[QUOTE=meenie7]
How exactly would a “lawful evil” character (which, I assume, would be some sort of Machievellian guy who uses the rule of law to hurt people and get what he wants) fit into a game where you have to work in a group and get along with other people? Wouldn’t a person like that be completely untrustworthy?
[/QUOTE]
No more than any other alignment.
The Archetypal creature for LE is the Devil. You can ALWAYS be sure a Devil will keep its word.
You just have to be very careful you know what they’re actually promising to do/not do. They’re very good at loopholes.
A LE person could be take the Devil’s route, or they could be a tyrant who publicly flays anyone who defies him, or they could be a mafia type, who’ll stab you in the back if he can within his own particular code of honour, or a highly disciplined assassin.
A Lawful Good character, could very well lie through his teeth, kill in cold blood*, or betray a party member, if they thought there was good reason, too. (Unless they lived by a code of conduct that forbid one or another parts of this…I’ve currently got a secondary character that’s going slightly nuts, as he’s a LG bounty hunter who owes a debt of honour and gratitude to a group of pirates - with a very high bounty on their heads to boot.)
A Chaotic Evil character might be sneaky and Machiavellian, too - he’s just not as likely to be good at it. Or, he might take the route of the archetypal CE creatures, the Demons, and just stab you in the back - or, more likely, the front - when he feels like it.
One big problem with the old alignment system (not terribly well fixed in 4e, though the devaluing of alignment as a mechanic in general is a big fix) is that the Lawful/Chaotic axis as generally presented, is actually two separate axes - respect for Rule of Law and personal discipline, which aren’t always congruent concepts. The latter is why CE is less likely to be good at the Machiavellian type scheming - they generally lack the kind of discipline needed to pull it off properly.
- ‘Paladins Killing Baby Goblins’ is a classic test for how a person interprets alignment - for some players/DMs, the Paladins in question have lost their powers because they’ve committed an evil act - killing infants in cold blood, just because of their race - for others, NOT doing so would be the evil act - allowing evil creatures to live. I’m in the first camp, personally.