By the way, you guys really know how to keep a moderator busy with the vote-counting. There were a heck of a lot of votes, unvotes, and vote changes this past page or so. Which of course increases the likelihood that I’ve made a mistake somewhere, so please, everyone, double-check both the votes you’re casting, and those against you.
Well, you were around yesterday…though it seems most of your posting was in the evening. I don’t know, it just seems like you claimed because you wouldn’t be around to post and yet being away hasn’t hampered you. Sorry–I don’t mean to push the point too hard. I’m just wondering why claiming so early was important to you…it seems like if anything, the claim has gotten you more votes.
I’m struggling to keep up with the posts today, and don’t know what the hell to make of the vote swings. Late lynches really hurt town.
Story’s defence seems to centre around the argument that he wouldn’t have argued for a double player lyse so forcefully if he was scum, and that he wouldn’t have argued it so forcefully if he didn’t believe it was pro-town. There are a couple problems with this. If ‘scum motivation’ is the benchmark for finding scum, you will only find scum who are playing to plan which you successfully identify among the sea of false positives and imperfect information. It’s a very useful useful question to ask “why would scum do this”, but it’s not a reliable indicator. I got burned by this in the last game. As to the other half of his argument, every time a scum player makes a case against a townie, they are arguing something they know isn’t true. It’s not a big stretch to think scum might argue strategy they don’t objectively believe in.
It is odd that a scum or 3rd party Storyteller would play as he has, but I can see possible reasons. There might be some hidden aspect to the spawn mechanism that makes it worth the risk. it could be an attempt to cause a distraction, or an elaborate act of distancing, or he might be trying to protect a scum power role.
Looking at it the other way, I don’t see any pro-town motivation for Story’s actions (that is also a useful metric to apply to players). Therefore, there is a good chance that he is not town.
In this post:
Story is arguing that it’s unlikely that more than one of me, Fluid and Sachertorte are scum, and that he thinks that it’s no better than even money that one of us is scum. That looks like an analysis post to me, he gives us his reasoning and places his vote accordingly, although I do note he placed it on Fluid, who had some votes against her at this point (I’d need to check to see how many).
A bit later, and Story is now voting for Fluid and Sach, which contradicts his own analysis. What exactly changed between these two points?
On this, I don’t think it’s a good idea to question absences for out of game reasons. Plans change, etc. If we went down this route we’d never stop.
Really?
**This seems like an advantage for Vig. Not a drawback. **
I mean, you get a 100% free shot here. No one can harbor any grudge against you.
If you are intent on Vigging someone anyway, that is all that matters. Not having information shouldn’t concern you in the least. It’s information after the fact. It doesn’t change how you felt for them before.
I never, ever got the joke, where people eat something “Oh, I’ve never had rocky mountain oysters. This is pretty good, what are they again?”
And then they puke.
**As if knowing the ingredients changed the taste.
**
**
Unvote Story**
Thanks for wasting my time.
**Vote Scuba Ben
**
Even if he will get subbed, I never got an answer, and I feel my vote on him at this point is better than not voting at all.
**NETA: That was, a question asked to Chronos over what we were doing with him, and if votes on him [Scuba] would be worthwhile at all. **
But won’t not having the information after the fact be annoying for us, town, as we don’t know who anyone is? A death is only worth what info we can glean from it.
I forgot about third parties. Power confirmation won’t do much to prove alignment.
We’re currently tied, so it could go either way, but you know, I still don’t understand why you’ve avoided my questions (among others’) and this doesn’t clarify it for me at all.
Assuming I die, and you live… I’d really like to know why this negative was so insurmountable that you couldn’t answer unrelated questions. You’ve certainly posted enough in volume, so it can’t be a time issue; maybe you think I’m scum, and therefore you’re hoping not to discuss it. Either way, it looks like it’s you or me, and if you survive, I think you need to do some serious ‘splainin’.
Again:
- Why do you insist on voting late?
- Why did you say that you feel like you should have claimed on Day One?
- How are we supposed to verify your claims?
- Why do you keep avoiding these questions?
Meeko, this is the second time you’ve changed your vote to force a tie. What the hell do you think that you’re doing?
And it has been answered twice!
Compared to all of what I thought it was, the “Drawback” is very, very minor.
Even if Story get’s NKd tonight, then at least it means we wont be further gone than if he misviggs and was NKd as well.
If we keep voting spawn, I don’t see anything wrong with the drawback. It would just shorten our game by a year. There have been games where Vigs have done worse. [[Sorry Peeker]]
That being said, it’s not like Story has vigged yet. We can glean information before he shoots. If we reamain unlucky, it will get down to a certain point where Story’s odds will be good enough to use it.
We have all played games where people subbed out, were modkilled, or just stopped playing. I don’t see a Vig kill with out identification as any worse than those. Again, I think it’s better than.
Story, do not tell us if you are a One Shot vig or not. Keep Scum guessing on that.
So, at the time we will know if votes on Scuba count or not, will be the exact moment we can’t vote or unvote him.
Even if he is replaced, the Role is what we are voting, not the Player.
Given the time of the day, I’m keeping the vote on Scuba. Join me if you want, but I can find no better “Safe” move than this.
Yes, no direct vote record from a vigilante kill was brought up by (I believe) Oredigger Summer One. That is why I specifically mention someone who had defended and claimed - I perhaps should have said ‘claimed because in danger of a lynch’ to be clearer.
Take this Summer for example - would there really be a difference between a double lynch of fluiddruid and you or lynching one and a vigilante taking out the other (ignoring that you claimed vigilante, just the situation of a close lynch early game).
I don’t see much of a difference except that if the lynched one flips scum, the vigilante can decide not to kill.
It was nice playing with you and feeling like I generally understood what you were talking about, Meeko. While it lasted, at least.
Trying to tread water.
or
Would you rather me to keep my vote on a Town Story?
I’m not so sure any one player can “force” a tie with the Spawn voting in play. Going for a smudge here Rysto?
Perhaps you know something about ties that I don’t?
Why are you so certain that story is town? There is a lack of paranoia there that troubles me, especially since you were just voting for storyteller.
Ties are resolved randomly. Chronos has said this multiple times.
Story told us what his drawback was, and I simply stated that I don’t consider it to be a drawback at all.
I consider him further to be Town, and I don’t want to lyse Town.
I only have one [ok two] vote in all of this. How do I become the guilty party all of a sudden.
If you can’t understand me, ask for specific clarification. This not only helps me, it helps you avoid smudges.
If you think I am being Scummy, vote for me then.
As it stands right now, I am trying to make heads or tails out of all of the bull___t that is going on in the game about hypotheticals and what not.
I am trying to play the best game I know how.
I unvoted someone that now believe is Town. How does that make me a bad person?
**
Someone help me out here. I Don’t understand you guys. **
Yep. Adding a random Spawn vote affects forcing a tie not at all; it’s randomly decided either way.