.