There is a lot of hoo haa about out of house experience and neighborhood experience counting towards your sim’s life experience. I’ve never aged a sim until death and I’d like to. I’m thinking of using the super fast lifespan option. However. . .
All of my other sims are on Epic lifespan (a lot of the time I turn aging off) and I don’t want my other sims to age quickly while I try to age a sim to death. Does anyone know if all the saved games age at the same speed as the game being played at the moment?
The rest of the neighbourhood ages at the same rate.
Your separate save games (i.e., where you selected “save as”) will be unaffected (I like to think as the separate save games as ‘alternate continuities’), you’ll just load them from wherever you saved at. You’ll probably have to turn the aging back on after you load them up.
Only if you’ve saved it as something different. If you’re just switching active households, the neighbourhood is still the same and you’ll effect all the sims in it.
For example; One of my sims was in the music career and chose the orchestral route. I saved it as ‘SunsetValleySymphony’, then reloaded the default ‘SunsetValley’ save and chose the rock route instead. In the default ‘SunsetValley’ save file my sim is now dead and Sunset Valley has progressed on some years. If I loaded up ‘SunsetValleySymphony’, nothing I did in that save file would effect anything in my other game; my Sim is still alive in that save file, the neighbourhood is the same as what is was when I saved it, etc.
I might have made a bad job of explaining it, so here’s probably what you wanna do;
Save the game as ‘SunsetValley aging’ or somesuch. Then advance aging, see what hhappens (the neighbourhood will age quicker too). Any saves you make now will write to the ‘aging’ save file. Once you start missing your other sims, go to the main menu and load up the default save “Sunset Valley”. and everything will be the same as from where you left off and created the different save file.
Make sure you use “save as”, or you’re just saving over the default game, as opposed to any alternate continuities you want to make (mine was over career paths; yours over aging, etc).
Of course, you could just not save it and revert back to where you started from without bothering to create a different save file. You’d have to be really careful about not saving at all though, so when you reverted you went back to the exact same place.
I save all my sims under their own names. I thought I lost 2 sims in the beginning saving them as Sunset Valley but now I see they are probably still there along with the last sim I saved as Sunset Valley. I can go to my Sunset Valley save, find their houses and play them, right?
Man, I can have a whole neighborhood filled with nothing but ex’es, half siblings and step kids!
Yep, same save game file. They should be there, just switch active households and find em again.
If you save all your sims as separate names they will indeed have different realities; you could play Major General game and have Saucy Slut pop her clogs from age, then load up Saucy Slut’s game and find her alive and well where you last saved her.
I just made one of my first sims a gardener, and was able to get life fruit before they were elders. With the awesome mod, switching between families is not too punitive so we bounce between two houses, eventually, I’m going to have to let go, but not because I can’t keep them from dying running regular aging rate.
Death isn’t the handicap it used to be - you can restore a ghost (who will be exactly the same as the pre-deceased sim) at the science lab with an opportunity. I think you need high logic skill for the opportunity to pop up, though.
Twice we have had the science facility make ghosts into playable, but it took ambrosia to get them all the way back to life. It sometimes might work to restore them fully without ambrosia.