I’m sorry I wasn’t involved in the thread prior to this, but I’ve just sat down and read through it completely and I am pretty much in agreement with everything regarding the changes to scoring.
Here’s my thought process, it’s moot since things are decided but I think we all realize that I like to hear myself talk.
I understand that Sacks are a bit amorphous and determining their quantifiable effect on a real NFL game is vague at best, but I think looking at it from a FFL scoring standpoint is instructive. As noted a Sack of about 6 yards is worth .30 points of passing yardage points. A Sack is also a missed opportunity for a reception, which is worth .35 (.5 after the rule changes) and a fantasy worthy QB probably completes ~60% of his attempts. Therefore a sack a loss of .21 (now .3) potential PPR points. So the final tally of -.6 is pretty spot on.
This is OK, generally I’m not a fan of PPR leagues and if you want to give more value to a WR you should increase the value of receiving yardage, but this is a PPR league and I don’t propose that it be changed. Even though I prefer pure yardage leagues I’m glad this system is different than He Hate Me for the sake of variety. My biggest concern is that PPR scoring overvalues plays like zero gain screens and boosts west coast style passing ahead of vertical passing and a sound running attack. I’ve yet to be convinced that a 300 yard passing game with 45 completions is better than and 300 yard passing game with 30 receptions, in fact I know most would argue the opposite. Regardless, the extra .15 is a small change in the grand scheme of things. It only amounts to a point and a half difference when a WR explodes with a 10 reception game.
I’m a big fan of valuing return yards and special teams but I’ve always liked crediting defenses with this stat instead of individual players. Too many return guys are DBs and really good return players get kicked away from. I don’t think the stats ever really reflect the reality very well. I do like that it boosts the value of some marginal guys and makes RB3s and WR3s like Leon Washington and Ted Ginn valuable in bye weeks and closer approximates the value they have to their team.
As an aside, I’d really like to see a Fantasy League where the Special Teams stats were treated like the Defenses in FFL. Instead of drafting Kickers (which everyone agrees is a moot point and too random and/or closely bunched to require emphasis) you draft a team’s STs. In this scenario you get points for kicking points but you also get points for the entire return game and ST turnovers, all rolled into one and built to approximate the scoring of a defense. You could even include negative ST scoring to reflect a poor coverage unit. I know if you did this people would stop drafting Kickers in the final round and guys like Antonio Cromartie would get some attention.
I play in a league where missed PATs are -10 points. Missed FGs from inside 20 yards is -5. I think this a good thing. Missing easy points should be punished severely. I don’t think field goals shorter than 50 yards should be given anything more than 3 points, and then just barely. Negative points should not be assessed outside of 35 yards at all, just failing to gain 3 points is penalty enough. I don’t care if missed FGs are always the kickers fault or not. If a kicker plays in shitty weather on a shitty field you ought to account for that in your draft strategy, regardless of who’s fault it is it decides real NFL games.
I realize it’s a done deal since I’m late, but this is the only area where I disagree. Take it for what it’s worth.
Great idea. Here’s a little justification. Turnovers are worth 2 points for a defense. A Safety, in addition to being 2 points on the scoreboard, is a turnover. Therefore it should be credited 2 points for the scoring and 2 points for the change of possession just like a fumble. A INT-TD (aka TAINT) is worth 6 for the D plus 2 for the INT for a total of 8, Safeties should work the same. 4 points in perfect. If INTs and Fumbles are raised to 3 points, Safeties should go to 5 points.
Taking these together. I agree that Defenses get too many points compared to regular players in fantasy football, especially in He Hate Me. This doesn’t mean that I dislike crediting good defenses, since I think defense is every bit as important as offense. My issue is that FFL do a terrible job or reflecting the difference between a great, an average and a bad defense. The scoring can be pretty arbitrary and I don’t think that the scales used by FFL leagues are of much use. As such, I find emphasizing it to be a bad thing.
I really want to draw a distinction between good defenses and bad defenses but I dislike this way of doing it. First and most importantly a FFLer should never be put in a position where not starting a player is better than starting a bad one. A WR who has a terrible day will put up 0 points, or maybe -1 if he fumbles. A Defense that has a merely average day without any turnovers can have -5 point total. That is absurd. If I’m remotely considering leaving my DEF spot vacant in a bye week there’s a issue with the scoring system.
I’m OK with increasing the value of turnovers but doing so should coincide with a reduction in the points granted for points allowed. It’s comparable to a Yardage League versus a Touchdown League with offensive stats. You have to choose between rewarding touchdowns or big yardage and reduce the other. Points Allowed and Turnovers are the same with defenses. Pick one to emphasize and diminish the other.
Personally I lean towards crediting turnovers, sacks and scoring and greatly reducing the value of points allowed and reaching a point where a defense isn’t likely to score a big negative number. A FFL roster spot putting up a ZERO is punishment enough, you don’t need a defense giving you -5 points when they give up 28 points to the Pats or Saints and their team wins the game.