SDMB RPG: Shadows of Arcady

Sleep doesn’t come very easily for those that remain behind the first night, but soon the party has settled into a routine. Over the next few days the group gathers dirty water from the stream in the entryway of the delve while Khan fruitlessly attempts to find a nearby critter that he can call without having to shout and possibly attract attention. He doesn’t know why, but when he spots a bird overhead he urges the group back into the shelter of the cave.

Everyone in the party regains three spent points of willpower as they take turns alternating between nights of sleep and watch duty. Everyone is healed of all bashing damage and those with lethal damage recover three points of it, enough for the entire party (excepting Jonathan) to be fully healed (though painful bruises and scars may still remain to heal the negative impact on dice rolls is gone).

On the evening of the third day the Sun sinks over the edge of the horizon, blood-red. “Bad omen.” Mutters Kittix as he picks among the rocks for an insect or desert reptile to eat. “When men die their blood makes sky red.” He collapses in the darkening shadow of the basin wall, groaning miserably. “And little man starting to stink.” His words, as coarse as they are, are true. Oshro’s corpse, set apart from the group in the basin, is beginning to ripen. The dry desert conditions have delayed decomposition but the body’s stench has filled the basin and likely looks ghastly beneath its covering.

Kittix is set to continue his complaints when there is the sound of tumbling rock debris from the valley above. The party quickly scrambles into defensive positions and awaits the arrival of their new guests. Those with low-light and dark vision can see perfectly in the evening light, those without squint and make due. The pause is painful, but eventually shattered when a tall (still nearly eight inches shorter than Khan), musclebound human comes lumbering uneasily into sight. He has dark caramel skin covered in a patchwork of scars and fading tattoos depicting animals of all kinds. His thick hair is bound tight in a knot behind his head and his beard is full of jingling baubles and beads. He wears naught but sackcloth pants, leather sandals and a boiled leather vest but he is very heavily laden with waterskins and hide sacks. He bounds into the basin, grunting beneath the weight of his load with every step, until he stands before the party, inspecting them briefly. “Kari?” Spotting the shaman he hobbles over and lets his supplies tumble to the ground in a pile. The party wastes no time in descending ravenously upon the offered rations: They quench their thirst with clean water and sate their hunger with hard trail bread and the tough, gamy meat of some unidentified animal.

The large Shelic speaks to Khan in their tongue, gesturing back to the valley. Understanding, Karikhan dismisses him and takes a portion of the supplies for himself. The stranger turns and slowly jogs up out of the basin and out of sight only to return moments later with Jikhal at his side and possibly the oldest, frailest man the party has ever had the opportunity to see cradled in his arms: Like his companions his skin is dark and like Khan his head is shaved. His skin hangs off of him in wrinkled folds and he is unmarred by scar or ink and wears ratty wool robes that gives him the seeming of a swaddled baby. Jikhal walks behind his new arrivals, a gnarled walking stick, likely the old man’s, in his hand.

The bigger stranger sets the older one down, steadying him with a powerful hand until Jikhal can equip him with his effect. The old man makes his way to Karikhan in that painfully-slow way that only an ancient like him could manage. The two greet one another with bows, the old man’s shorter than Khan’s, though whether his bow is shallow on account of station or age is unknown to the party. Khan directs him to Brenley and helps the elder over. The old man inspects the wound and prods at the makeshift cap of dirt with a long and curved forefinger. He looks up at Karikhan with a wry grin before patting his hands together and redirecting his gaze at the noble before him and applying a shaking hand to the man’s forehead, checking its warmth, only to be distracted a moment later. He sniffs at the air, wrinkling his nose and turning his head 'round like an owl and spotting the corpse across the basin. He looks to Khan and speaks to him in their language.

After the old man speaks, Karikhan makes a short reply in Shelic. Directly afterward he says to Dur’dan, “We bury your nephew now. His spirit can not rest, and interferes with Kokalanatep in his work.”

To the larger stranger, Khan calls to him, “Jote!” clearly referring to the man’s name. He then speaks to Jote in Shelic, before lifting one end of Oshro’s stretcher.

Karikhan looks at Dur’dan expectantly. “Are you ready, brother?”

Dur’dan is obviously unhappy with his current situation. Although he nods reluctantly and picks up the other half.

“I didn’t want to bury him here. He deserves to be with family. We must pick a good spot for him, for all we know the spot we pick today will be the new crypt for the Ironbeard Clan after we make this our home. What am I going to tell my family? that I buried my kin in an unmarked grave and without letting them see him again? To say final words?”

Dur’dan continues muttering to himself, although at this point it is illiterate nonsense, grunts and noises.

John sighs. “Well, it’s a good thing we’re almost out of this nightmare.” He runs a finger along the scar on his cheek with his left hand as he toys with the dagger he looted from one of the goblins in his right.

Karikhan leads Dur’dan to where the massive stone door marks the entrance of the ancient delve.

“Here, Oshro will watch over future generations. There is no more appropriate place for him to rest.”

Dur’dan nods in agreement.

“As suitable a place as any.”

Hob devours the food offered to him. “It ain’t home cookin’, but by god if this isn’t the best hard-tack and wild game I’ve ever had,” Hob exclaims while eating like a pig.

After eating, Hob spends most of his time lounging around and smoking pipe-weed, which he freely shares to anyone else interested in relaxing. When the burial discussions for Oshro begin, he will stop and be silent, out of respect.

Dur’dan will begin to dig on the side of the entrance. He won’t say anything while he does so. He will however hum his favorite tune. The same tune he was humming when clearing the path before. Once the plot is deep enough he wil place Oshro inside. And then fill the plot with dirt, still humming the tune. When all is done he speaks.

“Not real good at these things so ill keep it short and simple. This was a good death. Did the Ironbeards proud. You did good bud. You did good.”

Dur’dan will wait and see if anyone else has something to say. If not he will return to camp and sit and take Hob up on his offer for pipe-weed.

John says, “He was a good man. Well, Dwarf. Honorable. May he find rest.” Then, feeling a bit awkward, he’ll go help his charge.

At the grave plot, hearing John speak up, Hob feels as if he should say a few words as well.

“Yes, he fought well. Err, I mean he fought bravely. What I mean to say is that it was a very dwarfy way to die,” Hob says, shoving his foot in his mouth firmly in his mouth.

If Dur’dan is not offended by this Hin eulogy of sorts, Hob will relax and smoke pipeweed with him as written previously.

Dur’dan looks at the hin and human with a stern look, not of anger, but of confusion… he shakes his head with a slight smile, and joins Hob after everyone who wanted to speak does so.

Dur’dan’s can only scrape at dirt here in the basin, hard stone beneath an inch of gathered dust and sand. But Karikhan’s magic makes quick work of the rock and works it aside so that Oshro’s corpse can be rolled in and covered. The party briefly gathers around the temporary grave, Dur’dan at its head.

“Not real good at these things so ill keep it short and simple. This was a good death. Did the Ironbeards proud. You did good bud. You did good.” Dur’dan’s countenance is a grim one. Oshro, peasant-born nephew of Dur’dan Kalaz and warrior of the Ironbeard Clan was the first dwarf in centuries to die in the defense of Nal Oddosk against the duergar, an enemy thousands of years in the making.

“He was a good man. Well, Dwarf. Honorable. May he find rest.” Fredrickson’s words come moments later.

The hin is next to speak. “Yes, he fought well. Err, I mean he fought bravely. What I mean to say is that it was a very dwarfy way to die.”

Those amicable to smoking halfling weed do so 'round the burial site, hazy yellowish-grey smoke drifting up in lazy swirls from the basin. This respite from the harsh realities of the world is short but appreciated. Kokalanatep calls the shaman over and has him remove the makeshift bandage of dirt and rock from Jonathan Brenley’s stump. By some miracle the leg does not look infected. The medicine man applies a salve to the wound and wraps it tight with undyed flax cloth, chanting the words of the People of the Voice over the unconscious nobleman. The party cannot help but watch in an eerie captivation, Jikhal commenting for the benefit of the others: “He is calling to the heavens to see the Arcadian through the Shadowlands. If he does not find his way he will die.”

With nothing to do but wait, the day passes uneventfully. On the second afternoon Brenley’s fever finally breaks and on the morning of the third he comes to. Groaning, he opens his eyes. He is weak with hunger (Fredrickson and Kokalanatep have kept him watered) but alive. “Wh-what’s happened?”

Karikhan will allow John the honor of being the first to speak to Jonathan.

To Dur’dan, Karikhan says, “So, both our people have use for war allies. The people of the Voice are few, but proud and mighty. We will stand beside you, to clear your new home of ancient invaders.”

To the whole crew, Karikhan says, “Now that Jonathan is well enough to travel, we must make haste back to Platinum Falls. There is much to prepare!”

While Jonathan Brenley was recovering with Kokalanatep’s help, Karikhan was busy forging with his magic. Before the party departs, Karikhan approaches Arrow with a handful of crudely made arrows.

“Your bow is mighty. I hope this ammunition is worthy of it.” Arrow can see there are a dozen of the earth forged arrows. When he lifts them, they are quite heavier than expected. It will be more difficult to aim and hit his targets using this ammunition, but it might be worth carrying them for emergencies…

“One of those bastards got you, mate. He got you good…” John hesitates a moment. “Real good. But you’re alive, and that’s what matters, right?”

Brenley tries to sit up, but can sense that something’s wrong. Looking down at his legs, it all comes flooding back to him and he writhes in anguish. Jote, crouching beside John and Kokalanatep, keeps him easily pinned with a single hand. The wizened old man attempts to calm the noble with quiet shushing noises.

Tears drive canals through the caked dirt on the knight’s face. He finally gives up and collapses, his spirit broken. “Was anyone else hurt?”

“Yes… Oshro was slain. Poor bastard went down fighting like a champion… He made his ancestors proud, I’m sure the Dwarves will say.” John tries to think of something to say to make Brenley feel better. “I’m sure we can find a healer who can fix you up with a peg leg, sir. You’ll be fighting and riding in no time. No time at all.”

“Yeah… no time at all.” Brenley sits in silence for a while. “Who were those other dwarves?”

“Duergar, I think they’re called. It seems that they are to dwarves what rabid coyotes are to dogs, or what rats are to mice. Nasty, nasty buggers. Soon as we get you walking again we’ll gather a bigger party and come clear the rest, eh?”

Dur’dan replies and adds to the conversation. “Dueragar are deep Dwarves. You think my kin dig in deep? They go in ten fold and leave the surface behind. We will get our vengeance soon, but first we need to gather supplies and forces in Platinum Falls. Then, we rid the tribals of their greenskin problem. That is more important at the moment. We will need their full support and to free up thier troops we need to finish their war.” He turns to Kahn, “sound like a plan friend?” Dur’dan stumbles over that last word. He looks at Kahn and the rest of the merry bunch. These people have turned from allies in a common fight, to friends… He never would have thought that he would ever consider surfacers… Friends.