I’m not a big fan; I find the game makes a number of decisions that simply reduce my interest (and I say this as someone who REALLY LIKES fighting games, overall).
#1: Tag fighter. Yeah, yeah, fine, you CAN play with only one character, but you’ll still be fighting someone who is calling a bunch of assists and has multiple characters bouncing around covering each others’ moves. No thank you. I barely have time to learn one character to any degree of mastery.
#2: Six buttons. Why? Because that’s how Street Fighter does it, I guess. At this point, after a few years of playing around with Blazblue/P4A/KoF, etc, having more buttons than I have fingers just feels awkward and pointless. Why do I need all these attacks? Answer? I don’t, really, except as combo filler, but now I have to figure out which of the two dozen normals for each character are useful, and which are just 'buttons you push to transition from button X to button Z."
#3: Small Roster. I’m not asking for an MvC3 scale roster here, but with only 8, there literally isn’t anyone I care about playing. Yes, mechanically they probably cover all the bases, but there’s more to these games than pure mechanics. I think 16-20 characters is kindof the sweet spot for this kind of game, where there’s enough variety without making the amount of matchup knowledge required completely absurd. Beowulf looks kinda nifty, but he’ll come out in 2016 at their current rate of progress.
#4: Failed attempts at beginner friendliness. “Our game is easy! We got rid of 360 inputs!” Uhm. Thanks, I guess? I was messing around with the tutorial for an hour or so yesterday, and nearly drove myself crazy with the stupid throw-tech ‘lesson’ where it gives you no feedback whatsoever about whether you tried to tech too early or too late. Is there a mechanic that prevents “just mash throw a ton” from working? If so, how does it work?
#5: Humor. I dunno. It seemed to be trying to hard and fell kinda flat with all the puns and stuff.
Incubus - there’s really, REALLY nothing new or innovative about a fighting game focused on female characters. And honestly, I like Arcana Heart a lot more than I like Skullgirls. It’s got several honestly new, unique aspects going on, and a heck of a lot more variety.
Purin血 - if this is your first fighting game, I strongly, strongly suggest experimenting with some others, especially since you have a PS3 and are therefore not limited to the sad little lineup of these games that exists on the PC. There’s a lot of interesting stuff out there, and honestly, and I personally find that the only really distinctive things Skullgirls has going on are its art style (Which is not anime, despite what some people think) and its, IMHO somewhat dubious, combo system. It’s solid, but in no way remarkable otherwise.