So I Might Quit WoW

Defense powers are getting fixed in the next Issue.

Not saying it’s a bad idea, but doesn’t GW have little to no end-game content other than PVP? Not saying that PVP is poor end-game content, but it’s not really the same as having epic higher-level quests.

And I believe it’s permissible to quote as much as a paragraph from an article without the legal eagles getting too upset, so here’s the paragraph from the NY Times article linked that’s most pertinent to the OP.

I recently quit my WoW account. I have to say that my initial reasons were largely those of school and real life concerns, like time to do website design and catch up on SG-1 episodes. I have only played since late November of 2005, so a couple months is all, but I managed to get a Tauren Hunter up to lvl 60. Unfortunatly I also got attached to a small guild which happens to now consist of mid-40’s. With only about 6 members, I have no raids to look forward to with them, and getting a PUG or invites seems impossible, people seem to hate hunters for some reason.

Then they nerfed my pet. Oh, I know there were some speed issues that were unfair, but I still felt that they wen’t overboard with the nerf. My pet runs slower then me when running toward a monster. Even with a talent point spent in beastmastery to increase his running speed 30%, he runs the EXACT same speed (He is a cat, btw). I can live with it I suppose, re-spec and do a marksmanship build, but forget it. I can’t get a group and do my epic quests, and non-elite fun quests that can be soloed are in short supply. Quests are the bread and butter of this game and I cannot find one fun chain quest that me and a couple friends can do together that gives a decent reward.

So I quit. I thought about creating a new character and getting to 60, like with a mage or something, but then I decided it just wasn’t worth it. I convinced myself it was just a game, a waste of time, and that I could better be spending my time building a website or learning something new and helpful. Or sitting back and reading a good book or watching a movie or something.

Sometimes it is just best to cut your losses and find another hobby. YMMV

GW has little to no content. It is fun, don’t get me wrong, but it represents about 36-40 hours of PVE content. The rest is dominated by PVP. PUGs suck in that game, I can tell you from experience, and using teamspeak and ventrillo just isn’t my cup of tea. Hearing some pimply faced 12 year old breathing, coughing and yelling as his mother while I am playing a video game just strikes me as not much fun.

I recently cancelled my WoW subscription. Found it boring as hell. You level fast and… then what?

Went back to EQII and DAoC with no regrets.

When the dope guild I started basically disintegrated I lost all interest in playing. I was already getting annoyed that because of the odd playing hours I had (I work nights and really only played in the mornings and at night on my days off) I could never find anyone to group with and do anything other then be a solo farmer I was getting very bored. Seemed like anything worth doing took hours and hours to do turning things into a grind.

Since quitting I’ve never really missed it there’s too many other games I enjoy doing that are single player and are you know…fun.

I’m having to really resist buying the Expansion pack though it looks so neat but I know it’ll just be more of the same things I got bored with anyway.

Can I have your stuff?

Seriously though I understand. Alot of my EQ friends left after powerhousing thru content. WoW just isn’t the timesink EQ was. If they put in timesinks, casuals whine about being left out. If they take them out, hardcore players leave out of boredom. Damn if you do, damn if you don’t.
I personally love it still. I have certain players in PVP brackets 40s and 20s which is pretty active on my server. If i get bored grinding with my high level, I’ll do BGs for awhile. I keep my players in those brackets. No turning in tokens/PVE exping.

How is that? I like MMORPGs, but I find I don’t play often enough to justify monthly charges. Is this any good?

For one thing, there is no monthly charge.

[quote=me, on a gaming board]
GW pros:[ul]No monthly fee.
[li]Dual-class capability.[/li][li]Item drops are marked for specific charaters.[/li][li]Very solo-friendly, with the help of henchmen.[/li][li]Huge map after leaving the lowbie area.[/li][li]The ability to travel from settlements to settlements with one click on the map.[/li][li]Everything outside the settlements is instanced (no kill stealing).[/ul][/li]
GW cons:
[ul]Everything outside the settlements is instanced (you won’t see anyone other than mobs, NPCs and your party members).
[li]Characters always aggro nearby mobs, even if they’re too low to give XP (unlike CoH/V in which mobs that are too low only aggro when attacked).[/li][li]Entering a settlement causes your henchmen to disband.[/li][li]Different settlements have different level henchmen; if you need henchmen of a particular level you may need to travel a long distance to a settlement that offers that level then trudge back to where you need their help.[/ul][/li][/quote]

Those are some pretty sad little cons, how about these:
[ul]Low game content (Think “not much more than Diablo”)[/ul]
[ul]Linear progression[/ul]
[ul]Free online play, so dominated by more kids- Immaturity abounds[/ul]
[ul]Few upgrades, those added are usually to “balance game” rather than add content[/ul]
[ul]You are outcast from most groups if you refuse to use Teamspeak or ventrillo[/ul]
[ul]Poor Henchmen AI[/ul]
[ul]Cookie cutter armor- no personalization on armor models other than dye colors[/ul]

Just goes to show how long it’s been since I played. :slight_smile:

I didn’t know you played WoW. Here I was down here in Puyallup, also playing WoW.

I must admit, the play time has definitely slowed for me. I’m about halfway to level 60 and would have leveled a long time ago, but for lack of play time. All the issues addressed in the above posts are very true. I was sort of burning out on the game.

I’m a member of a very large and fairly decent guild, but found myself becoming very frustrated with them. Seemed we couldn’t get together to do a good guild run. We’d offer to go on one (my husband also plays), but wouldn’t get any response. Then…people would sort of complain that we weren’t playing enough and they missed running with us. Sort of a Catch 22.

As it turns out, my guild has now gone into sort of an alliance with another guild and all the level 60s are going over there. I don’t know if we’ll stick around or not. I’m sure we’ll end up getting the expansion pack because my kids are rabid players as well and have several high level characters on many different servers.

I concentrated mainly on my pally character on Proudmoore, although I have a couple of low level characters on other servers.

Well, I may be biased too, played during part of beta and a few months after release. I agree with your pros, the game has merits, just thought I would show the other end of the spectrum. (that and it comes easy to me) :wink:

If any of the folks quitting are on Shadow Council, can I have your money?

These were advertised? I was saying they should do this kind of thing, thinking I’d come up with a novel new idea; I didn’t know that it had been mentioned as a feature of the game.

They’ve got a little bit of that going on in Alterac Valley, but of course it’s not the same at all because it’s just an instance. I think being able to do that kind of thing in the real game world would make a huge difference for high-end players.

Blizz has said that they plan to add more small-group and solo end-game content. It may take awhile to arrive, but it’s on their to-do list.

I’m a pretty casual player (working one’s ass off as a grad student will do that), but I still find the game fun. I’ve been playing since closed beta (When Mages Ruled The Earth). I’m the guild master of a small, extremely-casual guild, but some of my guildmates have moved on to larger raiding guilds and we all stay in touch (we keep a chat channel open for guildies, ex-guildies, and friends). If I wanted to be in a MC raid, or BWL or any of that, all I’d really have to do is give a shout out to my friends in the bigger guilds.

There’s a lot to be said for 5-manning instances at level 60. It takes skill and planning, and can be a very fun way to spend a few hours. Even 10-man groups are fun – you get some better gear and more complex situations, without the obnoxious grind of the big 40-man instances. Even though my class (hunter) isn’t in high demand for high-end instances, I can still get some action.

But also, there’s so much in the game that leveling alts is fun too. Not only do you get to try out new abilities, roles, and strategies, but you’re always running across quests and storylines you didn’t catch before. My highest level alt, a 40 druid, is almost the polar opposite of my hunter in group play – instead of high-DPS artillery, crowd control, and offtanking, the druid’s main roles are healer, high-DPS melee, and the occasional tanking duty. And of course, there’s always switching across the Horde/Alliance divide.

If WoW ain’t for you, it ain’t for you. But do poke around a bit before giving up entirely. My girlfriend’s had some good success with “60 Warlock LFG for something challenging” and “60 Warlock looking for 5-man instance group”. In fact, if you want to be in high demand for groups, level a healer. My druid gets random tells all the freakin’ time asking if I want to do this or that instance.

Dragonblink, aka Calpurnia, 60 NE Hunter

my advice for the mature gamers out there,
find a mature guild.
its hard to do sometimes but with a mature guild Voice chat becomes a whole new way to play.
with the mature guild PVP becomes a blast esp with everyone on voice chat.

dont play wow but I did Play EQ1 PVP extensively, pvp is frakig fun as hell with the right crew. I would probably play WoW if it didnt involve the inevitable pve bs that I simply dont have the urge to deal with…thanks eq1 and 30+ hour camps.

in short,
pvp rules with the right crew
Voice chat rules pvp with the right crew
and the right crew will change why you play the game.
christ I am rambling like mad, little sleep an dno days off for about a month, I am showering and hitting the sack

Yeah, my guild went through pains like that. MC gets easier exponentially in my experience. We started off really sucking, then we finally killed the first boss easily but couldn’t kill the second. Then we got the 1st two down, and then the time required before we mastered each boss after that was lesser.

What does suck is during those first weeks when we struggled just getting to the first boss, many people left for more established guilds who were already killing the main boss. Personally I preferred to stay with my guild because I like the idea of advancing through the content instead of just joining a guild that already has it all mastered.

I still have my account, but I haven’t played much at all in the past year. Especially since I have to redo my 40ish paladin now that the 1.19 patch is out. (For you non-players, Blizzard reworked the pally Talents and refunded all the Talent points. Until I figure out how I want to spend them again he’s pretty useless, unless I want to speculate on the auction house.)

I’m not sure if MMORPGs are my thing. I tried CoH for a few months (some of you may remember Harold Levin, from C.E.C.I.L. on Virtue server), but the lack of mission variety got tiresome. Then I got hooked on WoW from the open beta up till around last spring, and I’ve largely lost interest there too. Somewhere in there I tried out GW as well for a few weeks, same story.

Part of the problem is that the presence of so many other people breaks the illusion of a coherent world. Even if they aren’t immature little bastards, after you hear people talking about Newb Quest 12 for the hundredth time that day it’s hard to imagine that you’re a hero changing the world. And when you’re rushing through some instance, and back to the quest giver, and off to another instance, it’s really hard to create a strong story with fleshed out characters and plotlines. I guess after hearing people talk about about MMORPGs, and playing some of the most recent big ones, I just don’t feel like they’ve done justice to RPGs.