I got Silent Hill 2 for PS2 and am very disappointed. THe atmosphere and graphics are good, but there is ZERO direction in the game. You spend the first hour or two of the game just running around the foggy ass town trying to get into all the buildings for no apparent reason. You cant get in any of course, so you run around more until you stumble upon this apt key. Then you go to the apt for no real reason. Then you run around the apt just exploring with no defined goals or story development.
Please tell me that this game is gonna get more exciting. I loved the first one but this one is just leaving me bored and lost.
The beginning was way to slow. But once you get into the apartment the games starts moving along at a decent pace. I’ve finished the game and all in all it was a decent game.
Marc
Well, I have just spent another hour and a half running around inside the apt accomplishing nothing. Im about ready to throw this pos in the garbage. I am normally really good at these types of games, but this one is so poorly executed I may not even try to beat it.
You cant see anything in here either. It doesnt add to the modd, it just makes it hard to see. Thats not a good thing. For gods sake Konami, why couldnt you have developed the story more in this game. I waited so long for it.
For those that havent played this yet, I dont recommend it. Prepare yourself for hours of running around, with poor vision, and not knowing what the hell your supposed to do. Not in a good way like a puzzle or some strategy game. Like your dropped off in the middle of a corn field and they say have fun. How are you suppposed to know that your suppsosed to get to point A if the game doesnt even tell you that there is a point A!!!
I think that’s part of the point. I haven’t tried SH2, but I did play the first one. Assuming that the story is along the same lines, we’re dealing with a very confused main character who has no idea why things have gotten so bizarre. You’re supposed to be as confused - at least at first - as the character you’re playing.
Demise I am not calling you a liar, because a lot of people really liked this game. But can you tell me where the clue was, subtle or not, that told you to head for the apartment complex? And then told you why you were even in the apt? I mean, I know you find that key after running around forever, but that still doesnt help the story at all.
I found a piece of paper in some bar that told me about the key and the apartment. I forget the name of the bar though. The only reason I went to the apartment was because I was trying to get to the park and every street was blocked off.
There was an open bar? (Okay, that didn’t sound right, but whatever.)
I think the only building I found open before the apartment was…um, I don’t think there was one.
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On a side note, am I the only one that was pissed that you could find handgun bullets about an hour of gameplay before you found the handgun itself? I must have spent an extra half hour running around the closed town (btw, our guy can’t frickin’ climb over police tape?!?) looking before the handgun before deciding, hell, there must be another one somewhere. (Which, excluding the one in the apartment building, there wasn’t.)
The beginning of the game was poorly designed. You run around like a chicken with its head cut off until you make it to the hotel. ONce you make it there the game picks up and you can get on with things. But there’s no excuse for hte poor design of the beginning.
Thank god someone agrees with me. So there is a light at the end of the tunnel MGibson? I really wanna like this game because the first one was so fun. I am at the big guy with the huge butcher knife right now. He is kicking my ass. Am I anywhere near where the game starts to make some sense?
Perfect example. You find that fat kid puking in the toliet and get all excited. Then you leave him there and it goes no where. And that freak chick with the knife? I hope the story develops soon because I just got Devil May Cry and it beats the hell out of this game.
The guy with the knife is suposed to kick your butt, you don’t have to kill him just last a set amount of time without dying. Just run circles around him for a while, don’t waste your bullets.
Like Marc said, there was a clue in the bar and I think there may have been a clue in the trailer home. The only reason you’re in the apartment building is to get past all the blocked streets…that may not be a logical reason I suppose, but there you go.
Marc, I’ve heard there are 5 or more endings for the game, based on actions you took while playing. I guess that some may make less sense than others…I dunno. I enjoyed it, and the ending I got, plus the clues I found all over the place, explained the story to my satisfaction.
Gamefaqs.com has this page with 10 faqs on Silent Hill 2, one of which is spoiler-free and 4 in-depth faqs. Gamefaqs is a great site. I use it every other day for faqs for arcade games I play on emulators.
I hate games like this. I bought an old copy of Castlevania: Symphony of the Night, a retro for PS1, and I’ve been in the damn Alchemy Labrotory for weeks! It seems like a cool game, but videogames should be fun, not an easter egg hunt.
I’m ashamed to admit that I had to resort to GameFAQs for something fairly early in the game.
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Am I the only one to whom tossing the six pack of soda down the stuck trash chute seemed counterintuitive? I thought I was saving it for that stupid smug little, key-kicking bitch-rag in training. God, if I could’ve shot her in the head at that point… ::wanders off to fume::
I enjoy both types of games myself. Every game has a learning curve but games like SH 2 have a longer curve then others. Although I like games like Castlevania sometimes I want to go on an easter egg hunt.
That said Silent Hill 2 has two very major problems. The first problem is that the beginning of the game is way to slow. It is difficult to get into the game because it takes 45 minutes to an hour before most people make it to the hotel. The other major problem is that they do a horrible job of presenting the story. It is just way to subtle.
KKB: Yeah I was able to figure out how to use those cans. I knew I had to throw something down there and I couldn’t think of any other use for the cans.