SDMB Modern Diplomacy Game *players only please*

Isn’t the unit produced in your home CP’s, creating whichever unit is needed/possible?

Only your home centres produce new units, and any home centre can produce either a fleet or an army, although there would be little point in me constructing a fleet in Moscow, as it can’t go anywhere…

For those new to the game - Realpolitikis an app that you can download and track the turns of the game as it unfolds. Once you have plotted your moves, you can cut and paste your orders to **wevets **so as to be sure to avoid any confusion. It also allows you to play out scenarios to see what works and what doesn’t.

Grim

What about other supply center regions? AKA Saudi Arabia on the modern map. Capturing them doesn’t increase the amount of units you can have per turn?

Your number of units cannot exceed your number of supply centers. All new units are created at home - so your strategy must include a way to get those spaces clear when you need to use them.

Sorry - not a player in this game. I’ll get out.

Can Britain build in Gibraltar?

OK, gotcha. :slight_smile:

So when in the OP it says I’ve got a fleet in Alexandria it’s just referring to what I start with. If that fleet is destroyed I could use the Alexandrian supply center to build an army in any of my starting regions.

Or you could capture an extra SC and build a new unit in a home SC.

Non-player press: Hey Europe, would you please make sure your fight stays within Europe? Yours truly, the Americas.

Yes it is.

…going to?

Spain would like a clarification on that as well…

…can. :smack:

:slight_smile:

<Churchillian Harumph>
For the newer players, this article is an excellent primer on Diplomacy tactics-dirty tricks, sneaky moves, unexpected but useful manuevers. There are also tons of strategy articles to be found at the linked site as well.

PROVINCE = ABBREVIATION, Supply Center?
Atlantic Islands
Iceland = Ice
Ireland = Ire, Yes
Clyde = Cly
Edinburgh = Edi, Yes
Liverpool = Lpl, Yes
Yorkshire = Yor
Wales = Wal
London = Lon, Yes
Scandinavia
Lapland = Lap
Norway = Nor, Yes
Sweden = Swe, Yes
Finland = Fin
Former Soviet Union
Murmansk = Mur, Yes
Urals = Ura
Siberia = Sib
Volga = Vol
Central Russian Plateau = Cen
Moscow = Mos, Yes
St Petersburg = Stp, Yes
Gorky = Gor, Yes
Rostov = Ros, Yes
Caucasus = Cau
Georgia = Geo, Yes
Armenia = Arm
Azerbaijan = Aze
Kazakhstan = Kaz
Kharkov = Kha, Yes
Donbas = Don
Sevastopol = Sev, Yes
Odessa = Ode, Yes
Podolia = Pod
Moldova = Mol
Kiev = Kie, Yes
Eastern Europe
Rumania = Rum, Yes
Bulgaria = Bul, Yes
Greece = Gre, Yes
Macedonia = Mac
Albania = Alb
Serbia = Ser, Yes
Hungary = Hun, Yes
Bosnia = Bos
Croatia = Cro, Yes
Slovakia = Slo
Belorussia = Bie, Yes
Krakow = Kra, Yes
Warsaw = War, Yes
Gdansk = Gda, Yes
Silesia = Sil
Prussia = Pru
Lithuania = Lit, Yes
Latvia = Lat
Estonia = Est
Czech Republic = Cze, Yes
Middle East
Iran = Irn, Yes
Iraq = Irq (or Irk)
Saudi Arabia = Sau, Yes
Jordan = Jor
Syria = Syr
Israel = Isr, Yes
Ankara = Ank, Yes
Adana = Ada, Yes
Anatolia = Ana
Izmir = Izm, Yes
Istanbul = Ist, Yes
Sinai = Sin
Cairo = Cai, Yes
Alexandria = Ale, Yes
Aswan = Asw, Yes
North Africa
Eastern Sahara = Esa
Libya = Lib, Yes
Tunisia = Tun, Yes
Algeria = Alg
Western Sahara = Wsa
Morocco = Mor, Yes
Central Europe & Low Countries
Austria = Aus, Yes
Saxony = Sax
Berlin = Ber, Yes
Hamburg = Ham, Yes
Denmark = Den, Yes
Frankfurt = Fra, Yes
Munich = Mun, Yes
Switzerland = Swi, Yes
Venice = Ven, Yes
Apulia = Apu
Naples = Nap, Yes
Rome = Rom, Yes
Tuscany = Tus
Milan = Mil, Yes
Piedmont = Pie
Ruhr = Ruh
Holland = Hol, Yes
Belgium = Bel, Yes
Western Europe & Iberia
Monaco = Mon, Yes
Marseilles = Mar, Yes
Auvergne = Auv
Lyon = Lyo, Yes
Alsace = Als
Picardy = Pic
Paris = Par, Yes
Brittany = Bri
Bordeaux = Bor, Yes
Navarre = Nav
Madrid = Mad, Yes
Portugal = Por, Yes
Seville = Svl, Yes
Gibraltar = Gib, Yes
Andalusia = And
Barcelona = Bar, Yes

SEA ZONE = ABBREVIATION
Arctic Sea = ARC
Barents Sea = BRN
White Sea = WHI
Norwegian Sea = NWG
North Atlantic = NAT
North Sea = NTH
Heligoland Bight = HEL
Skagerrak = SKA
Bornholm Sea = BHM
Baltic Sea = BAL
Gulf of Bothnia = GOB
English Channel = ENG
Irish Sea = IRI
Mid-Atlantic = MAT
Bay of Biscay = BIS
South Atlantic = SAT
Straits of Gibraltar = SOG
Western Mediterranean = WME
Gulf of Lyon = GOL
Ligurian Sea = LIG
Tyrrhenian Sea = TYR
Maltese Sea = MAL
Ionian Sea = ION
Adriatic Sea = ADR
Libyan Sea = LBN
Aegean Sea = AEG
Eastern Mediterranean = EME
Western Black Sea = WBS
Eastern Black Sea = EBS
Caspian Sea = CAS
Red Sea = RED
Arabian Sea = ARA
Persian Gulf = PER

Many thanks to Munch, Scuba_Ben, grimpixie, and John diFool for helpful answers to the questions posed… :slight_smile:

Let’s do an example.

Russia starts with the units posted in post #2. Let’s imagine Russia orders:

Spring 1995 Order:
Army Murmansk to Lapland

Fall 1995 Order:
Army Lapland to Norway

(since Norway is a supply center, if Army Lapland to Norway is successful, Norway becomes an occupied supply center for Russia, adding to Russia’s 5 starting centers a 6th supply center)

Winter 1995 Order:
Build Fleet Murmansk

(now Russia has both Murmansk and Norway, it can build an extra unit. Russia gets to choose whether that unit is a fleet or an army. The unit must be built in one of Russia’s starting supply centers; no building in Norway. Russia could have built an army in Murmansk instead. However, while Russia could build an army in Moscow instead of in Murmansk, it cannot build a fleet in Moscow because Moscow has no coastline.)
Let’s imagine a second set of orders with another power intervening:

*Spring 1995 Orders:
RUSSIA
Army Murmansk to Lapland

BRITAIN
Fleet Edinburgh to Norwegian Sea
Fleet London to North Sea*
*Fall 1995 Order:
RUSSIA
Army Lapland to Norway

BRITAIN
Fleet Norwegian Sea to Norway*

(at this point, both Fleet Norwegian Sea and Army Lapland bounce off each other and neither gets to occupy Norway)

Winter 1995 Order:
neither Russia nor Britain gets a build

*Spring 1996 Orders:
RUSSIA
Army Murmansk to Lapland

BRITAIN
Fleet Norwegian Sea to Norway
Fleet North Sea supports Fleet Norwegian Sea to Norway*

(At this point, the 2 vs. 1 advantage means Britain gets into Norway, while Russia’s army stays in Lapland)

*Fall 1996 Order:
RUSSIA
Army Lapland to Norway

BRITAIN
Fleet North Sea to Norway
Fleet Norway to Norwegian Sea*

(Silly Britain! Now since Britain moved out of Norway, it doesn’t get to occupy the supply center - you must occupy a supply center during the Fall turn for it to revert to your control. Again, no one gets to build.)
I hope that helps. In this simple example, I’ve only showed one or two moves for each nation, but the actual game will be more complicated because every unit gets one move for every turn. So, in a real game, Russia’s Spring 1995 orders might look more like this:

Army Murmansk to Lapland
Fleet St Petersburg to Gulf of Bothnia
Army Moscow to Central Russian Plateau
Army Gorky supports Fleet Rostov to Volga
Fleet Rostov to Volga
The abbreviations make this a little easier, so with abbreviations, the above set of orders becomes:

A Mur to Lap
F StP to GOB
A Mos to Cen
A Gor supports F Ros to Vol
F Ros to Vol

Does that help? I strongly recommend that anyone who hasn’t read the rules: Wizards of the Coast and John diFool’s link. :slight_smile:

… and yes, with Gibraltar as an initial supply center for Britain, the British player can build fleets or armies in Gibraltar during the Winter turns if the British have more supply centers than they have units.

There are also such things as invalid moves. If a player submits them, nothing happens because the action requested is impossible.

Some examples of invalid moves:

Spring 1995
Army Rostov to Volga

Since there is no Army Rostov at the start of the game, this move will fail, and the fleet in Rostov will stay in Rostov.

Another example:

Fleet Iran (north coast) to Iran (south coast)

The fleet in Iran will stay in the same position because it is impossible for the fleet to cross the land in Iran.
Army Moscow to Rumania

Army Moscow won’t go anywhere because Moscow doesn’t touch Rumania.
grimpixie’s suggestion about downloading Realpolitik (or jDip, which is a similar program) is a good idea for anyone trying to get a feel for how the game works. :slight_smile:

When’s the deadline for the initial turn?

I came into the thread thinking I had missed it! :o

Still have a little while til the deadline:

Spring 1995 - will be due 10 PM PDT on May 10th (that’s 1 AM, May 11th, EDT or 6 AM, May 11th GMT or 8 AM, May 11th SAST)

Extra time for the first turn is usually a good idea, since the negotiations take a little longer. :slight_smile: